I'm sure no one is surprised, but Yahtzee really hated Godzilla.
http://www.escapistmagazine.com/videos/view/zero-punctuation/10286-Godzilla-Review
http://www.escapistmagazine.com/videos/view/zero-punctuation/10286-Godzilla-Review
Definitely the best negative review of it. I give him points for:I'm sure no one is surprised, but Yahtzee really hated Godzilla.
http://www.escapistmagazine.com/videos/view/zero-punctuation/10286-Godzilla-Review
Oh no, they're only making $84 million per month now! What ever will they do??WoW has hit its lowest sub point since Vanilla at 5.6m subs.
Wow. I mean the one is visibly looking for a clock to see how long until they can leave.The nurses aren't very excited ether.
More importantly, it means other games are catching up, FFXIV was at 4m recently.Oh no, they're only making $84 million per month now! What ever will they do??
They sold 4 million. They're just below a million subs.More importantly, it means other games are catching up, FFXIV was at 4m recently.
They're not rebuilding anything we've seen; the reason given for the delay is due to bugs related to online features. For what to me should mostly be a single player platforming experience, but maybe they bit off more than they can chew.Well, there it is, Mighty Number 9 is not coming out until Q1 2016.
The project continues to be unimpressive. Hopefully the extra time hammers out a good game.
Coming August 25th for Xbox, PS4, and PC. But since I was planning to get it for 3DS, that doesn't affect me and I can look forward to it ... Q1 2016. Huh.Can't wait for the Mega Man Legacy Collection.
The co-op mode looks fun at least... and I can't blame Inafune for wanting to expand his ideas a bit. This is something outside his comfort zone (Blue Castle did the multi in Dead Rising 2, not Capcom) and I applaud him for trying to give players something new to chew... lord knows I always wanted to team up with a friend in Mega Man X.They're not rebuilding anything we've seen; the reason given for the delay is due to bugs related to online features. For what to me should mostly be a single player platforming experience, but maybe they bit off more than they can chew.
And the answer is usually the same: keep the Japanese voice-overs, do an English translation of all the text. Sega keeps dragging it's feet on the Yakuza franchise for the same reason, not understand that the people actually buying Yakuza WANT the Japanese voice acting. The entire point is that it's SO VERY Japanese. But they aren't going to make any sales if they don't put it out and god knows we've had exactly two good Sonic games in 10+ years, so why not just stop putting THAT shit out instead?Nintendo rep talks localization and why some things just don't leave Japan.
I get where he's coming from but at the same time, it feels like they just don't want to bother with something that can't sell off a name alone.
Their board is still extremely gun shy after the whole R4 thing on the DS. It's really what made them push forward with the 3DS and Wii/WiiU Marketplaces... unfortunately, they are still trying to sell classic Nintendo stuff as a premium product and it's really hampering their ability to make money.I thought Nintendo was supposed to go region-free sometime in the near future.
Are they actually going to release the whole game at once for it, though, or are we going to have to buy it 3 times again?So apparently the devs of SC2 have hinted that a new Warcraft RTS is not out of the question after SC2 wraps up.
FUCKING DO EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!
I don't have much of a problem with the way SC2 is. Each section so far has had more content than the entirety of OG SC.Are they actually going to release the whole game at once for it, though, or are we going to have to buy it 3 times again?
Well, I didn't play the subsequent two, but the first SC2 release sure as hell didn't.I don't have much of a problem with the way SC2 is. Each section so far has had more content than the entirety of OG SC.
Both in number of missions and hours of single player playtime required to beat the campaign, it did. People misremember and like to include Brood Wars in their recollection. *shrug*Well, I didn't play the subsequent two, but the first SC2 release sure as hell didn't.
Starcraft 2 Wings of Liberty had 29 possible missions. Starcraft 1 had 30.
So I was slightly off. It had one mission less.
Hrm, I might be doing that, then.Both in number of missions and hours of single player playtime required to beat the campaign, it did. People misremember and like to include Brood Wars in their recollection. *shrug*
A lot of people assume that "Expansion pack" is just marketing-speak for "really big patch."Both in number of missions and hours of single player playtime required to beat the campaign, it did. People misremember and like to include Brood Wars in their recollection. *shrug*