Shawnacy's 4E D&D Game, part 2! (Thread allowed 30 pages)
So, level 5.
Trying to decide my daily.
Thinking:
Acidic Implantation: Pretty bitchin', can set up some decent "bombs" this way. (Attack does 2d6 initial damage to target, allows me to slide target 3, then make an "explosion" 2d6 attack to adjacent enemies.)
Moon and the Stars: 3d6 cold or radiant to two enemies (Cold- slowed, can't shift, Radiant- spend healing surge [good against undead too]) / Miss: Half Damage
Thunder Leap: 2d6 Damage to all adjacent, jump speed + 4 (10 spaces), make 2d6 secondary to all adjacent in new space. Pretty good, almost like a teleport in battle. Could use it to get a boost to any jumps I might need. Only problem is that I'm never surrounded and wouldn't want to make myself surrounded.
Howling Tempest: Burst 1, 2d6 initial. Can slide initial targets 4. Any creature starting turn in zone takes 4(+4) damage, persist minor. Not liking this one as much.
Ice Javelins: I like this one only because it suits Serin's personality. Attack 3 enemies for 1d10 dmg, ongoing 5 damage. Miss: Half dmg.
Any thoughts?