Random Video Game Crap

Has anyone here ever signed up for Humble Bundle's Monthly Bundle? I'm kind of considering it. I'm looking at previous months and there are quite a few games that are either on my wishlist or ones I'd at least be curious to play. Any doubles I get, I could gift to friends. It seems like it'd be a good deal, even if you don't always know what you'll get.
 
Has anyone here ever signed up for Humble Bundle's Monthly Bundle? I'm kind of considering it. I'm looking at previous months and there are quite a few games that are either on my wishlist or ones I'd at least be curious to play. Any doubles I get, I could gift to friends. It seems like it'd be a good deal, even if you don't always know what you'll get.
Did it for XCOM-2. I think that as long as the main game is a fair purchase at the price of the bundle, the rest is just icing. I don't like gambling on unknowns, since it's very easy to get a bunch of games that don't fit my preferences (judging from other months). Will do it again when I see a main game worth the $12.
 
From Capcom PR:


Oh sure, everyone totally forgot about the X-Men. It's not like Fox has been releasing movies of varying quality over the past 18 years.
 
Oh sure, everyone totally forgot about the X-Men. It's not like Fox has been releasing movies of varying quality over the past 18 years.
I don't agree with Capcom's statement, but you have to admit The X-Men are not in the forefront of pop culture like they were in the 90's. Without the cartoons and the younger audience, the movies are mostly building off of an older audience's familiarity with the X-characters. And I have no idea how the X-books are selling, but as we've talked about in other threads, comics in general aren't really recruiting the younger readers like they used to. Video games still see their primary audience (or like other products hoping to create "lifetime customers") as kids and teens.

EDIT: Capcom could have thrown in a few X-Men like Wolverine, but most younger people don't know the line-up like they used to.
 
I don't agree with Capcom's statement, but you have to admit The X-Men are not in the forefront of pop culture like they were in the 90's. Without the cartoons and the younger audience, the movies are mostly building off of an older audience's familiarity with the X-characters. And I have no idea how the X-books are selling, but as we've talked about in other threads, comics in general aren't really recruiting the younger readers like they used to. Video games still see their primary audience (or like other products hoping to create "lifetime customers") as kids and teens.

EDIT: Capcom could have thrown in a few X-Men like Wolverine, but most younger people don't know the line-up like they used to.
I'm not saying to fill the line with X characters, but kids still know who Wolverine is. They certainly know Deadpool (even though they shouldn't).

EDIT: Actually, I just realized they're going to probably going to release mutant characters as overpriced DLC later on. -_-
 
There's also the argument that a large portion of their customer base are older geeks like us, and therefore are quite familiar with the X-Men and their family of characters.
 
There's also the argument that a large portion of their customer base are older geeks like us, and therefore are quite familiar with the X-Men and their family of characters.
Yeah, but we're not as desirable. As I said above, if they want to keep their products selling, they need to create "brand loyalty" with the younger audience. They have more freetime and it's still more "socially acceptable" for them to spend it gaming, not having to worry about careers or kids of their own, etc. We get thrown a bone, like Zero said, probably with DLC, because we do make up part of their market, but not enough of their market to be considered the primary audience. I could see them saying "Yeah, we can throw in some X-people for nostalgia", but it probably won't be the focus like it was before. That, and a strong possibility Disney holds the purse strings, and wants the focus on their main properties.
 
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Yeah, but we're not as desirable. As I said above, if they want to keep their products selling, they need to create "brand loyalty" with the younger audience. They have more freetime and it's still more "socially acceptable" for them to spend it gaming, not having to worry about careers or kids of their own, etc. We get thrown a bone, like Zero said, probably with DLC, because we do make up part of their market, but not enough of their market to be considered the primary audience. I could see them saying "Yeah, we can through in some X-people for nostalgia", but it probably won't be the focus like it was before. That, and a strong possibility Disney holds the purse strings, and wants the focus on their main properties.
But then there's this shit:

"If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out."

Why not just stick figures? They're just functions. :facepalm:
 
That probably goes back to "Disney wants to focus on their properties", thus the swapping.
Don't get me wrong; I miss using the X-Men. They've probably eaten more of my quarters than most arcade games (except the Pac-Mans.)They provided a good female line-up, and the current selection is pathetic.
 
Think of it this way: the chances of Black Bolt, Black Panther, Medusa, Winter Soldier... basically anyone who is in the movies, on tv, or going to be doing one of those have a good chance of getting a spot now.
 
Yeah, I mean we got Arthur from Ghosts and Goblins, Mega Man, Strider (yay!), Other Mega Man, Dante, Ryu, Chun-Li, Morrigan, Chris Redfield, and Stubble Guy. I mean, come on, let's at least get 2 representatives from each franchise here.

So that'd be Arthur and Firebrand (from the spin-off Gargoyle Quest games), Mega Man and Other Mega Man, Strider Hiryu and Sheena, Dante and Lady, Ryu and Chun-Li, Morrigan and Bishamon, Chris Redfield and Jill Valentine, and I don't know what game Stubble Guy is from. I mean, that'd be an okay roster. Not a good or great one.
 
I guess part of the problem is that a lot of Capcom properties have fallen to the side, so some of the interesting or weirder choices just aren't popular anymore.

Makes me wonder what the MCU has planned for Nova. He's the odd one out on the side.
 
Yeah, I mean we got Arthur from Ghosts and Goblins, Mega Man, Strider (yay!), Other Mega Man, Dante, Ryu, Chun-Li, Morrigan, Chris Redfield, and Stubble Guy. I mean, come on, let's at least get 2 representatives from each franchise here.

So that'd be Arthur and Firebrand (from the spin-off Gargoyle Quest games), Mega Man and Other Mega Man, Strider Hiryu and Sheena, Dante and Lady, Ryu and Chun-Li, Morrigan and Bishamon, Chris Redfield and Jill Valentine, and I don't know what game Stubble Guy is from. I mean, that'd be an okay roster. Not a good or great one.
I think stubble guy is Spencer from Bionic Commando?
 
Yoyoi, anyone want some Frightshow Fighter SteamKeys? The creators accidentally jipped me on mine at Wizard con, so they gave me two extra to apologize.
 

GasBandit

Staff member
A comparison of TF2 10 years ago and today.



TLDR: Everything is darker and less reflective now, shading is kinda fucked up in places, a lot of models have actually been simplified or removed, a lot of physics and destructables are gone too, and overall everything's kinda shittier, actually.
 
This looks like the sorts of "optimizations" that might be done to allow it to run on lower-end hardware. Was there a big push to let it run on single-core machines, or something?

--Patrick
 
This looks like the sorts of "optimizations" that might be done to allow it to run on lower-end hardware. Was there a big push to let it run on single-core machines, or something?

--Patrick
TF2 has changed from a tightly designed, class based shooter into a wacky, multi-focused cluster fuck of fun that needs to cater to dozens of different playstyles, alongside the weapons, items, and decorative gear. Think about it: you can have 12+ (or even 20-30) people on the same server, all with different weapons and shit. That's an enormous load. So yeah... a lot of the downgrading was to keep the game manageable on older systems (an enormous part of the game's market, now that it's gone F2P).
 
Was getting Chrono Cross set up on my wife's Vita, wanted to make sure everything was situated right, and then the title screen popped up.

I don't even care for the game that much, but oof--right in the nostalgia. Something about those late-90s JRPGs does that to me.
 
Was getting Chrono Cross set up on my wife's Vita, wanted to make sure everything was situated right, and then the title screen popped up.

I don't even care for the game that much, but oof--right in the nostalgia. Something about those late-90s JRPGs does that to me.
If Chrono Cross hadn't been a sequel to Chrono Trigger, I think a lot more people would be nostalgic about it and have a higher opinion of it. But because it was, and had to deal with story issues from that game, it's always going to be an also ran.
 
A comparison of TF2 10 years ago and today.



TLDR: Everything is darker and less reflective now, shading is kinda fucked up in places, a lot of models have actually been simplified or removed, a lot of physics and destructables are gone too, and overall everything's kinda shittier, actually.
I haven't played TF2 in forever, but...

THE DEMOMAN'S BOTTLE ISN'T BREAKABLE NOW?!?!?

Literally unplayable.
 
If Chrono Cross hadn't been a sequel to Chrono Trigger, I think a lot more people would be nostalgic about it and have a higher opinion of it. But because it was, and had to deal with story issues from that game, it's always going to be an also ran.
I think it would've been better if they hadn't shackled a Chrono Trigger sequel to Radical Dreamers.

Again, I do have nostalgia for Chrono Cross, while still criticizing it for its shortcomings. It's just funny that I have nostalgia for some games, like Final Fantasy VII or Chrono Cross, that really aren't as good of RPGs as ones I've played more recently, like the Shin Megami Tensei series or Elder Scrolls. There are games I love from back then, like Chrono Trigger and Final Fantasy Tactics, but I don't feel much nostalgia for them because they never went away; I just kept with them, so there wasn't a disconnect that allowed the nostalgic gap to appear. But I hadn't seen the Chrono Cross title screen since probably 2001, so it kinda hit my system weirdly.

Speaking of FFT, I love this so much I had to ask my wife to get me a poster of it as an early birthday present:
 

fade

Staff member
A comparison of TF2 10 years ago and today.



TLDR: Everything is darker and less reflective now, shading is kinda fucked up in places, a lot of models have actually been simplified or removed, a lot of physics and destructables are gone too, and overall everything's kinda shittier, actually.
It's amazing how defensive people get of Valve in those comments.
 
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