Shawnacy's 4E D&D Game, part 2! (Thread allowed 30 pages)
Hm.
Basically we need to go investigate what the Kenku can tell us. I'll try to get a conversation with Cooper alone, but I dunno if he's gonna be down for that...
If it gets to a situation where all 5 of us need to meet with the whole Kenku gang like last time, I have a setup I wanna try just in case shit gets real, which it is almost sure to after I accuse them of attempting to assassinate the woman we are trying to talk to, as well as other Council members.
I would LOVE to get through this confrontation without a fight but I don't know if I can count on it.
So here's Errik's plan for the split up.
Last time we met these kenku, there were a couple of them stand guard outside of the building, with a bunch more inside. The setup I devised is created to aid in the social half of it, and also conveniently set up for the possibility of a gang war.
Errik, Serin and Grendmir will go inside the building, and Adia and Kratash will stand guard outside.
The Inside Team will do their best to keep level heads (no offense, Outside Team) and Errik and Serin are possibly the world's greatest fast-talkin' team. Grendmir will be there for protection and also physical intimidation. The idea here is that if we can't end the situation amicably, Serin and I won't be
total pincushions, and can try to raise a lot of ruckus with AoEs in a tight area.
The Outside Team (namely Adia) will be keeping an ear on the situation inside. If shit seems like it's getting hectic, and especially if the guards outside become alerted, Adia will run inside and assist the Inside Team with the main enemy force, while Kratash will use his body to block the door, and fight the reinforcements outside. Ideally, Kratash and Adia will stay back-to-back in the doorway so that neither of them will be particularly vulnerable to the sides they aren't paying attention to.
What do you think? I'm pretty proud of this plan.