well yea. The old time players (like me) can adapt the new rules and insert their own rules into the game with no issues. The main problem is drawing in the new targets.. I mean players, into the game.I don't let the rules and limitations of 4th edition stop me from making a fun game. In fact I've always believed that the rules for 4th edition are more of a guidelines anyway. You use the rules for combat and basic skill checks, but for the most part you leave it up to your imagination from there. Roleplaying is about adding to your character what you want to give him. Not what the rules will allow. Sure there isn't a perform skill anymore. But that doesn't mean my character doesn't know how to play the flute if I want him to.
This is something I find a little unfortunate, but true. Things that read as a cool idea sometimes don't end up that way because the class mechanics are quite poor. Sometimes in order to give life to a creative idea, you have to go through a roundabout sort of way. I hate the say it, but the better your character is built, the more freedom he has.I know, that one of the few things I ever wanted to play, was a gnomish artificer that I found in the 3.5 forgotten realms books. I loved the idea of being a tinkering mechanic who could make any kind of spell effect he wanted by using alchemical and mechanical devices. Sounded great from an rp perspective. Then I realized, that due to poor balancing, poor rule explanation, and poor overall thought into the class, while everyone was throwing fireballs I was shooting a melf's acid arrow at one guy a round.
You aren't referring to the artificer from the Eberron book, are you?I know, that one of the few things I ever wanted to play, was a gnomish artificer that I found in the 3.5 forgotten realms books. I loved the idea of being a tinkering mechanic who could make any kind of spell effect he wanted by using alchemical and mechanical devices. Sounded great from an rp perspective. Then I realized, that due to poor balancing, poor rule explanation, and poor overall thought into the class, while everyone was throwing fireballs I was shooting a melf's acid arrow at one guy a round.
You aren't referring to the artificer from the Eberron book, are you?[/QUOTE]I know, that one of the few things I ever wanted to play, was a gnomish artificer that I found in the 3.5 forgotten realms books. I loved the idea of being a tinkering mechanic who could make any kind of spell effect he wanted by using alchemical and mechanical devices. Sounded great from an rp perspective. Then I realized, that due to poor balancing, poor rule explanation, and poor overall thought into the class, while everyone was throwing fireballs I was shooting a melf's acid arrow at one guy a round.
The simplest way to explain it is that they took away our entire Baskin Robbin's range of ice cream flavors and then handed everyone a carton of vanilla, with different names on each carton. I suppose if all you can HANDLE is vanilla, that's fine... but some of us love the complexity of Rocky Road, Chocolate Chip Cookie Dough, or Chocolate Fudge Swirl. We should be able to have whatever flavor of ice cream we want without it tasting the same as vanilla.Holy shit, people don't like 4e? Sucks to not be able to create demi-gods and not be all about the me, me, meeeeeeeeeeee!
What is sooooo terrible about 4e? Let's break this shit down!
The simplest way to explain it is that they took away our entire Baskin Robbin's range of ice cream flavors and then handed everyone a carton of vanilla, with different names on each carton. I suppose if all you can HANDLE is vanilla, that's fine... but some of us love the complexity of Rocky Road, Chocolate Chip Cookie Dough, or Chocolate Fudge Swirl. We should be able to have whatever flavor of ice cream we want without it tasting the same as vanilla.Holy shit, people don't like 4e? Sucks to not be able to create demi-gods and not be all about the me, me, meeeeeeeeeeee!
What is sooooo terrible about 4e? Let's break this shit down!
I find this analogy flawed. A more accurate one I think would be to compare 3.5 to Bernie Botts every flavor beans from Harry Potter. Sure there's a massive range of flavors, but some of them, you don't want to get at all. 4e cuts down the maximum number of flavors, but makes each one tasty and edible. Which is not to say that the 4e way is the only way of doing it, if you didn't mind trawling through the not-so-good flavors of 3.5, I would say you still had a bit more variety than 4e currently has, but that's changing as 4e starts to get more and more books out.The simplest way to explain it is that they took away our entire Baskin Robbin's range of ice cream flavors and then handed everyone a carton of vanilla, with different names on each carton. I suppose if all you can HANDLE is vanilla, that's fine... but some of us love the complexity of Rocky Road, Chocolate Chip Cookie Dough, or Chocolate Fudge Swirl. We should be able to have whatever flavor of ice cream we want without it tasting the same as vanilla.
So stop saying your vanilla is better. Vanilla is good for some people, but it's not what most of us asked for or had. We want our range of flavors back.
Its a fine board game, but it seems closer to heroquest than Dungeons and DragonsTry #2 : What is wrong with 4e?
Its a fine board game, but it seems closer to heroquest than Dungeons and DragonsTry #2 : What is wrong with 4e?
Just a little counterexample: As the PHB's get higher up in number, it feels like they're messing around with making classes have more complicated mechanics. So playing a Psion is actually different from the other classes."WHY would someone choose this class as opposed to a different one?" The answer in most cases is there isn't a reason other than the name or text description of the character.
How many tiers have you played in?And most of these haters haven't gone beyond the first few levels anyways. I'd be very surprised if any of them have gone beyond LVL 3 and seriously tried to gauge the new system. The bandwagon is to hate and oooooooooooooooooooh it's so trendy to do it, especially with weak whine-fu such as flavors of lol, icecream of all things.
And this time let's let a non 4e hater answer it for a change.Dave said:I've explained this several times before.
As long as your character can roll dice, this point is moot. At LVL 1 your character can have little in the form of unique skills but that is built with your character and molded by the DM you have to deal with. Nonetheless, they can choose a particular power or a particular feat to build on what direction they would like to head for. The options are there. All other complains in this regards are pretty much, "Shut up and role-play what you want to be".They've taken away the ability to make an individual character who is NOT combat related.
Every class is different and the differences only grow as levels come into play. There are many types of builds for classes, some being very interesting... I'm an evasion rogue on my weekend games every 2nd week and it's a blast. My rogue plays NOTHING like a Fighter. NOTHING!!! This argument is flawed.They've neutered the individuality of the classes so that a thief is a different flavor of a fighter is a different flavor of a ranger is a different flavor of...
This to my opinion has to be the weakest argument 4e haters have in regards to 4e. What differences to these skills have compared to 3.5? The fact they all have them in some minor form? “OH SHIT, I GOT a free +4 to my ARCANA check! What, you have a +2? WHAT THE HELL, WE ARE THE SAME, THIS SUCKS!”As all characters have the same amount of abilities - both combat and non-combat - the differences are largely semantic. All characters have great combat skills, all characters have the same skills, etc. There is almost no way to build a party that can't do something. Healing? No need any more! We have surges! No thief? Well, Timmy the Mage has a great Dex so his pick lock is high enough for most things.
Because all classes are different. You can take one of those shiny new classes and complain about them if you’d like, I know little of them but the traditional ones? A rogue isn’t a warrior. A sorcerer isn’t a wizard. A cleric isn’t a druid. A ranger isn’t a swordsmage.They were so busy balancing all character classes that they forgot to ask themselves the biggest questions of all: "WHY would someone choose this class as opposed to a different one?" The answer in most cases is there isn't a reason other than the name or text description of the character.
Its a fine board game, but it seems closer to heroquest than Dungeons and DragonsTry #2 : What is wrong with 4e?
...And this time let's let a non 4e hater answer it for a change.Dave said:I've explained this several times before.
Why the sour grapes? Was my explanation too blunt?I'm happy for you, Jay. You are better than me and are a much better roleplayer. I don't like 4e and think you're full of beans and giving the system much more than its due. The things I've posted have been seen in several games across several groups all the way up to 10th level.
But I guess my experiences don't count because they are different than yours. Whatever. You asked, I answered.
It wasn't too blunt but it totally discounts my arguments as if they are invalid and I don't have the want or need to validate my own experiences. I don't like the game, I've given my reasons and I'm not going on a JCM-esque rant to continue to argue it.Reading is serious business.
---------- Post added at 03:54 PM ---------- Previous post was at 03:50 PM ----------
Why the sour grapes? Was my explanation too blunt?I'm happy for you, Jay. You are better than me and are a much better roleplayer. I don't like 4e and think you're full of beans and giving the system much more than its due. The things I've posted have been seen in several games across several groups all the way up to 10th level.
But I guess my experiences don't count because they are different than yours. Whatever. You asked, I answered.
Sorry mate. I didn't mean to hurt your feelings. eace:
Let's let a non-antagonizing 4e hater answer this for a change.I've explained this several times before.
Rangers were originally a kit for Fighters. They've always been a different flavor of fighter.They've taken away the ability to make an individual character who is NOT combat related. They've neutered the individuality of the classes so that a thief is a different flavor of a fighter is a different flavor of a ranger is a different flavor of...
Ah, but with out of combat skills, what's stopping each member from specializing in certain roles? Have the high wisdom cleric be the spotter. Have the high dex ranger be the thief.As all characters have the same amount of abilities - both combat and non-combat - the differences are largely semantic. All characters have great combat skills, all characters have the same skills, etc.
Combat takes long enough that eventually, you might need healing beyond your second wind. In the game you were running, we probably would have been sunk if Gruebeard didn't have the ability to Lay on Hands.There is almost no way to build a party that can't do something. Healing? No need any more! We have surges! No thief? Well, Timmy the Mage has a great Dex so his pick lock is high enough for most things.
This.Yes, I know that the rules are guidelines, etc. But why should we have to houserule the individuality back into the game.
Answered on previous page.They were so busy balancing all character classes that they forgot to ask themselves the biggest questions of all: "WHY would someone choose this class as opposed to a different one?" The answer in most cases is there isn't a reason other than the name or text description of the character.
Still love you Dave.It wasn't too blunt but it totally discounts my arguments as if they are invalid and I don't have the want or need to validate my own experiences. I don't like the game, I've given my reasons and I'm not going on a JCM-esque rant to continue to argue it.
And my feeling aren't necessarily hurt, I'm not just in the mood for a protracted battle over something inconsequential. I'm in a pissy mood.
Individuality.I try 4e we got to around level 10 ish after 4 months of playing (almost every other week with friends) but it is just not the same as 3.5 and below. The combat system IS much faster.
I kinda like both, but I think the D&D feel is lost with 4e IMO. It is a fine game for people who are new and want something quick and play.
all characters are buffed in all aspect but I think there is something missing that I can't quite put my finger on it.
Individuality.[/quote]I try 4e we got to around level 10 ish after 4 months of playing (almost every other week with friends) but it is just not the same as 3.5 and below. The combat system IS much faster.
I kinda like both, but I think the D&D feel is lost with 4e IMO. It is a fine game for people who are new and want something quick and play.
all characters are buffed in all aspect but I think there is something missing that I can't quite put my finger on it.
That's exactly what 4E is supposed to be, the game for people to begin their buying cycle.It is a fine game for people who are new and want something quick and play.
We can never be friends. Ever.Man you guys are gonna hate me.
I like 3.5 and 4e.
We can never be friends. Ever.[/QUOTE]Man you guys are gonna hate me.
I like 3.5 and 4e.
Same here. I may prefer 4e, but I'll play either of them.Man you guys are gonna hate me.
I like 3.5 and 4e.
Individuality.[/QUOTE]I try 4e we got to around level 10 ish after 4 months of playing (almost every other week with friends) but it is just not the same as 3.5 and below. The combat system IS much faster.
I kinda like both, but I think the D&D feel is lost with 4e IMO. It is a fine game for people who are new and want something quick and play.
all characters are buffed in all aspect but I think there is something missing that I can't quite put my finger on it.
ROLEMASTER!!DnD's for pansies.. play Rolemaster, then come complain to me.
http://www.nihsen.com/index.php?option=com_content&view=article&id=48&Itemid=41Yeah, my GM has a strong dislike for d20 systems (I have a problem with limited leveling systems [d20]). So we're doing Rolemaster instead. It's... okay. Complete custom campaign, usually made up on the fly. I'm not looking forward to getting into combat because of what you say above. It's just so long and drawn out for the simplest action.
For a game called Rolemaster, they should have called it Rollmaster (stupid, I know, but it fits).
Alas, I think 4e could do some RP, but many of the skills are reduce (clump together) it is gear toward more of combat style play than pure RP sense.If your roleplaying game experience boils down to what people hit things with, then I never want to be at the same table as you. Some of the best sessions I've had have been completely without combat. For example, in our 3.5 campaign:
Entering an exotic city with a caravan, negotiating prices on one cargo and then picking up another, exploring the streets, and the tasks we'd be given in order to get certain things we needed - or just wanted. It was awesome - my character, a sorceror, had high charisma and good intelligence so he did a lot of the talking, which played off the Half-Orc Fighter who kept butting in with stupid or offensive remarks to our hosts, which I'd then have to smooth over. It was great, we were all playing in character, and we still had to make gather information, diplomacy, sense motive, etc checks, to figure out if we were just being jerked around or to really make headway with the NPCs.
Does that happen in 4e?
And for SW, I play the d6 in a PbP game. It's excellent.
^-- bingo. Of course at higher levels the success goes even higher. I do miss the individual spells and effects in 3.5 and older. 4e do have (once a day spells, once per encounter etc etc) but it is just not the same.You can still RP in 4e but it's no longer the main focus and they HAVE included skill challenges, which is like social combat. I personally don't care for the skill challenges.
But what Chibi was saying is true - with ALL characters having ALL skills there's no need for specialization. ANY two characters who have the same stat have the same skill unless the character is highly trained, in which case he has a +5 bonus. So a 10th level thief with an 18 DEX has a Thievery skill of 14 (5 from level, 4 from stat and 5 from training) while a 10th level MAGE with an 18 DEX has a 9 skill (5 from level & 4 from stat). This means that a DC 20 (Heroic Tier default) lock will be picked 70% of the time for a thief who has trained in this sort of thing his whole life. The mage? 45% of the time. Never having done it before. Makes sense to me.
Yes, a GM can set a higher DC. Yes, a GM can restrict over certain DCs from being opened by untrained. But this is homebrews and we are talking base product. If picking a lock is successful 45% of the time why bother taking a Thief at all? If you fail just try again in a second. You'll ALWAYS eventually succeed.
THIS is the individuality they took away.
Until you levelled up and became a GOD OF DESTRUCTION in comparison to those crappy fighters and rangers and things, Evans spiked tentacles of forced intrusion ftw (can you ID that reference?)But I have to agree that magic users got a major buff is spell usage with 4e. Usually 1st level mages get 1 level spell (3 if you have high int) same with cleric but with Wis and you are done (per rest) and have to rely on your crappy combat skill or good RP to participate.
Well it might if the 4e people didn't come out guns blazing with snippy language. It's like the people who didn't like 4e are somehow insulting the people who do personally just because they discovered they didn't like it.Hmm.
Human Cleric L10 Cha 18 - Reliquary Holy Symbol - Turn Undead: 3 +4cha + 2symbol + 8feat = 17
Human Feat: Extend Spell
1st Level: Persistant Spell
3rd Level: DM[Persistant Spell]
6rd Level: Extra Turning
9th Level: Extra Turning
5th level spells:
Spell Resistance
Monstrous Regeneration
DM[Persistant Spell] + Spell Resistance: 22 SR for 24 hours
DM[Persistant Spell] + Monstrous Regeneration: All damage is nonlethal, healed at 4HP/round. Can only be killed by acid or fire.
Hmm.
---------- Post added at 11:25 AM ---------- Previous post was at 11:15 AM ----------
Oh yea I'm going to give my opinion regarding why 4e is cool and innovative and new so we can all have enlightened discussions of our favorite gameplay system and mechanics over tea and crumpets.
Oh wait, no I'm not because it'll just degenerate into a trollfest.
no persisting Divine Might?Hmm.
Human Cleric L10 Cha 18 - Reliquary Holy Symbol - Turn Undead: 3 +4cha + 2symbol + 8feat = 17
Human Feat: Extend Spell
1st Level: Persistant Spell
3rd Level: DM[Persistant Spell]
6rd Level: Extra Turning
9th Level: Extra Turning
5th level spells:
Spell Resistance
Monstrous Regeneration
DM[Persistant Spell] + Spell Resistance: 22 SR for 24 hours
DM[Persistant Spell] + Monstrous Regeneration: All damage is nonlethal, healed at 4HP/round. Can only be killed by acid or fire.
No, it's insulting when people say that 4e is just a board game, or that you can't RP (or RP well), or that all the classes are exactly the same. If you don't like 4e, that's fine, but don't go making objective statements like that (note: the "you" here is a hypothetical you, not you, fade).Well it might if the 4e people didn't come out guns blazing with snippy language. It's like the people who didn't like 4e are somehow insulting the people who do personally just because they discovered they didn't like it.
Also, one more anecdote from that one World of Synnibar session.So awesome.
No, it's insulting when people say that 4e is just a board game, or that you can't RP (or RP well), or that all the classes are exactly the same. If you don't like 4e, that's fine, but don't go making objective statements like that (note: the "you" here is a hypothetical you, not you, fade).[/QUOTE]Well it might if the 4e people didn't come out guns blazing with snippy language. It's like the people who didn't like 4e are somehow insulting the people who do personally just because they discovered they didn't like it.
Your trolling is weak sauce, sir. I argue with GasBandit. It takes more than a guy who complains about Koreans to get me upset.Really? You're easily insulted then.
Let's make sure we hold your hand next time.
D&D Edition wars! More divisive and immature than political and religious discussions!Wow. Just wow. There's almost nothing worth replying to in this thread. Congrats guys. This could be the most immature thread we've had in a while.
D&D Edition wars! More divisive and immature than political and religious discussions![/QUOTE]Wow. Just wow. There's almost nothing worth replying to in this thread. Congrats guys. This could be the most immature thread we've had in a while.
D&D Edition wars! More divisive and immature than political and religious discussions![/QUOTE]Wow. Just wow. There's almost nothing worth replying to in this thread. Congrats guys. This could be the most immature thread we've had in a while.
No, it's insulting when people say that 4e is just a board game, or that you can't RP (or RP well), or that all the classes are exactly the same. If you don't like 4e, that's fine, but don't go making objective statements like that (note: the "you" here is a hypothetical you, not you, fade).[/QUOTE]Well it might if the 4e people didn't come out guns blazing with snippy language. It's like the people who didn't like 4e are somehow insulting the people who do personally just because they discovered they didn't like it.
Yeah, you're a big jerk, and I hear your mom pees standing up, too.All because I don't like 4e?
Yeah, you're a big jerk, and I hear your mom pees standing up, too.[/QUOTE]All because I don't like 4e?
Have them going into battle and before they get there they find some greenskin children/infirm/injured. They know that if they kill them it's an evil act but if they leave them then it's very probable that the monsters will alert other combat-oriented bad guys and the party will be caught between opposing forces.Hey guys, how do I make a paladin fall?
Have them going into battle and before they get there they find some greenskin children/infirm/injured. They know that if they kill them it's an evil act but if they leave them then it's very probable that the monsters will alert other combat-oriented bad guys and the party will be caught between opposing forces.Hey guys, how do I make a paladin fall?
No, it's insulting when people say that 4e is just a board game, or that you can't RP (or RP well), or that all the classes are exactly the same. If you don't like 4e, that's fine, but don't go making objective statements like that (note: the "you" here is a hypothetical you, not you, fade).[/QUOTE]Well it might if the 4e people didn't come out guns blazing with snippy language. It's like the people who didn't like 4e are somehow insulting the people who do personally just because they discovered they didn't like it.
No, it's insulting when people say that 4e is just a board game, or that you can't RP (or RP well), or that all the classes are exactly the same. If you don't like 4e, that's fine, but don't go making objective statements like that (note: the "you" here is a hypothetical you, not you, fade).[/QUOTE]Well it might if the 4e people didn't come out guns blazing with snippy language. It's like the people who didn't like 4e are somehow insulting the people who do personally just because they discovered they didn't like it.
DnD's for pansies.. play Rolemaster, then come complain to me.
It mostly means anyone who disagrees must disagree. Under these rules anyone who has an opinion automatically insults everyone who has a different opinion.which means anyone who disagrees must be flat out wrong.
It mostly means anyone who disagrees must disagree. Under these rules anyone who has an opinion automatically insults everyone who has a different opinion.[/QUOTE]which means anyone who disagrees must be flat out wrong.
It mostly means anyone who disagrees must disagree. Under these rules anyone who has an opinion automatically insults everyone who has a different opinion.[/QUOTE]which means anyone who disagrees must be flat out wrong.
It mostly means anyone who disagrees must disagree. Under these rules anyone who has an opinion automatically insults everyone who has a different opinion.[/QUOTE]which means anyone who disagrees must be flat out wrong.
Yes, how dare I understand someone's words to mean what the words mean, and not some other, entirely different, meaning.Or to state it more clearly: Everything said on the internet is just someone's opinion, even if they word it as a fact. And being on the internet, that opinion is wrong.
New England Patriots suck.
Toronto Maple Leafs are the team to beat this year.
I think you somehow missed the first post to start degrading the other viewpoint without adding anything to the conversation-Reverent-one said:This also misses the point of my first reply to fade, which is not that people that dislike 4e are just saying "I'm not really a big 4e fan" and those that disagree are then going off the handle at that.
Go back to the first page and see why this became a stupid us-V-them argument. It certainly isn't because the people who don't care for the system said you were dumb for liking it.Holy shit, people don't like 4e? Sucks to not be able to create demi-gods and not be all about the me, me, meeeeeeeeeeee!
God, I hope that was said ironically.Yes, how dare I understand someone's words to mean what the words mean, and not some other, entirely different, meaning.
This right there is why your relationships will all fail.Yes, how dare I understand someone's words to mean what the words mean, and not some other, entirely different, meaning.
I'm sure LVL 1 Wizards in 3.5 concur.The tags bring up another thing that bugs me, too. Someone tagged it "I'm lvl 1 and I hate dnd4". I heard this crap about WoW, too. Why shouldn't I? If it can't capture me at level one, why should I put in what amounts to work just to get to the "better" parts? Doesn't that take the game out of the game?
I'm sure LVL 1 Wizards in 3.5 concur.[/QUOTE]The tags bring up another thing that bugs me, too. Someone tagged it "I'm lvl 1 and I hate dnd4". I heard this crap about WoW, too. Why shouldn't I? If it can't capture me at level one, why should I put in what amounts to work just to get to the "better" parts? Doesn't that take the game out of the game?
That sort of talk belongs in the gay marriage thread, sugar.That story just fucked my mind so hard I can't even think straight.
I'm suddenly reminded of my Luchadore I made for a Deadlands campaign. He was basically a Martial Artist (so he had crazy powers) but instead of taking an Eastern Martial Art, he had Luchalibra as his fighting style. His greatest moment? Using Monkey Goes Up the Mountain (Basically Super jumping) to jump to the top of a telegraph pole, then back flipping off the top of it and body slamming into a gunmen.Oh yea, the answer in 4e is you don't.
So a superior in the Church asks me to infiltrate a rebel group and figure out what their plan is. To observe them, I make a ghillie suit out of trash to hide in an alleyway. Our party manages to infiltrate them but the only way they'll trust us is by kidnapping someone for them. It turns out the kidnappings are to lure a group of high level paladin agents to an ambush, upon which their armor will be forcibly taken and used as a disguise to gain access to some corrupt clerics who are trying to install an illegitimate heir (so basically the rebels were the good guys). As a paladin of the Church, kidnapping a merchant was something I could not do. I did not believe in committing evil to stop evil. There was only one thing left for me to do.
I had to become my alter ego, a Lucha Libre wrestler named EL PALADINO NEGRO, whose only purpose in life was to best opponents in the ring of combat. Along with an enterprising bard, we delivered the merchant as a prisoner to the group. The Church paladins show up later and are ambushed by the rebels. Despite being a member of the Church, the alter ego EL PALADINO NEGRO has no complications with grappling in the ring with the paladins. We successfully subdue then and suddenly my party starts attacking the rebels as well. I'm pretty confused right now but EL PALADINO NEGRO has no such qualms and asks the nearest mage if he was a Luchador. The confused mage replies no and EL PALADINO responds, "You are now." and begins grapplin' and stabbing. The party basically finishes off the entire room and now we have two sides worth of dead/unconscious combatants. Somehow the bard gets us out of trouble and we get a reward. I turn back into a normal paladin and act like nothing happened. And since the description of 'a wrestler with a luchador mask and black scale mail calling him EL PALADIN NEGRO' and 'a paladin with a warhammer, glaive, and shining plate armor' are quite different, the Church was none the wiser.
Grappling kind of sucks in 4e though. Couldn't do any of the cool things like pinning or hitting them with their own fists.