And this time let's let a non 4e hater answer it for a change.Dave said:I've explained this several times before.
As long as your character can roll dice, this point is moot. At LVL 1 your character can have little in the form of unique skills but that is built with your character and molded by the DM you have to deal with. Nonetheless, they can choose a particular power or a particular feat to build on what direction they would like to head for. The options are there. All other complains in this regards are pretty much, "Shut up and role-play what you want to be".They've taken away the ability to make an individual character who is NOT combat related.
Every class is different and the differences only grow as levels come into play. There are many types of builds for classes, some being very interesting... I'm an evasion rogue on my weekend games every 2nd week and it's a blast. My rogue plays NOTHING like a Fighter. NOTHING!!! This argument is flawed.They've neutered the individuality of the classes so that a thief is a different flavor of a fighter is a different flavor of a ranger is a different flavor of...
This to my opinion has to be the weakest argument 4e haters have in regards to 4e. What differences to these skills have compared to 3.5? The fact they all have them in some minor form? “OH SHIT, I GOT a free +4 to my ARCANA check! What, you have a +2? WHAT THE HELL, WE ARE THE SAME, THIS SUCKS!”As all characters have the same amount of abilities - both combat and non-combat - the differences are largely semantic. All characters have great combat skills, all characters have the same skills, etc. There is almost no way to build a party that can't do something. Healing? No need any more! We have surges! No thief? Well, Timmy the Mage has a great Dex so his pick lock is high enough for most things.
Good luck when the DM makes you try to beat a DC 20 check. Good luck rolling a 16+ on a consistent basis or even better, let’s roll a 21. This point is moot.
I LOVE the fact they did this… this to me brings added immersion to the game. So what if my character isn’t trained in Insight? It doesn’t mean he should have a 0 bonus to the skill and stand there like a blabbering idiot when he has to beat a DC 15 check. This allows players who aren’t trained in certain skills an actual chance to pass a check and do something cool instead of hoping to roll 20ies.
I like the fact they gave players the ability to have surges and heal themselves at the cost of limiting their turns, giving them second wind and heal checks. But does it compare to a healer? Fuck no. This argument is laughable. I play a Cleric with HF people and they can attest that my cleric heals are far more useful. I can heal for 20 to 35+, their healing surge heals for a mere 10-15 and limits their turn. As far as Clerics go, I feel that Shawn thinks they are OP since the Divine Power update come out.
At LVL 6, there are skills, I’d rather have my Cleric not even try… such as History checks or Arcana checks…. We have characters who excel in that… just like they won’t put all their eggs in a basket and try to do a Perception or Insight check and depend on it… but at least it’s fun… they may be lucky enough to be successful... and that “option” is fun.
Thief skills? Truly, some people can try to lockpick a door with their +4 modifier and try to roll 16+… someone who’s trained in it and is built for it needs to roll half as much. So if a DM plans ahead and goes… “fail the roll, must go in by the sewers and have to deal with endurance checks”, he caters to a well formed team. Once again… all in the power of a good DM.
Because all classes are different. You can take one of those shiny new classes and complain about them if you’d like, I know little of them but the traditional ones? A rogue isn’t a warrior. A sorcerer isn’t a wizard. A cleric isn’t a druid. A ranger isn’t a swordsmage.They were so busy balancing all character classes that they forgot to ask themselves the biggest questions of all: "WHY would someone choose this class as opposed to a different one?" The answer in most cases is there isn't a reason other than the name or text description of the character.
Once again, I’ll state and I’ll state frankly, I bet all the icecream eaters in this thread are amongst the masses of the mundane who have jumped on the bandwagon to hate 4.0 have never played the game beyond a few game sessions and beyond LVL 3.
---------- Post added at 03:36 PM ---------- Previous post was at 03:23 PM ----------
Its a fine board game, but it seems closer to heroquest than Dungeons and DragonsTry #2 : What is wrong with 4e?
I dislike the lack of variety for the mages, a good chunck of the original players handbook was nothing but spells spells spells.
It doesn't feel like it encourages roleplaying, it seems more about the dungeon crawl, which is fine up until a point.
It turned a game could be played with one set of rule books, some graph paper and dice, into something that really pushed you into getting, masses of scenary, mini's etc....
The books also seem really really fugging expensive as well.
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I don't know about the book prices as that's a personal opinion and non relevant to 4.0.
I still feel your problems depends completely on how your DM runs your game.