doomdragon6
Staff member
Shawnacy's 4E D&D Game, part 2! (Thread allowed 30 pages)
Oh, wait, there it is.
Apparently I accidentally changed my ability scores somehow? I used to have Int 13, now it's 12, and it requires 13 to see. Now I need to see what I fucked up before to fix it like it was.
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Edit: Fixed it.
So I can't decide my Daily still. I either want Thunder Leap (has potential Out-Of-Combat usefulness) or Moon and Stars, which is just a generally good two-target attack with debuff/self heal capabilities.
Now I'm wanting to retrain my Feat: Stealth Training.
I haven't used stealth more than like twice the whole game. I was thinking Serin could start breaking into places to try to get some loot, but that's probably not likely for a while. (However, I wouldn't mind if you had a "magical item shop at night" map on reserve. :3)
Anyway, I was thinking about training in Perception to get a +8, 'cause I ALWAYS miss stuff, and I'd like to think that Serin tries to be alert. But a +8 still isn't much, and for the msot part Adia will always be able to tell us if something is happening.
Then I wanted to get Focus in Arcana, because I'd like Serin to be knowledgable in her magic. But she still won't be able to beat Errik, who's studied the stuff, whereas she was merely born with it innately and has to try to come to understand it.
So as you can see, I want, but should avoid, things where my allies are much better. =P
Which leads me back to Stealth and Thievery. I have the highest Thievery, meaning I should specialize in it so no one else has to (a la the above), so having a solid +15 wouldn't be bad. Again, stealth is nice but I haven't needed it much yet. And plus, when she can shapeshift, hiding in plain sight is more her thing.
So I think I just reasoned myself to a Focus: Thievery.
Alternatively, here's an update to feats I'm interested in (if anyone cares):
- Wild Shape: Turn into medium natural and fey creatures (I'm saving this for a story event, I think.)
- Arcane Fire: Fire attacks cause Vulnerable 5 Cold to enemies (meaning every other attack I do can do an extra +5 when/if I get my Frost Dagger)
+ Wintertouched: Combat Advantage against enemies Vulnerable to Cold (great in addition to the above)
- Two-Weapon Fighting: +1 Damage
- Dual Implement Spellcaster: + 2nd Implement's Damage Bonus (+1 for now, when I get another magical implement)
- Leather Armor (+2 AC. Can't hurt.)
- Shared Speed: +1 Speed to Fwoosh and Serin (Nifty, but I don't need to move often, but would help in setting up attacks)
- Quick Familiar: Move Fwoosh as a Minor (handy for setting up attacks with Fwoosh)
- Jack of All Trades: Helps my abysmal skills. (+2 to Untrained) But almost worthless for reasons mentioned before.
SO! Anyone have thoughts on my Daily or which Feat to retrain?
Next level is another feat, too, so..
(I'm thinking Thunder Leap for my Daily. It has more uses than just an attack.)
Oh, wait, there it is.
Apparently I accidentally changed my ability scores somehow? I used to have Int 13, now it's 12, and it requires 13 to see. Now I need to see what I fucked up before to fix it like it was.
----------------------------
Edit: Fixed it.
So I can't decide my Daily still. I either want Thunder Leap (has potential Out-Of-Combat usefulness) or Moon and Stars, which is just a generally good two-target attack with debuff/self heal capabilities.
Now I'm wanting to retrain my Feat: Stealth Training.
I haven't used stealth more than like twice the whole game. I was thinking Serin could start breaking into places to try to get some loot, but that's probably not likely for a while. (However, I wouldn't mind if you had a "magical item shop at night" map on reserve. :3)
Anyway, I was thinking about training in Perception to get a +8, 'cause I ALWAYS miss stuff, and I'd like to think that Serin tries to be alert. But a +8 still isn't much, and for the msot part Adia will always be able to tell us if something is happening.
Then I wanted to get Focus in Arcana, because I'd like Serin to be knowledgable in her magic. But she still won't be able to beat Errik, who's studied the stuff, whereas she was merely born with it innately and has to try to come to understand it.
So as you can see, I want, but should avoid, things where my allies are much better. =P
Which leads me back to Stealth and Thievery. I have the highest Thievery, meaning I should specialize in it so no one else has to (a la the above), so having a solid +15 wouldn't be bad. Again, stealth is nice but I haven't needed it much yet. And plus, when she can shapeshift, hiding in plain sight is more her thing.
So I think I just reasoned myself to a Focus: Thievery.
Alternatively, here's an update to feats I'm interested in (if anyone cares):
- Wild Shape: Turn into medium natural and fey creatures (I'm saving this for a story event, I think.)
- Arcane Fire: Fire attacks cause Vulnerable 5 Cold to enemies (meaning every other attack I do can do an extra +5 when/if I get my Frost Dagger)
+ Wintertouched: Combat Advantage against enemies Vulnerable to Cold (great in addition to the above)
- Two-Weapon Fighting: +1 Damage
- Dual Implement Spellcaster: + 2nd Implement's Damage Bonus (+1 for now, when I get another magical implement)
- Leather Armor (+2 AC. Can't hurt.)
- Shared Speed: +1 Speed to Fwoosh and Serin (Nifty, but I don't need to move often, but would help in setting up attacks)
- Quick Familiar: Move Fwoosh as a Minor (handy for setting up attacks with Fwoosh)
- Jack of All Trades: Helps my abysmal skills. (+2 to Untrained) But almost worthless for reasons mentioned before.
SO! Anyone have thoughts on my Daily or which Feat to retrain?
Next level is another feat, too, so..
(I'm thinking Thunder Leap for my Daily. It has more uses than just an attack.)