I've been pondering a Sonos speaker to connect to my echo. Not sure if it will be appreciated in my house, though.I invested last year in a Sonos system for my living room. From what I've read I don't feel like I'm going to be missing out.
I'm sure, "Alexa, ask for a fart" results would be 34% more hilarious to my kids if rendered at full fidelity.I've been pondering a Sonos speaker to connect to my echo. Not sure if it will be appreciated in my house, though.
I have a playbar and 2 play:1 (my left and right "rear" speakers), with my sub arriving Wednesday. I couldn't really speak to how the Play:1 sounds on it's own because I just tell my Echo to "Play X in the living room" and it uses all available speakers in the room. I'm currently deciding if I want to get a play:3 or play:5 for my room and just use the echo dot that's already there or just go with the Sonos One, with Alexa built in. Sonos is offering 2 for $350, so I could put them in 2 rooms for the cost of a HomePod.I've been pondering a Sonos speaker to connect to my echo. Not sure if it will be appreciated in my house, though.
I have both.I have a playbar and 2 play:1 (my left and right "rear" speakers), with my sub arriving Wednesday. I couldn't really speak to how the Play:1 sounds on it's own because I just tell my Echo to "Play X in the living room" and it uses all available speakers in the room. I'm currently deciding if I want to get a play:3 or play:5 for my room and just use the echo dot that's already there or just go with the Sonos One, with Alexa built in. Sonos is offering 2 for $350, so I could put them in 2 rooms for the cost of a HomePod.
Full size Echo or a dot?
He actually backs up his testing with charts and graphs, but you're not wrong.I avoid places like /r/audiophile because they make my teeth itch.
Sounds like they've gone all out, and are reaching for the roots they built with the iPod but let languish all these years.
Why'd it take so long to figure out what Macs can run Fallout: New Vegas?Just FYI assuming you have a Mac and want it to run Mojave:
Because Fallout: New Vegas still isn't available for macOS?Why'd it take so long to figure out what Macs can run Fallout: New Vegas?
Turns out they're deprecating OpenGL and OpenCL, though.Apple just announced that they're porting some of the iOS API to OSX, making it easier for developers to port iOS apps to OSX.
Finally.
There's a lot of games that currently do have Mac versions that are ending support for Mac for this very reason
I wouldn't say apple hates gaming. I would say apple hates anything they don't have proprietary control of. As a gamer, OpenGL is a poorer version of DirectX, and so naturally I prefer DirectX (and if I owned a mac, would probably prefer Metal), but as a consumer I also value choice, and the ability of smaller developers to have an alternative, cheaper choice to work with than being chained to microsoft or apple. So while metal may be superior, still allowing alternatives would be my preference.“Apple hates gaming”.
I take it you haven’t watched anything from the WWDC (Apple developer conference, currently going on) for the last two years? Last year they had Epic Games demoing Unreal development and were pushing VR development hard. This year (so far) a major chunk of the keynote was about AR, Unity was featured in a few demos, and there are multiple sessions for Metal and game development this week. How does building a graphics API that is faster/better—something that can be their version of DirectX—demonstrate that they “hate gaming”?
Both Feral and Aspyr, the biggest Mac game-porting companies, are using Metal. Blizzard is also apparently going to be using Metal. And because of Metal, we can have VR on the Mac. So... why should I be concerned about losing OpenGL?
It’s not Apple’s job to prop up OpenGL, especially when its performance is shit compared to DirectX. DirectX games running on my Mac have much, much better graphics performance than the OpenGL version of the same game running on my Mac.
Good riddance to OpenGL.
To be fair, Microsoft could port the DirectX 12 APIs over to macOS if they wanted to, but they won’t. Heck, they won’t even backport them to Win8 or Win7!I wouldn't say apple hates gaming. I would say apple hates anything they don't have proprietary control of.
Oh, my dislike of Apple does not mean that I like Microsoft. In fact, I highly dislike how similar the two are becoming.To be fair, Microsoft could port the DirectX 12 APIs over to macOS if they wanted to, but they won’t. Heck, they won’t even backport them to Win8 or Win7!
—Patrick
Huh, didn’t know it was an active thing. You must not have been as vocal as Gas about it.my dislike of Apple
Apple has had involvement in plenty of open source projects. Darwin, Webkit, even Swift is open source. They’re fine with open source, they just don’t like things that create a shitty user experience.I wouldn't say apple hates gaming. I would say apple hates anything they don't have proprietary control of. As a gamer, OpenGL is a poorer version of DirectX, and so naturally I prefer DirectX (and if I owned a mac, would probably prefer Metal), but as a consumer I also value choice, and the ability of smaller developers to have an alternative, cheaper choice to work with than being chained to microsoft or apple. So while metal may be superior, still allowing alternatives would be my preference.