I guess, but...Haunt-Haunt-haunt-haunt-haunt is so much more practical and easy. Especially with the double rune (though the lingering rune is also neat, certainly in those "I'm looking for the remaining enemies" or "for the nearest enemies" cases, because the Haunts'll happily go off-screen to kill enemies and you can just follow them there), just casting Haunt 5 times is more efficient...And so far, the 60 seconds of Haunt damage dealt instantly with a double-haunt is more than enough to kill most buggers off. SharkPiranhado to get everyone close, followed by a Harvest, and they're all gone. Mostly. Or they kick my ass in short order, as I'm, as usual, a glass cannon
That right there's one of the big problems with ramping up difficulty. It's like Guitar Hero. As long as I only need to use 4 buttons, I'm pretty OK at it. But the higher difficulty where you have 5 buttons and need to move your fingers? Bwaha-hah-ha-no. Can't do it. Once I store stuff in my muscle memory, it's darned hard to get out
That right there's one of the big problems with ramping up difficulty. It's like Guitar Hero. As long as I only need to use 4 buttons, I'm pretty OK at it. But the higher difficulty where you have 5 buttons and need to move your fingers? Bwaha-hah-ha-no. Can't do it. Once I store stuff in my muscle memory, it's darned hard to get out