Yeah, althought it focused on MMO's, the idea behind a video game is to give a system of "fake" rewards. Beating a game is accomplishment, especially if you struggled with those last few levels or that final boss. Hell, I remember the first time I beat Final Fantasy I or II (well, IV, but it was II to me at the time): I heard that lightning crash that I'd beaten the boss, jumped off the couch and started celebrating.
But it's really all about that false reward or that false sense of accomplishment. Most often, it's becoming more powerful with a power-up or maybe it's continuing on the story (or both), or maybe it's hearing that "ding!" and seeing an Achievement trophy pop up in the top right hand corner. Hell, when I was playing Arkham Asylum and got the "Party Pooper" trophy? I had to pause the game, I was laughing so hard.
Personally, I'm more on the side of people like Yahtzee, who see video games as potential to tell a great story. It's like another medium, just like movies, books, television shows, etc. But there's so many (if not most) games are so derivative, terribly written, terribly acted, etc, that it's hard to see that games
could be good on that level. I think it's why I'm not a fan of mindless shooters. I like to have a story that pulls me in and motivates me to continue playing. My best example for this is the Final Fantasy games. God, there were so many sleepless nights just building my team up so I could be powerful enough to lay siege to a major dungeon or castle. But more recently, Infamous had a lot of interesting story-related missions that pulled me in. Although it was pretty cliche, I was pulled into Prototype, as well. Heavy Rain is definitely the best example I think of, currently, that puts the story first.
Hm. Lost my original argument here, somewhere. I guess my point is that, speaking as someone who has an addictive personality when it comes to video games, I can definitely agree with a lot of this article. It'd be much healthier for me to, say, go for a run, do yoga, do schoolwork or even do some writing of my own.
But then, I'd never find out how Ratchet rescues Clank.