Sounds similar to why the N.O.L.F. game franchise died.dumped the show in such a way that NO ONE knows who owns the rights anymore.
Sounds similar to why the N.O.L.F. game franchise died.dumped the show in such a way that NO ONE knows who owns the rights anymore.
...Do....Do you use speech recognition for the forums? Seriously?Yeah, the lifepod can easily drift or be pushed by Design from what I understand. I think it's supposed to be part of the motivation for building a self-sufficient base that does not rely on the lifepod.
As for the duffle bags comma I think they're just meant to be free bonus portable storage, like the waterproof storage containers you can build, but even those I can't think of a situation in which I would want to use them instead of traveling all the way back to my base.
Yeah, you noticed that, too?...Do....Do you use speech recognition for the forums? Seriously?
When I'm on my phone, I do...Do....Do you use speech recognition for the forums? Seriously?
It's fuckin NEET. /badum tishThat's fucking impressive.
It looks, visually, on par with the special effects of Babylon 5 too!Oh and just in case I was feeling a little too fucking fancy for my Empyrion project... look at this asshole and his goddamned 5 mile long space station.
"Two and a half million tons of spinning metal. All alone in the night."
(Note: Those are large blocks, not small blocks like I am using, so each block is basically 3 times as long/wide/tall as the blocks in my build)
Well, now I have even less reason to finish it. I gave up out of boredom.Finished Far Cry 4. Well as far as I'm going to. I have no desire to go around and collect all the silly stuff. As usual, FC solves the Mass Effect ending issue bymaking all the possible endings crappy for the game world
I read somewhere that it actually has a happy ending if you just wait for the dude at the start of the game.Finished Far Cry 4. Well as far as I'm going to. I have no desire to go around and collect all the silly stuff. As usual, FC solves the Mass Effect ending issue bymaking all the possible endings crappy for the game world
There are apparently 4 endings depending on your actions, and yes, one of them is triggered by simply waiting 13 minutes when the guy leaves saying "I'll be right back" at the start of the game.I read somewhere that it actually has a happy ending if you just wait for the dude at the start of the game.
Like every one of the new Farcry games.Well, now I have even less reason to finish it. I gave up out of boredom.
Honestly, it was a combination of two things:Ouch.
I mean, I'm glad you solved your problem, but ... ouch.
--Patrick
Yeah, and the real endings are the same anyway. They even have Pagan saying something like, "if you had just waited"There are apparently 4 endings depending on your actions, and yes, one of them is triggered by simply waiting 13 minutes when the guy leaves saying "I'll be right back" at the start of the game.
Spoilers in this link, obviously: http://www.ign.com/wikis/far-cry-4/Story_Endings
To be fair, the one where you wait is both A.) Interesting, and B.) Funny as hell. I recommend it.Yeah, and the real endings are the same anyway. They even have Pagan saying something like, "if you had just waited"
There is nothing secret about the horror of Night in the Woods; everyone is trapped in a town where most people aren't working, the ones who ARE working are ether employed by the government or are stuck in minimum wage crap, your own prospects for the future just went down the toilet and you've just re-inserted yourself into your friend's lives at a time when they ether can't stand you or where you bring out the worst in them. Mae has to fill her days with... something, just to stay sane, even if it's just petty vandalism or hanging out with her friends while they go about their real lives, but that alone isn't going to make her life better. And the worst part is that this is true for just about everyone in her life.Night in the Woods is incredibly good. It's an indie story based adventure game, but I think a better description would be a secret horror game, but one where the horror is the existential dread of adulthood.
And Gregg is the best.There is nothing secret about the horror of Night in the Woods; everyone is trapped in a town where most people aren't working, the ones who ARE working are ether employed by the government or are stuck in minimum wage crap, your own prospects for the future just went down the toilet and you've just re-inserted yourself into your friend's lives at a time when they ether can't stand you or where you bring out the worst in them. Mae has to fill her days with... something, just to stay sane, even if it's just petty vandalism or hanging out with her friends while they go about their real lives, but that alone isn't going to make her life better. And the worst part is that this is true for just about everyone in her life.
There is no hope in Possum Springs. This town WILL burn out and be abandoned eventually. But that doesn't mean it was without meaning.
Night in the Woods is easily my pick for Best Story in a Game this year. Such a great game.
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Hah, no, that's just my old "Westward Ho" efficient mobile base.Is that the great and all-powerful turtle sitting next to it?
--Patrick