[Gaming] Diablo 3 : Ser Farm-A-Lot

So, to my great surprise, I'm loving Hard Core mode. Who knew?
I haven't really played it before, so if I die, the character is gone.
Is the gear she's wearing gone?
Are her paragon levels gone?
Is her bank gone?

What's fun is that certain items that I would never have used before are now fantastic such as the Aquila Cuirass I just got. I will never be below full mana with a dart build and with it my toughness is up to 24M :)
Everything plays just like normal except not being able to resurrect.
Any items on that character/in that character's inventory/on that character's followers is lost upon death. Stash/paragon/gold/blood shards/merchants/etc all remain.

It's quite a thrill to start genuinely sweating when you hear your character yell for healing. Yes, quite a thrill.
I generally try very hard not to die even in softcore mode, so hardcore doesn't feel all that different, except for the knowledge that I won't be able to respawn.

--Patrick
 
So, to my great surprise, I'm loving Hard Core mode. Who knew?

I haven't really played it before, so if I die, the character is gone.

Is the gear she's wearing gone?

Are her paragon levels gone?

Is her bank gone?

What's fun is that certain items that I would never have used before are now fantastic such as the Aquila Cuirass I just got. I will never be below full mana with a dart build and with it my toughness is up to 24M :)
That Cuirass is fantastic. The damage reduction is great for my speed running locust swarm death breath farmer.
 
Set my alarm 2hrs early this morning so I could play (since it's so hard to play at night these days).
Morning me did not appreciate this and turned it off.
Ah, well. There's still tonight me.

--Patrick
 
Finally got my WD to 70. Phew.

Question: why is it that *every* build I see, anywhere, always uses Piranhado? I mean, I like the Piranhas, and I can see the use of this, but halving duration and doubling cooldown just means it isn't up half as often as I'd like. Is every WD build also supposed to get enough CD reduction, or am I missing something? I'm using the whatsitcalledbigfishswallowinganenemytemporarily rune, since it's pretty much the highest single-target damage I have (next to Haunt).

Anyway, now focussing on Chapter 4...long way to go. :s
 
I keep seeing numbers I don't believe. Every so often I see a critical with orange that looks like between 13000M and 17500M. I'm using a build similar to this one:

http://www.diablofans.com/builds/69835-fast-t10-walker-locust-swarm-pets-lon-patch-2-4

I'll have to do a character build sheet to try to see how I can get the best out of what I already have and improve with new items.[DOUBLEPOST=1454772467,1454772326][/DOUBLEPOST]
Finally got my WD to 70. Phew.

Question: why is it that *every* build I see, anywhere, always uses Piranhado? I mean, I like the Piranhas, and I can see the use of this, but halving duration and doubling cooldown just means it isn't up half as often as I'd like. Is every WD build also supposed to get enough CD reduction, or am I missing something? I'm using the whatsitcalledbigfishswallowinganenemytemporarily rune, since it's pretty much the highest single-target damage I have (next to Haunt).

Anyway, now focussing on Chapter 4...long way to go. :s
Pirhanado is great for certain builds, specifically those which do area damage or piercing with Dagger of Darts. By grouping the enemies together it's easier to do damage to more enemies. Plus, with Gargantuan and the Cleave ability, they hit more enemies at once.

Long story short- Grouping is good :)
 
Grave Injustice as s passive helps with cool downs. Piranhas are fantastic for grouping stuff up, keeping you safe and letting Bane of the Trapped do its thing. The cool down still is a bit rough so I run with a second ability that does cc even if it's not as good. The cold wall of death and grasp of the dead are both good options. My current normal mode build has two grouping abilities and no primary or mana spenders.

Bunny are you playing EU or NA?
 
EU, as usual. US is far better for grouping, clearly, but my on time is iffy and random at the best of times, and there's a big difference in ping/lag on some hours (the busy hours in NA, I assume).[DOUBLEPOST=1454775088,1454774994][/DOUBLEPOST]Also, the double-haunt-damage from just the first two parts of that set is crazy. My regular damage is still in the 100Ks-area (usually between 150K and 350K), but I've seen crits go over 40M. Stonesinger went down in 4 hits on T1....Not something I'm used to :p[DOUBLEPOST=1454775671][/DOUBLEPOST]...And make that 98M with my new Convention of Elements (198%) :p

Sure, my Wizard did higher damage, but at a higher Paragon level, with more effort, and by the time her base damage was much higher, too. Anyway, having fun, may have to up the difficulty. Though, it was fun being able to play with 6 dogs on lower difficulties, I'm afraid Grave Injustice and Spirit Vessel will be kind of obligatory going harder :p
 
Omg I was playing without the cheat death passive! It's on now :)
I'm stacking two of those...juuuust in case. Did a little experimenting in softcore, discovered that they do indeed stack. ;)
I keep seeing numbers I don't believe. Every so often I see a critical with orange that looks like between 13000M and 17500M.
Are you using the Nagelring? I had some mysterious high numbers for a while there, and turned out those were the ones from the little suicide bombers doing their thing.

--Patrick
 
EU, as usual. US is far better for grouping, clearly, but my on time is iffy and random at the best of times, and there's a big difference in ping/lag on some hours (the busy hours in NA, I assume).[DOUBLEPOST=1454775088,1454774994][/DOUBLEPOST]Also, the double-haunt-damage from just the first two parts of that set is crazy. My regular damage is still in the 100Ks-area (usually between 150K and 350K), but I've seen crits go over 40M. Stonesinger went down in 4 hits on T1....Not something I'm used to :p[DOUBLEPOST=1454775671][/DOUBLEPOST]...And make that 98M with my new Convention of Elements (198%) :p

Sure, my Wizard did higher damage, but at a higher Paragon level, with more effort, and by the time her base damage was much higher, too. Anyway, having fun, may have to up the difficulty. Though, it was fun being able to play with 6 dogs on lower difficulties, I'm afraid Grave Injustice and Spirit Vessel will be kind of obligatory going harder :p
WD is the only way :)

Don't worry too much about sheet damage. With set damage multipliers etc it's not as relevant.
 
I'm stacking two of those...juuuust in case. Did a little experimenting in softcore, discovered that they do indeed stack. ;)

Are you using the Nagelring? I had some mysterious high numbers for a while there, and turned out those were the ones from the little suicide bombers doing their thing.

--Patrick
Nah, but Haunt does 4000% weapon damage over 12 seconds; with the 2-set bonus it does an instant 60seconds damage - aka it's a 20.000% nuke. Or so it seems. Haunt being just 50 mana anyway, that's....well, strong. Not "Oh my god this overpowered I steamroll TX LOLOL" strong, of course, but "hey, this is a power change I can actually feel in-game, which is much nicer than the very slow gradual build-up you mostly see" strong. It's fun, and I'm plowing through TII as easily as I was doing Master just an hour or so ago. I assume i'll get my face kicked in if I try to go to TIV in a while for the Armored Assault Beast.
 
I'm stacking two of those...juuuust in case. Did a little experimenting in softcore, discovered that they do indeed stack. ;)

Are you using the Nagelring? I had some mysterious high numbers for a while there, and turned out those were the ones from the little suicide bombers doing their thing.

--Patrick
No, but the Locust Swarm with Burning Locusts is monstrous when the pulse goes off from what I can tell. I'll make the character in the planner.
 
Zoltan Kulle "under 30 seconds" and "without CC" achievement unlocked.
Siege Beast "under 1 minute" and "without CC" unlocked.
On TIV. Yeah, I'm not 100% sure if it's the set, the way legendaries are compared to before, or because WDs are just that much stronger, but this is ridiculous - my Wizard could just about hold her own on TIV at Paragon 200. I'm Paragon 20 and mopping the floor with these guys. (comparatively. I'm well aware Squidley could eat me for breakfast; this is not a complaint nor a boast. Just an observation)
 
http://www.d3planner.com/558900984

This is what I'm running for funsies and quick T10 farming of DB. A lot of my equipment isn't all that great and I still need the Wailing Host and Litany to be Ancient for more damage boost, but right now I do Rift 45 in about 3 minutes and that is going kinda slow.
 
I really feel they rebalanced the drops. And the guaranteed class set, of course, that helps. But aside from that, I generally have stronger legendaries than I had at a similar level with my Wizard. Witching Hour, Thing of the Deep, Convention of Elements. They're all comparatively bad rolls for those items, but at least they're those items, instead of rares or sort-of-unwanted legendaries. Easier to get a build going, though I suppose it means the plateau is earlier, and then the hunt is on for "slightly better version of what I already have" rather than "the one item missing to make this build work". End game just moves along, too, I guess, so it's not abnormal. And now I'll quite jabbering on about the difference in power feel between S2 and S5 :p
 
I really feel they rebalanced the drops. And the guaranteed class set, of course, that helps. But aside from that, I generally have stronger legendaries than I had at a similar level with my Wizard. Witching Hour, Thing of the Deep, Convention of Elements. They're all comparatively bad rolls for those items, but at least they're those items, instead of rares or sort-of-unwanted legendaries. Easier to get a build going, though I suppose it means the plateau is earlier, and then the hunt is on for "slightly better version of what I already have" rather than "the one item missing to make this build work". End game just moves along, too, I guess, so it's not abnormal. And now I'll quite jabbering on about the difference in power feel between S2 and S5 :p
Sorta. With the added ability to trash high level gems to add base stats to items, they made it so you don't lose the desire to keep playing. There is always improvement to be had.
 
Only one more objective to finish Chapter 4....the Set Dungeon. but that seriously kicks my ass. Also, Locust Swarm sucks. Or, rather, apparently I really don't know how to use it properly. Krisken, what makes Locust Swarm not just a wimpier version of Haunt? Haunt costs 1/6th the mana, does 4x the damage (over more time but who cares with the whole Jade set?), has a larger reach, both jump to other targets.
 
Ah, but I'm still only wearing the free-with-a-box-of-cornflakes set :p I've had some great luck with items in some ways (Ancient Ceremonial Knife and Amulet) but crappy in some other ways (I've seen a total of one other set item besides the 6 I'm wearing...and it's the Litany of the Undaunted....And both those legendaries, while good in their own right, don't really help with my particular build at all).

It feels sort of like cheating. Comparing profiles, on paper, Robijn seems fairly close to CuppcakeTwo in power (besides the 600-odd Paragon levels). In reality, I'm nowhere near either the skill level, or the familiarity with the class, or the power output. The reforms help to get semi-casual players like me to a level where they can at least participate in the end-game, but that does mean it's harder to tell the difference.
 

Dave

Staff member
I'd forgotten how difficult Monks are. Oh, I can stay alive for the most part, but I don't do shit for damage. Maybe when I start getting some drops.
 
I found non-Jade set drops really slow this season in regular and hard core. I think they really want people to try the free sets.

I'm no Jade expert though. I can't get the timing and I die and die and die.
 
Only one more objective to finish Chapter 4....the Set Dungeon. but that seriously kicks my ass. Also, Locust Swarm sucks. Or, rather, apparently I really don't know how to use it properly. Krisken, what makes Locust Swarm not just a wimpier version of Haunt? Haunt costs 1/6th the mana, does 4x the damage (over more time but who cares with the whole Jade set?), has a larger reach, both jump to other targets.
Haunt only works on a single enemy at a time. It does not move to a new enemy until the first enemy dies. Locust swarm will spread (twice as fast with the pestilence rune) among enemies until it afflicts them all, yet with no additional cast.
So as I understand it, the way to play the set is to cast Locust Swarm on the nearest enemy, then tag each individual enemy with Haunt (while Locust Swarm continues to spread), then pop a Soul Harvest under the feet of all the enemies afflicted with both to burst them with a shot of damage. If you are using Creeping Death, the DoT time for each skill is 3600 seconds (that's one hour), and each application of Soul Harvest bursts all double-afflicted enemies with 150 seconds of DoT in one shot, so while under a Channeling Pylon, you could conceivably shock them for 20 or so bursts in a row before the DoT timer wears off and you have to refresh both effects.
The rest is a matter of choosing items/skills that reinforce those skills (Vile Hive, Ring of Emptiness, Quetzalcoatl, Sacred Harvester, Band of Hollow Whispers, Haunting Girdle, Hwoj Wrap, etc).

--Patrick
 
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