Video Game News and Miscellany

I think he's mismanaging the business end considering the income needs, so he seems more creator to me. It's no mystery anymore why Capcom kept cancelling his projects, even though they were being douchy about it.
 
Which is horseshit, since Inafune did most of the designs for the early Mega Man games.
Looking it up, he did design work on and off through NES and early SNES, but it looks like most of his time at Capcom was as a Producer. So yeah, maybe saying he's not a creator is going a bit far. But in the end he spent more time there as a producer than a creator.
 
I just think people put too much faith in the dude. After seeing what other "names" in gaming have done with their KS funds I'd rather put money on new companies. Shovel Knight was pure joy, and the new Shantae game is shaping up nicely. The only thing with a big name behind it that I find myself excited for is Bloodstained and thanks to all this nonsense that one's even got me skeptical now.
Way Forward has been making games for various systems since 1990. It is hardly a new company, considering the ORIGINAL Shantate game was a 2002 Game Boy Color title.

As Mighty No. 9... I like what I've seen so far. I just need the game in my hands. I can forgive the production issues if the game is great... it's really the only thing that happens.
 
As Mighty No. 9... I like what I've seen so far. I just need the game in my hands. I can forgive the production issues if the game is great... it's really the only thing that happens.
In the end that will be what matters, but at this moment right now, this is getting ridiculous.
 
Story's running through media now.

And in 2016 I'll have Fallout 4, Doom, potentially No Man's Sky. Not sure I'll have time for it right away then. Maybe summer 2016--for all we know, that's when it'll be released anyway :p.
 
In possible lighter news, it sounds like the European Commission is pushing for an end to regional pricing on digital goods.
This has a few issues... on the one hand, the issue of regional pricing basically meant that a lot of savvy Euro-gamers were buying games with accounts based in countries where they'd get the best deal and ether apply a mod to add their language or just do without. This is a blatant unfair competition issue. On the other hand, if they have to maintain the same pricing across the EU, it's likely to schew towards the more successful countries like Germany and have a high price, locking gamers in poorer countries out of access or forcing them to buy cheap Russian copies.

So really, things are kinda fucked.
 
Yeah I was looking at various prices around the EU and I don't know what to make of it. I know (though they might not be a part of this) that Australia's prices are high by our standards, but I guess their minimum wage is also much, much higher. All in all it just seems like a very complicated issue, and I wonder if this could also affect things like non-English localization if it ends up cutting into profits.
 
Yeah I was looking at various prices around the EU and I don't know what to make of it. I know (though they might not be a part of this) that Australia's prices are high by our standards, but I guess their minimum wage is also much, much higher. All in all it just seems like a very complicated issue, and I wonder if this could also affect things like non-English localization if it ends up cutting into profits.
It's rare a game gets beyond EFIGS or CJK anyway... there really isn't much call for, say, Russian translation (except on PC, where 90% of gamers are PC games).
 
Apparently at a Final Fantasy: Distant Worlds concert the conductor, Arnie Roth, announced a FFXII Remaster. I hope this is true and we get the Zodiac Job System version, but I don't know how much stock can be put in this guy's word. People that attended the concert are all over Twitter about it, though.
 
I liked 12 a lot...well until you can tell when the original dude had his breakdown and had to quit the game and someone else took over. The last 1/4 of the game felt so rushed.
 
Yeah the challenge of the game goes right out the window, too, the last handful of fights (including the joke of a final boss) are crazy easy. They only take time thanks to that bullshit shielding mechanic later bosses use to go totally immune to physical and/or magical attacks.
 
The game is so much better with the Zodiac system. Actually gives you a reason to use all six characters instead of just pumping 3 of them up to max and then slowly raising the others one at a time.
 
The only reason I leveled more than three was just in case I needed to swap someone in one of those "I don't have time to Raise" fights. Generally though yeah, by 3/4 into the game everyone had enough JP to do whatever I wanted without mattering who was in the party.
 
I keep hoping that eventually someone will explain the purpose of armor and how it works to their designers.
Stuff like proper chain or plate seems kind of stupid in a world where people have access to guns and magic and the monsters can rip through your armor in seconds. You want more flexibility to avoid getting hit with those... the swords are almost an after thought at that point.
 
Stuff like proper chain or plate seems kind of stupid in a world where people have access to guns and magic and the monsters can rip through your armor in seconds. You want more flexibility to avoid getting hit with those... the swords are almost an after thought at that point.
Except it's still supposed to be protective, and actually the way some of the pieces hang, they'd limit your mobility rather than increase it. And it's just the ridiculously huge gaps at the neck, and chest, and midriff... I know it's style and griping about fantasy armor is stupid, but considering that an important personage dies from an arrow being shot in the giant gap at his neck plate in the prologue, you'd think someone would start considering gorgets. Then again, The Tudors had Henry VIII jousting in a sweatshirt.
 
A lot of that is just because Japan doesn't seem to realize that things like mail, ring, scale, or even plated leather existed. To them, it's ether plate or leather.
 
Conditions at Konami are becoming draconian.

We've all heard this stuff before about Konami but it bears repeating: It's president is kind of psychopath but also one of the richest men in the country. As such, he can get away with doing pretty much anything he wants to the people in his employ. He's not above re-assigning his game developers to work assembling pachinko machines if he doesn't feel like they are pulling weight. His managers publicly shame people who take alittle too long eating lunch. They do everything in their power to undermine the employee's ability to pursue work at other companies.

Basically, Konami is the EA of Japan.
 
I'd say Konami is worse than EA. EA shaped up in terms of employee issues at least a decade ago, but even at their lowest they didn't force game devs to work custodial and assembly.
 
I'd say Konami is worse than EA. EA shaped up in terms of employee issues at least a decade ago, but even at their lowest they didn't force game devs to work custodial and assembly.
EA still thrives on crunch time... things have gotten a bit better since the wives of the developers started a blog and basically started reporting on how infrequently they saw their husbands, but it's still a serious issue. Some crunch is necessary but EA and other studios seem to operate under a perpetual crunch cycle.
 
EA still thrives on crunch time... things have gotten a bit better since the wives of the developers started a blog and basically started reporting on how infrequently they saw their husbands, but it's still a serious issue. Some crunch is necessary but EA and other studios seem to operate under a perpetual crunch cycle.
I believe, though I may be wrong about it, that part of the "perpetual crunch cycle" is due to labor laws concerning the entertainment industry. Due to the way the laws are written, and the way the entertainment industry works, "crunch time" allows for a lot more mandatory overtime without compensation. So by operating in a "perpetual crunch cycle" they're getting a lot more work for a much lower price.
 
I believe, though I may be wrong about it, that part of the "perpetual crunch cycle" is due to labor laws concerning the entertainment industry. Due to the way the laws are written, and the way the entertainment industry works, "crunch time" allows for a lot more mandatory overtime without compensation. So by operating in a "perpetual crunch cycle" they're getting a lot more work for a much lower price.
This is part of it but it's really just that getting the games out more quickly means you get paid faster.
 
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