You can also connect k&m via any cheap USB hub, if you don't want to splurge on bluetooth ones.the controller commands are fine if you're used to radial menus.
You can also connect k&m via any cheap USB hub, if you don't want to splurge on bluetooth ones.the controller commands are fine if you're used to radial menus.
I'm not gonna do that from bed, if I'm using a keyboard/mouse it will be on my PC where the game looks way better.You can also connect k&m via any cheap USB hub, if you don't want to splurge on bluetooth ones.
Are the "Origin" characters the companions? Should I be using Custom Origin instead? Does this problem apply to the "Dark Urge" origin?There's a lot of issues with this game. ESPECIALLY in co-op, where I'm playing with a group of 4, and we can't do any companion quests because we can't put them in the party. (And we are also missing story from the two people who picked a companion character as a base, because they aren't having the same interactions.)
IMO you shouldn't play an origin character in solo/duo play, except for The Dark Urge, which is meant to be a player character I'm pretty sure. Solo feels like a MUCH better experience than 4 player co-op just because the inability to swap characters into your party ruins it.Are the "Origin" characters the companions? Should I be using Custom Origin instead? Does this problem apply to the "Dark Urge" origin?
Already been answered but: The origin characters are some of your companions (there are more companions than them) and each of them have their own story and goals, so while you -can- play as one of them as a main character, it's really for a second playthrough, or to play in someone else's game.Are the "Origin" characters the companions? Should I be using Custom Origin instead? Does this problem apply to the "Dark Urge" origin?
IDK there are moments where I strongly consider turning Karmic Dice back on. When I go on an unlucky streak, BOY AM I UNLUCKY.I mucked around with Dark Urge, be ready for the game to take some wilds turns, completely out of your control.
Also, turn off Karmic dice. It makes the dice actually random and not smoothed out for both you and your opponents.
I actually like the turn based combat, but there isn't an abnormal amount. Much like an actual d&d campaign, mandatory fights are limited to just a couple per expected session, with smaller skirmishes between avoidable if you'd prefer to talk or sneak your way through it.I've actually met him, a long long time ago when Larian was still a small local startup that had just released Divine Divinity. Was a nice guy back then.
Question about combat (because every place I see it discussed it just devolves into "Turn based sucks" vs "it's D&D what do you expect" BS): how is it in practice and how much is there? CRPGs tend to throw way more fights at you, but turn based can quickly become "use the same 3 buffs in the same order every time and then hit the enemy with the same 2 spells every time" boring. I'm perfectly fine with turn based, but it can definitely be done badly in CRPGs and become a total time waster. is it "low level mooks everywhere" or "every enemy matters" or what?
So um I kinda left them on the beach....If you're playing Baldur's Gate 3 multiplayer, Larian's boss has advice on what to do with companions: ignore them
Whether singleplayer or multiplayer, you'll have the best time focusing on your party and ignoring the companions you don't have room for.www.pcgamer.com
Hey there...welcome to the board!Just wanted to chime in and say all party members not entering combat is not a bug, it can be caused by all sorts of factors including distance and line of sight, cones of vision, etc.
Generally speaking I find it very advantageous to have someone initiate combat alone and have the rest of the team sneak around and find good positions based on the enemy's first movements, though if it's an easy fight there's no need.
Used sanctuary on my mage to body block a very tall ladder that was the only way to reach my party as I rained hell upon some filthy goblins. A few would get through during the turn where sanctuary can't be reapplied, but that was nothing shove and some similar spells couldn't handle.
Wyll mentions that getting tadpoled drastically weakened them.Gale's back story about his ex doesn't seem to jive with the fact he's a level 1 wizard....
Meanwhile in my solo playthrough:The game isn't that horny, you guys...
Also, my Dark Urge playthrough....
That's pretty much how I handled that same area.Meanwhile in my solo playthrough:
Wow, why did this random jobber NPC miniboss have an alchemy bag, supply bag, and pajamas? Wait, have I heard the name "Nightwarden Minthara" before?... oh... oh right. WELP that's what happens when I decide to cheeze an entire fortress to death by doing ranged sneak attacks from the rafters I guess.
Don't feel too bad.Meanwhile in my solo playthrough:
Wow, why did this random jobber NPC miniboss have an alchemy bag, supply bag, and pajamas? Wait, have I heard the name "Nightwarden Minthara" before?... oh... oh right. WELP that's what happens when I decide to cheeze an entire fortress to death by doing ranged sneak attacks from the rafters I guess.
I may have accidentally, on purpose. killed all the innocents in that quest, by mistake of course.The Auntie Ethel quest line is buggy AF. It practically SHOUTS "use non lethal damage" but it doesn't seem to make a difference even in the dialogs.
What gets my goat is there is even dialog "I fought them but don't worry, I just knocked them out, nobody's dead" and the response is "THEY'RE ALL DEAD?! NOOOOOOO!"I may have accidentally, on purpose. killed all the innocents in that quest, by mistake of course.