Oh ho ho!
I have two saves. I think I need to delete the lower group save.The very first time I went into PotD I went in solo. All you have to do is have a blank save, and say "fixed party" (not matched, and obviously don't be grouped) and you can go in solo. I doubt you'll survive to 50 though with most classes if your weapons/armor are at level 1 as well.
I've run Castrum so. Many. Times.When you're thinking to yourself "one more msq before bed?". Then watch this
Very cool Terrik. A few things are out-of-order (you have a shot of Doma near the Moongates fairly early for example) but generally it's a great job of organizing stuff relatively in-order. Brought back a lot of memories for me as well.Had to take an almost 3 week break because of school, but I finally hit 70. I made a little albumn of my favorite moments so far. Guess I won't get to enjoy this too long with the level cap going up, and school is about to get really hard.
Buy the "folklore" books in Rhalgr's Reach. That'll unlock nodes that you can't even see without them.Namazu dailies are unlocked and I’ll try to do them every day.
Thé Doman Enclave is as far as it’s getting this week.
Both weaving and botany are to 68 (my app says 67 for botany lol). It’s a bit tedious at this point. I’ve got 1,500 red gatherer scrips as well and no idea what to do with them.
IIRC it never gives any color scrips until you max level (gives you exp instead). But that could be wrong.Awesome! I’ll check it out. What colour scrips? The two Botany Unspolied thingies I’m working on now are super easy and I’ll be maxed out shortly after getting on tonight. I can get between 3-4 collectibles each node.
Heh thanks. Imgur was giving me some real trouble keeping those in order.Very cool Terrik. A few things are out-of-order (you have a shot of Doma near the Moongates fairly early for example) but generally it's a great job of organizing stuff relatively in-order. Brought back a lot of memories for me as well.
Yes, get the Landking/Handking sets, not the individual sets. This is the best gear you can get outside of the Ornate Onishi stuff that Khloe can give you for gold tickets from doing her Wonderous Tails. Just get a full set of clothes, accessories (two rings, they aren't exclusive) and then the main and offhand items for the classes you get to 70. It'll last you a good amount into Shadowbringers.My botanist is level 70 and I’ve unlocked Custom Deliveries with Zhloe and M’Naago. I’ve done my 12 for the week and have enough yellow scrips for my first blue gathering armour. I think it makes sense to get the stuff that works for all three rather than class specific. I’m using all my red scrips for book tokens now.
Can I do 6 deliveries with all the custom delivery people? Or 12 in total each week no matter the source? It looks like there are other custom delivery people than the two I unlocked.
Also, Kurenai should be available in Tamamizu in The Ruby Sea, but you MIGHT need to do the "finishing" quests that are after Shisui of the Violet Tides dungeon (it's an optional lvl 63 dungeon, hopefully you unlocked it. The quests to unlock it were plus quests). There's a couple of side-quests to fully resolve that questline, and without spoilers, that makes sense to need to do those prior to the delivery stuff. They're in Sui-no-sato, but they're NOT plus-quests. Just find the princess and complete whatever she has for you. Eventually she "moves" to Tamamizu and you can do her deliveries.I'm doing this pretty rushed as I only knew about collectables recently. And I only started on the yellow ones today once botany was 70. I got fishing to 65 earning money for my house and doing the Ishgard class quests.
Between a day or two of Namazu and catching up on weaving quests, I should be able to get weaving from 68-70 without making anything lol.
Next up are Goldsmithing and Mining.
Branching is sort of the reason why. For example, WAR has more than one conclusion for it's Heavy Swing -> Maim combo. PLD has more than one conclusion for it's Fast Blade -> Riot Blade combo. MNK has TONS of variations, as does DRG and SAM. There are also reasons not to want to progress in a combo... for example, I might not want to go into Mythril Tempest from Overpower while tanking as a WAR. I might just want to spam two or more Overpowers. It's a concious design decision, because in PVP they just do exactly what you want and turn it into one button for the whole combo because you only get one combo anyway.Interface:
Doing this separate from the class discussion, because it's related, but not the same thing. First of all, charges on skills are great. Good idea, I like it. Changing icons (different pet summoned, different icons) is good too.
My big pet peeve is that they did a partial overhaul to the way the skills work in the interface, but they didn't go the whole way, which sucks a lot. What they should have done is go full Aion on the chain skills interface, but they didn't. What I mean by this is that in Aion, if you have a skill which chains into another, the 2nd doesn't need to be placed on your hotbar, as the 1st ability turns into the 2nd one when the chain triggers. If there's two options, you need an extra button for the "branching" option, but otherwise, you can one-button through your chain. IMO they should have been doing this for years. What frustrates me most is that they did it sometimes but not other times, and it makes NO sense whatsoever IMO.
Example of them doing it right: Red Mage. When you cast the final part of your "enchanted melee combo" and can cast verflare or verholy, the verthunder and veraero spell icons TURN INTO those spells (job guide link). That means that you don't ever need to allocate hotbar space for them, they turn into the spells you "need" right when you need them.
Example of them not doing it right: Red Mage again. The Riposte -> Zwerchhau -> Redoublement combo. Why is this 3 buttons? There's literally no reason for this. They already turn into their "enchanted" versions, so why can't one turn into another? There are a myriad number of examples of this, from the Doom Spike -> Sonic Thrust -> Coerthan Torment combo on Dragoon, to literally every other class that has a "Combo" section in the Job guide.
With the exception of branching, they could have far fewer buttons. Why don't they do it? They already do it sometimes, so they're not against the concept, but for some reason just don't! Frustrating!
Class Changes:
SCH solidarity here; it hurts to play now because all we do is spam Broil and Bio/Bioalysis with an occasional AOE. The MP crunch made healing much harder too; I tried to heal Aurum Vale after 5.0 launch and I couldn't keep up; I didn't have enough charges to Lustrate thru spikes and you can't just Adloqium spam ether. I've heard it's better post 76 but FUCK.Comments based on 80 Summoner/Scholar (though I main Summoner), 72 Dragoon, 70 Pally, 70 Red Mage, 65 Astro, 54 Bard, 52 White Mage, 35 Black Mage, 32 Dark Knight, 80 Botanist.
My Scholar hurts. Like physically hurts trying to do DPS now. In particular, snatching both Bane and Miasma II (ae DoT) from me hurts. I haven't healed a LOT with it yet though, so I'm not sure if it's better/worse than before. I do like the "shielding" indicators on the UI. Makes my job FAR more precise.
DRK and WAR both feel fine. DRK has traded Dark Arts spam for Flood/Edge of Darkness spam (when off-tanking anyway) but otherwise it's just way less busy.I haven't tanked much yet with either Paladin or DK, but on paper looks decent. I just wish that Paladin got their "charge" ability in the 30s or 40s.
If you were undergeared, you'd get it: it gives a flat 20% to HQ versus +HQ% based on a formula for the level of the material you're trying to get vs your perception, helping to HQ stuff you might be a little under geared for. The 10% find rate is just a bonus.Botanist is basically the same as it was. If there's changes, they're minor. I don't think the new 70-80 abilities are that great, particularly the "stacks both harvest chance and HQ chance" isn't worth it, since it does NOT stack with the other HQ increases. So what's the point really?
Pretty much everyone agrees that WHM is a little over-tuned right now for dungeon content. It's not unusual for WHMs to just throw Regen out and Holy-spam because it's the most effective means for DPSing dungeons now.I need to try out Bard and White Mage to see how they're doing. I hope the Bard revamp made it more fun, as I wasn't a fan of the Stormblood version. Too much DoT maintenance. Again, something like Bane would be awesome for them. But if it just doesn't work, I might join the dance, and/or new Machinist crowd. @Dirona mains White Mage, so her comments would mean more there, as I've arranged hotbars, and that's about it for a 52, not a 70 or 80.
Quests & Misc:
I echo beast tribes.I'm glad the quests scale, but I wish that they still listed their "base" level so you knew which zones you could really do them in, as you can't really do the quests in eastern Rak'tika at 70 while dodging much higher level monsters. Because of MSQ and FATE level you kind of know this, but it's just annoying IMO.
I wish beast tribes had been at launch.
Gathering facet was neat, but not impactful.
Role quests seem nice. Done healing and magic DPS so far. Very different tones.