Ghost in the Shell (spoiler free review):
TLDR version: While it isn't as good as the source material (what is, these days?) or an amazing film on its own, it's nowhere near as bad as professional reviewers seem to make it out to be (Rotten Tomatoes' 42% is way low. I'd give this closer to a 70). It's worth a watch on Netflix or if you catch a matinee, but it's not critical to see in the theater unless you just really want to. I liked it better than Lucy, anyway.
The story borrows elements from all over the shows, manga and movies, then weaves them into a story that is GITS:SAC-ish but not a strict retelling. I don't think the show's overarcing story would really fit into a 2 hour movie, anyway. While the anime series just sort of dropped you in the action and didn't really get around to any origin stories until later, this movie feels like a prequel. It's the Major's origin story, similar to that arc in the second season, but tweaked and remolded enough to almost-but-not-quite be something new. Scarlett Johansson makes a decent Major, and most of the rest of section 9 is "eh, good enough," but "Beat" Takeshi Kitano steals the show as Chief Aramaki, and comes off feeling more badass than any of his cyborg underlings.
The movie suffers from there just not being enough time to cover everything in depth, so a lot gets glossed over. Thermoptic camo is never really explained or even called attention, it's apparently just something that exists. Additionally, the setting is changed a little, the tech is dialed back ever so slightly - cybernetic enhancements are common, but the Major is the first ever successful full-body prosthetic cyborg - even the others on her team are still all meatsacks, but with enhancements. Unfortunately, while Batou gets a lot of screen time and an early name drop, but the rest of the Section 9 crew is just taking up space, with a teensy bit of attention paid to Togusa and pointing out that he's unique in that he refuses to get cybernetic enhancements - but then he quickly fades into the background with the others. It also does the thing that GITS:SAC did in that it presents little or no explanations for most things - which is practically an anime trope, but doesn't transfer well into western cinema. I know people talk about how "Show, don't tell" is a virtue in visual storytelling, but here it often falls into more of a "Glimpse, then discard." Also, the movie focuses mostly on only one of the two "big questions" raised in most GITS incarnations: the role and definition of humanity in an ever-more technological world where the distinction between the two gets blurrier all the time. It's been my opinion that this (and the action, naturally) is the "hook" that gets people interested in the story, but what keeps people is when they get into the questions of individuality vs collectivism in a society where consciousness can be swapped, blended, copied, and edited. The movie doesn't touch on this latter concept at all (other than to get off into the weeds once or twice about how "your memory doesn't define you, your actions do"), but rather focuses on the humanity question.
That aside, it's a good popcorn movie that doesn't disgrace the source material. The visuals are really good, with a few problems here and there (some of the CGI in the action sequences looks 90s-fake). The settings are well done, some places being bright and colorful and others dark and dingy and still others rich and deep. I like how the movie creates a multiracial Japan and deals with the Major's ethnicity - almost as if they anticipated the controversy that we all saw over the last year or so. It doesn't get anywhere near as philosophically deep or complex as the show or the movies, but it hints that the discussions are there to be had. Grade: B, maybe B+ if you are a GITS fan.