GasBandit
Staff member
For best results with a decent video card, I recommend:
Fullscreen: ON
Fullscreen Window Mode: OFF (Fullscreen window mode, while making some things more convenient like alt-tabbing or mousing to a second monitor, has a significant performance impact)
Max Framerate:(varies by computer, but I recommend no lower than 60) EDIT: Set to 50 to combat microstuttering!
FOV: (entirely cosmetic, up to you to decide what you like. Default is 60)
Brightness: (same)
Contrast: (same)
Texture Resolution: Max
Character Texture Resolution: Max
SSAO: Off (SSAO has a significant performance impact, and IMO, looks like crap anyway)
Bloom: Off (While not particularly taxing on performance, bloom often just makes things look worse, imo)
Screen Space Reflections: Off (Eleon has acknowledged there is a problem with SSR, causing it to use more resources than it should)
Deco Distance: Far
Grass Distance: Far
Grass Density: High
Tree Quality: High (I actually get HIGHER fps with this set to high than any lower setting!)
LOD Quality: High (setting this low will make land voxels you dig out appear to be pristine again at aggravatingly close distances)
Shadow Quality: Off (Setting this to high will cause most systems to choke themselves to death, even medium isn't great, and low seems almost not worth it. Turning this off gives a MASSIVE performance boost, especially around large/complex structures, like Gargantua City)
Parallax Occlusion Mapping: High
Anisotropic Filtering: On
Depth of Field: Off (seriously, you want your screen to make things blurry that your reticle isn't pointing at? Instant eyestrain headaches)
Antialiasing: Medium (The game doesn't seem to play nice with driver-level AA overrides, and has its own built-in routines. Unfortunately, setting this to high just makes things look smudged/fuzzy instead of smooth. Medium seems ok.)
Fullscreen: ON
Fullscreen Window Mode: OFF (Fullscreen window mode, while making some things more convenient like alt-tabbing or mousing to a second monitor, has a significant performance impact)
Max Framerate:
FOV: (entirely cosmetic, up to you to decide what you like. Default is 60)
Brightness: (same)
Contrast: (same)
Texture Resolution: Max
Character Texture Resolution: Max
SSAO: Off (SSAO has a significant performance impact, and IMO, looks like crap anyway)
Bloom: Off (While not particularly taxing on performance, bloom often just makes things look worse, imo)
Screen Space Reflections: Off (Eleon has acknowledged there is a problem with SSR, causing it to use more resources than it should)
Deco Distance: Far
Grass Distance: Far
Grass Density: High
Tree Quality: High (I actually get HIGHER fps with this set to high than any lower setting!)
LOD Quality: High (setting this low will make land voxels you dig out appear to be pristine again at aggravatingly close distances)
Shadow Quality: Off (Setting this to high will cause most systems to choke themselves to death, even medium isn't great, and low seems almost not worth it. Turning this off gives a MASSIVE performance boost, especially around large/complex structures, like Gargantua City)
Parallax Occlusion Mapping: High
Anisotropic Filtering: On
Depth of Field: Off (seriously, you want your screen to make things blurry that your reticle isn't pointing at? Instant eyestrain headaches)
Antialiasing: Medium (The game doesn't seem to play nice with driver-level AA overrides, and has its own built-in routines. Unfortunately, setting this to high just makes things look smudged/fuzzy instead of smooth. Medium seems ok.)
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