lol. Nice.That's why the highest court in South Korea ruled that virtual goods are to be legally treated the same as real goods. And virtual goods are now a $5 billion industry worldwide.
There's nothing crazy about it. After all, people pay thousands of dollars for diamonds, even though diamonds do nothing but look pretty. A video game suit of armor looks pretty and protects you from video game orcs.
Not sure how this is "ruining PC gaming", seems more like it's ruining lives of the weak willed. It's actually one of the only genres keeping PC gaming alive.
The thread title is misleading, since the article doesn't specifically focus on MMO's. I wouldn't say MMO addiction is only for the weak willed though. I mean hypothetically speaking, would it be hard for you, right at this very moment to delete all your WoW characters? Be honest now.You jump to conclusions. I never said anything about it not using those tactics or even trying to deny them, actually I agree with the article that weak willed people are going to use it as a form of escapism because they love the carrot, they want that carrot and that flashy light. I even use it as a sort of escapism, I just know it rather then let it control me, because I play for different reasons then to feel "accomplished".
I was pointing out the idea that "MMO's are ruining PC gaming" to be a bit misleading. PC gaming in general has, and continues, to go down the shitter. MMOs and a few good companies are the only thing keeping it a very viable industry. It should have said "This is why MMO's can ruin your life..."
Fucking impossible... my 10 day trial character is long gone...I mean hypothetically speaking, would it be hard for you, right at this very moment to delete all your WoW characters? Be honest now.
You're the only one trying to feed a flame fest here, bud.Did the "Don't feed the Chaz!" sign fall off again?
Asking if I would delete my characters is the same as asking if I would throw out all my furniture, my television, burn my hammock in the backyard and pop my soccer ball with a large nail this very instant. Can I do it? Yes. Do I want to do it or is it really going to make my life better? Not really. It is not weak willed to have things you enjoy, it is weak willed to allow those things to control your life. I have nothing but respect for those that quit MMOs, or those that never start them, because they show that they are not getting stuck in a treadmill they don't enjoy. Enjoyment is the key. Play a game to enjoy, don't play it to accomplish, this is not the Super Bowl, this is flag football, and even THAT is a stretch.
If deleting my characters would add anything to my life, I would delete them in a heartbeat, but I am not one that allows it to "take" from my life in the first place. I know my little pixel people are just that, pixels, and someday they will be gone when the WoW servers go "So long and thanks for all the bytes."
Truth be told though, I don't have a very addictive personality. I have never smoked (anything, cigs, pot, whatever you can smoke I have never touched), I dislike alcohol and just drink soda or water when I go out with friends, and when I go to Vegas for NAB every year, my gambling totals $1 in a slot machine at the airport, and that's just so I can say I gambled when I get home. I know that is hard for people to see when I like to talk about WoW based information a lot of the time, but hey, one talks about what he knows, and I know a lot about WarCraft.
You're the only one trying to feed a flame fest here, bud.[/QUOTE]Did the "Don't feed the Chaz!" sign fall off again?
You're the only one trying to feed a flame fest here, bud.[/QUOTE]Did the "Don't feed the Chaz!" sign fall off again?
Ah it was more just explaining myself in this instance. "Would you delete them this instant" is a loaded question, I say "Yes" and someone may think I am in denial, I say "No" and someone will just say I just admitted I am addicted. Going back to the other post, and to give a little idea of my thought process.I just asked a hypothetical question, no need to get defensive.
I think this is mostly due to the fact that WoW is the first "mainstream" MMO. I have seen people fall into the same pits listed in the article since I played Ultima and EverQuest, but the genre as a whole was so small that it never got the attention like this article (Dare I say, most MMO players back then were stereotyped as basement dwelling outcasts anyways). WoW was the first western breakout with the mainstream, and thus is gathering more of the people that probably would have not considered an MMO as a form of unhealthy escapism. That is one of the problems with being popular.I have seen a higher occurance of this in WoW than other games (not all though)
You're the only one trying to feed a flame fest here, bud.[/QUOTE]Did the "Don't feed the Chaz!" sign fall off again?
Yea and there are people who love those things and will probably come back for Cataclysm because a lot of things will be change like landscape, stories, and events.Yeah, but that's consumed rather rapidly in WoW. Especially after the first couple of characters. And the story development is often punctuated by side quests which have cover stories that barely mask the "collect x of y by killing z" nature of the quest. After a point, players just click "accept" and read the goals. In the latest patch, you have to do even less because the map now shows you exactly where to go. The art can be good. That's actually what brought me back the first time. I remembered the nice landscapes, and the prettiness of riding up to a new town. But when it's not new, it's not new.
But it's not like they can take out the nicotine without no longer making cigarettes...In a way, it is reminicint of the cigerette companies. Yes, they put warning on the label and talk about all the unhealthy qualities, but in the end they still are putting stuff in the cigerettes to get you to smoke more, because they rely on you constantly buying them.
well... Some do, and some don'tIf i see a guy with a problem and then find better way to take advantage of the problem i'm hardly blameless...
But the original idea was that MMO's are a rat trap taking people away from other PC games... the article was just there to make a point. Someone tell me how you don't find it mind numbingly boring already...
He may be proud, but I'm jealous.My first ignore ever. You should be proud.
Except that people have made nicotine free cigarettes. It's just no one wants them, they don't reduce the "fix" one craves that requires nicotine. People that no longer smoke in general see no point in puffing on something if it's not going to give you some physical reaction (whether a high or a craving).But it's not like they can take out the nicotine without no longer making cigarettes...
Why do we need to justify it for you? What is that going to accomplish? I can give you a bullet list of every reason I play, going down for a page, and it wouldn't matter to you.Someone tell me how you don't find it mind numbingly boring already...
Anyone can smoke something else, my point was that it would be another product... if they start selling pot tomorrow they would be something else. Should have said tobacco companies, that being the proper apelation too.Except that people have made nicotine free cigarettes. It's just no one wants them, they don't reduce the "fix" one craves that requires nicotine. People that no longer smoke in general see no point in puffing on something if it's not going to give you some physical reaction (whether a high or a craving).
So i can laugh at your feeble self justifications of course... >Why do we need to justify it for you? What is that going to accomplish? I can give you a bullet list of every reason I play, going down for a page, and it wouldn't matter to you.
Communities are there for MP games too you know... some of which require little repetitive grinding for loot.Math242 said:it may be a rat trap but the community is a huge factor as to why people keep playing.
Bingo. that is what I was trying to say, but you are much better than meYou guys do realize (and the article does point this out) that Skinnerian timed-rewards structure underlies most games, right? :suspicious:
Even something like Braid is specifically designed in such a way that players achieve a reward result within a specific time period to induce them to continue playing.
Current MMOs are just much more blatant about it. Not saying it's not a problem, but anyone who thinks this hasn't applied to video games from their inception is fooling themselves.
The discussion on this topic in game design is less, "should games have that kind of reward structure?" and much more, "to what level of gameplay is the dominance of that structure acceptable as a design feature?"
And the more they use it the more boring it is...You guys do realize (and the article does point this out) that Skinnerian timed-rewards structure underlies most games, right? :suspicious:
And the more they use it the more boring it is...[/QUOTE]You guys do realize (and the article does point this out) that Skinnerian timed-rewards structure underlies most games, right? :suspicious:
See for me if the gameplay in between is boring the good reward doesn't make it any better, even if i plough through it because i want to see the story... that's the thing, that type of reward system is all about not enjoying the parts in between the rewards, if you did it wouldn't really matter if you got the reward or not, it would just be a nice bonus.Do you like stories? the reward could be the next story plot (popular in Japanese game and thus more stories and less fighting)
again, that is just what YOU feel about a certain game. Dave's comment is a perfect example. I love mining in EVE. I love building stuff. To me, that is a lot of fun. To many people who actually enjoy more in terms of fighting, ratting or exploring would totally consider mining in EVE boring and wouldn't touch it, but there are players who are more than happy to fill up that need and mine ALL DAY, day in and day out for years gathering minerals.More like how repetitive grinding is ruining it regardless of it's success.
See for me if the gameplay in between is boring the good reward doesn't make it any better, even if i plough through it because i want to see the story... that's the thing, that type of reward system is all about not enjoying the parts in between the rewards, if you did it wouldn't really matter if you got the reward or not, it would just be a nice bonus.Do you like stories? the reward could be the next story plot (popular in Japanese game and thus more stories and less fighting)
you don't think it is boring, but other think they are like you think some MMORPG are boring. It all comes down to taste, but in this OP/article. It comes down to self control. There are people around the world that shouldn't have access to games like that cause they have no self control. What we have so far?Why would i think Bejeweled is boring?! It's a puzzle game, you enjoy it for the mental challenge...
As for sales, i think it was JCM that liked to bring up Britney Spears when it comes to that...
That is an arguement of personal quality, not enjoyment. I hate Spears music, but I am a person that prefers Alice In Chains or Disturbed then the latest pop sensation.As for sales, i think it was JCM that liked to bring up Britney Spears when it comes to that...
well.. again.. the forum usually contain a small fraction of people. Unless over 10 million subscriber post on the forum.. heck... a million would be good stats, but usually they are less (I don't have hard numbers) Like any entertainment, you have a choice to subscribe/play or not to play. No one if forcing you to play (well.... they can "force" you to raid like my guild which cause me to quit but that is a different story) it is matter of choice. WoW subsciption continue to grow for some reason. The article proves that the method works and people still play.Chibi, I never said people couldn't find different things enjoyable. If you like it, by all means do it. But that also doesn't change the oddness of playing beyond the fun threshold, which I think a lot of WoW players do, evidenced by the many posts of that nature here and at other forums I frequent, and by the constant mantra "it gets better at the end".
And then you have people like me that find both enjoyable.The "fun" threshold is still a personal level. I found it fun from level 1 to 80 with my pally, but I don't find end game as much fun. I'm one of the few. Some players believe end game is where it at and it is fun for them.
And then you have people like me that find both enjoyable.[/QUOTE]The "fun" threshold is still a personal level. I found it fun from level 1 to 80 with my pally, but I don't find end game as much fun. I'm one of the few. Some players believe end game is where it at and it is fun for them.
That is an arguement of personal quality, not enjoyment. I hate Spears music, but I am a person that prefers Alice In Chains or Disturbed then the latest pop sensation.As for sales, i think it was JCM that liked to bring up Britney Spears when it comes to that...
Exactly, that's the problem with the rat maze, you do it because of the cheese at the end, and frankly that's too much like work for me.Chibi, I never said people couldn't find different things enjoyable. If you like it, by all means do it. But that also doesn't change the oddness of playing beyond the fun threshold, which I think a lot of WoW players do, evidenced by the many posts of that nature here and at other forums I frequent, and by the constant mantra "it gets better at the end".
Oh, so you speak for millions of people now? People do enjoy repetitive tasks, otherwise things like Bejeweled wouldn't exist. You call Bejeweled a "puzzle" game, but the nature of that puzzle game is to shift little colored shapes over and over and over and over again add infinitium with the only real strategy to be anticipating combos. I get the same stimulation out of healing Morrowgar on ICC25 man that I do playing Bejeweled, and yes, I play Bejeweled constantly.Except that they don't enjoy it, they enjoy the timed rewards, which is why it's BS... unless people actually enjoy doing repetitive tasks over and over, then nuking it from orbit is the only option.
And seriously, comparing puzzle games to "kill x number of y over and over" is rather ridiculous. In one i'm challenging my mind while in the other i'm basically working towards a paycheck... sure, playing Bejeweled all day gets boring eventually, but so does everything at some point.
That is called changing tastes.As for enjoying Britney Spears, i know a lot of people who listened to a local style of music in highschool that once they actually didn't need to fit in anymore as they belonged now they all started realising how much that music sucked... or so they claimed... so excise me if i'm doubtful about people actually enjoying the music instead of just following their herd instinct.
Not everyone does it for the cheese. Some of us do it for the maze. The cheese is just the cherry on top.Exactly, that's the problem with the rat maze, you do it because of the cheese at the end, and frankly that's too much like work for me.
And a shooter is all about clicking and using the directional buttons, and any sport is all about moving your limbs around... if you over generalize like that everything is about doing certain actions over and over.Oh, so you speak for millions of people now? People do enjoy repetitive tasks, otherwise things like Bejeweled wouldn't exist. You call Bejeweled a "puzzle" game, but the nature of that puzzle game is to shift little colored shapes over and over and over and over again add infinitium with the only real strategy to be anticipating combos. I get the same stimulation out of healing Morrowgar on ICC25 man that I do playing Bejeweled, and yes, I play Bejeweled constantly.
Are you actually implying that there are humans that wouldn't eventually get bored with doing the same thing over and over unless it was part of an addiction?! Even MMO's offer some variation in what activities you are engaged in for that very reason.Everything CAN get boring after awhile, but it does not always mean it will. There is not absolutism in this Liam, but your personal opinion on what "should" become boring.
You obviously never heard of "manele"... Britney Spears is nothing compared to them...That is called changing tastes.
I used to listen to Metallica and Blink 182. I now only semi-enjoy Metallica music and turn Blink 182 off when I hear it. Does this mean I didn't enjoy the music in high school? Not at all, I just realized later that I didn't like the music once I started hearing things from Disturbed, Motorhead, etc... Right now I listen every day to The Fame from Lady GaGa, and I enjoy it, but I know sooner or later as I age my taste is going to shift, right now I am really digging a band called Phoenix.
Does this mean somehow I didn't enjoy Blink 182 back then? No, I did, but after awhile when the interest faded, I moved on. I can't bring myself to play the original Mortal Kombat in this day and age, because I am not interested in fighting games like I was, but that does not mean I actually "hated" it when I played it as a kid, and just now realize I hated it.
Everyone loves to use the "herd" mentality as some wacky excuse to why they liked something that, now that they are older, they feel "embarrassed" having enjoyed. I don't buy that. You didn't put Britney Spears on your walkman, or go to her concert all alone, because you totally thought she sucked but wanted people to like you. If you did you seriously have problems that extend beyond gaming, music, or anything else.
You do realise that the whole point of the Skinner Box stuff is that you start "enjoying" the activity by association, right?!Not everyone does it for the cheese. Some of us do it for the maze. The cheese is just the cherry on top.
In the end though, I don't plan to change your mind. You can "rage" about how people playing a game are not actually enjoying them, but in the end I will still play and enjoy myself, as will my friends. On the day I don't enjoy the game, I will quit. You and your opinion are not really going to change that any better then I can convince you to see logic and reasoning.
So good luck with that.
Read the part about the chests in the cracked article... you actually telling me that clicking on chests over and over is enjoyable?! There are better ways to appeal to one's competitive impulses IMO.Not everyone does it for the cheese. Some of us do it for the maze. The cheese is just the cherry on top.
Hehe... I love mining too. I never sold any of my minerals either and don't mine mining for good mint (blah.. I tried) there are times I just mine hours upon hours just clicking and eating up another asteroid. I find NPC pirate annoying to interrupt my mining operation in high secI've said it before. I love mining in EvE. Most people find it boring. I find boring fun. (Get it? Boring? As in to bore for things? I crack myself up!)
Exactly, so what makes moving little boxes around more stimulating them healing 25 people in a raid? Nothing. That is your issue.And a shooter is all about clicking and using the directional buttons, and any sport is all about moving your limbs around... if you over generalize like that everything is about doing certain actions over and over.
What does it offer extra? A high score? I think your issue here is that you are making a flawed parallel. You blame me of "generalizing" games when you obviously are "generalizing" the MMO as nothing but a mind-numbing experience. You don't stand there and hit a button and the something dies, though that is possible in certain situations. When you raid, you have to be on your game with everything from rotations, to movement, to cooldown and GCD management. When you PVP you have to think on your toes, utilize utility abilities to not get caught offguard by the enemy. Even ignoring that, and going out into the world, you can manage your gold supply and work on the AH, buying out undercutters to make profit on materials, etc... All of which I enjoy by doing them, regardless if the shiny purple drops. I have openly passed on loot simply because I found others may get more use out of upgrades then me, because the loot is irrelevant.Sure, Bejeweled is not that much more complex, but it offers something extra from the "kill X of Y's by hitting them with a sword in the exact same way so you eventually get a reward" thing MMO's have going if only in the fact that it requires your brain to make associations that require a level of sentience.
I know it's a puzzle game, but I don't really find it much of a "puzzle". It's moving blocks, anticipating combos, and trying to get multipliers. It has a similar design to what I do healing in WoW, anticipation, reflex, and preparation. I love both games, but I am one that sees the parallels rather then discrediting based on genres.And i'm not the one calling it a puzzle game, it's what Bejeweled is, look it up.
I was not speaking of it on those terms. It is obvious people get bored sooner or later with something. That is a given. However, you are of the opinion we "should" be bored now, when that is not the case. You are applying personal standards that have no basis on us. We will get bored when we get bored, you have no ability to decide when we do. Try again.Are you actually implying that there are humans that wouldn't eventually get bored with doing the same thing over and over unless it was part of an addiction?! Even MMO's offer some variation in what activities you are engaged in for that very reason.
If you do it enough with no variation in between everything eventually get's boring for everyone because we're not robots.
Sure, people have different thresholds, but that's different. So i think you should change "should" there with "when"...
So they were so not into the music that they actually "defended" it when you said it sucked? Sorry, but that should tell you they WERE into it. When they started liking other music, the taste changed and now they look back and are embarrassed to talk about the fact they liked it. Why? Because you and possible others are perpetuating the idea that they should be embarrassed for it, since to you, the music "sucked" so much you had to eye-roll them for it.But the guys i'm talking about where never that into it, they listened to the music because their friends did, and just dismissed people that said it sucked by saying exactly that, that they listened to it because others did and it's not that bad. That's actually why i remember when they stopped, because i eye-rolled big time when it happened because they dismissed me when i argued it sucked without offering any counterpoints about why it didn't.
The skinner box is the idea that in order to get reward, I hit button, and if I don't hit button, I don't get reward, or I get punished, thus training me to hit the button. Your issue is that I don't play for the reward, I play to press the button, because I like pressing the button. We are not rats looking for cheese, we are humans with ideals, perceptions, and sentient thoughts that make our own choices.You do realise that the whole point of the Skinner Box stuff is that you start "enjoying" the activity by association, right?!
This is not about enjoying the game "more" if they took away the grind. That is not the arguement. The arguement is whether I enjoy the game at all. You are implying I shouldn't enjoy the game because it has a grind and emulates the idea of a Skinner Box, I am saying you don't make the choice for me, sometimes pushing the button can be just as nice and the pellets coming out of the hole in the wall. You don't like to believe that, and I am calling out the fact such an outlook is foolish.Ask yourself, would you really enjoy the game less if someone took out the the grinding? It's not like the social aspect of a MMO would go away if you didn't need to farm for 10 hours to get some item that you need to be able to play with your friends in that raid that they want to do?!
The nature of gaming is the artificial timesink. That is nothing new. You can add or take away things to lengthen or speed up the game, but that does not stop the whole thing by nature of being a timesink. I remember when Oblivion was released, many people complained about "instant map travel" because it removed the epic feeling of the world, even though the nature of running around in all those woods was nothing but a time sink. Sometimes people like the journey, not the destination, and other times its the opposite.To make it more clear, the problem comes from the parts that are designed as time sinks to artificially spend more time playing the game, which isn't a problem for MMO's exclusively (Assassins Creed had you walk through the same map over and over again to get to another town without which - and with waypoints instead - the game would probably be a few hours shorter).
I don't care for chests, but I do enjoy going out on my drake and collecting Saronite for an hour to sell on the AH. If I didn't enjoy it (and sometimes I am not in the mood for it) I just do something else.Read the part about the chests in the cracked article... you actually telling me that clicking on chests over and over is enjoyable?! There are better ways to appeal to one's competitive impulses IMO.
But that's not what i'm talking about, of course playing with other people isn't repetitive because other people are not robots...I know it's a puzzle game, but I don't really find it much of a "puzzle". It's moving blocks, anticipating combos, and trying to get multipliers. It has a similar design to what I do healing in WoW, anticipation, reflex, and preparation.
You do realise that those are rewards too, right?! "I got a better price" or "I made something"! Of course the system in place could be fun or boring, i'm guessing with an Action House and plenty of players around you don't have to wait around for 2 hours to sell something like you did in Lineage 2 (at least for the pirated servers, i stopped playing long before my friends started playing on official servers).Even ignoring that, and going out into the world, you can manage your gold supply and work on the AH, buying out undercutters to make profit on materials, etc... All of which I enjoy by doing them, regardless if the shiny purple drops. I have openly passed on loot simply because I found others may get more use out of upgrades then me, because the loot is irrelevant.
See, even you aren't defending farming for hours on your own...Exactly, so what makes moving little boxes around more stimulating them healing 25 people in a raid? Nothing.
Except that i didn't say anything, by 12th grade i was already jaded about it... the eye rolling was all internal...Why? Because you and possible others are perpetuating the idea that they should be embarrassed for it, since to you, the music "sucked" so much you had to eye-roll them for it.
But of course the shiny explosions, scores and other stuff is a carrot too, while the game would be enjoyable even without them if you like using your brain n the way the game requires (same as liking crossword puzzles).Bejewelled (or any puzzle game) is an example of a more complex carrot, and isn't based on time invested.
but that is the thing. What you consider "boring part" some people think that is the highlight of the game. What you consider "the good part" (i.e. raids) to ME is consider WORST part of the game it is all matter of perspective.
Ok man, chillax, i don't think everything you do in a MMO is boring, i just don't like what you have to do to get to the good parts...
And I am saying that what you call the "good parts" are not always going to be the only good parts. Some of us LIKE what we have to do to get to the points you call the good parts, they are just all "good parts". I am fighting for the right for myself and others to enjoy what we do, rather then be implicated as nothing but rats locked in a box. This goes for games, movies, and anything else that is entertainment (as long as it does not involve hurting anything). I don't care what your opinion of MMOs are, but I want you to respect my right to enjoy something you may find unenjoyable.Ok man, chillax, i don't think everything you do in a MMO is boring, i just don't like what you have to do to get to the good parts....
You just said you argued with them about it causing them to defend the music. Now you are saying you never said anything? I am getting mixed signals here.Except that i didn't say anything, by 12th grade i was already jaded about it... the eye rolling was all internal...
If you where really enjoying it why would you care so much about other people's opinion on your enjoyment?And I am saying that what you call the "good parts" are not always going to be the only good parts. Some of us LIKE what we have to do to get to the points you call the good parts, they are just all "good parts". I am fighting for the right for myself and others to enjoy what we do, rather then be implicated as nothing but rats locked in a box. This goes for games, movies, and anything else that is entertainment (as long as it does not involve hurting anything). I don't care what your opinion of MMOs are, but I want you to respect my right to enjoy something you may find unenjoyable.Ok man, chillax, i don't think everything you do in a MMO is boring, i just don't like what you have to do to get to the good parts....
You do know what jaded means, right?!You just said you argued with them about it causing them to defend the music. Now you are saying you never said anything? I am getting mixed signals here.Except that i didn't say anything, by 12th grade i was already jaded about it... the eye rolling was all internal...
Well i wouldn't say good, as it all depends on the system in place and other things... i was just highlighting the difference between time sinking grinding and actually playing with a group (which can actually make the grinding less boring, for a social animal like humans anyway).What you consider "boring part" some people think that is the highlight of the game. What you consider "the good part" (i.e. raids) to ME is consider WORST part of the game it is all matter of perspective.
Because when one feels strongly about something, one defends it. In the end, I won't even remember this post in a week. I never planned to change your opinion on games, only to put across another point for review.If you where really enjoying it why would you care so much about other people's opinion on your enjoyment?
That is funny because life itself is about being conditioned, whether through personal experiences and outside forces. You are conditioned by your parents, you are conditioned by friends, you are conditioned by school, you are conditioned by your environment as a whole.Conditioning experiments pretty much proved that you can get people to end up enjoying anything with the right stimuli (which isn't only loot). The question is, would one still enjoy it without them? Search your feelings, you know it to be true...
You know what clarity means, right? If you don't mean to implicate something you did, don't mention it and then retract. Jaded or not, you contradicted yourself.You do know what jaded means, right?!
Who says I was trying to validate anything? I was bringing a point to the table that I feel strongly about, I thought that was something we did on discussion boards? Or was I mistaken?Can't you enjoy it without caring what others think of it? Why do you need to validate it?
I understand where you are coming from escushion, and I appreciate it. I just think you are getting the wrong idea about why I am in this discussion. I can care less about WoW, I am not even playing it this weekend as I have my 2 year wedding anniversary to plan, but I will not stand silent when I feel someone is being unfair to what people find enjoyable. Maybe its a principle thing.If it's actually a game to you, and fun, meaning they should be wrong, why are they getting to you?
I just did, and came here just to post it before bed:Anyone see today's Penny Arcade?
Because it's late i'm i don't want to come across too strong i'll just explain: by saying jaded i meant that by the 12th grade i didn't even feel like gloating over being right anymore... thus implying that at one point i did argue with them... but that point has long passed.You know what clarity means, right? If you don't mean to implicate something you did, don't mention it and then retract. Jaded or not, you contradicted yourself.
Name one that's not boring?!Can the game be fun without any time sinks? Yes. Does that mean all time sinks are boring? No.
But as human beings we can take a step back and apply some critical thinking on ourselves... that way one can figure out what one enjoys for itself and what one enjoys because they've been conditioned to. Especially for stuff where the enjoyment is purely mental.That is funny because life itself is about being conditioned, whether through personal experiences and outside forces. You are conditioned by your parents, you are conditioned by friends, you are conditioned by school, you are conditioned by your environment as a whole.
The system is bad because it justifies a lack of care for the gameplay as long as the carrot is good enough... repetition being one of the more mild symptoms.I am not arguing "conditioning" as I obviously have been conditioned over the years to not find "repetitive" tasks boring. This is not an arguement of conditioning, it is an arguement of enjoyment. The fact I enjoy it for what I get does not make my enjoyment any less credible then your enjoyment in whatever you like. Like I said before, I agree that game companies take into account the nature "carrot on a stick" system, I am just saying such a system is not, in the end, bad unless you don't like that type of play. At which point, you have the choice to not play it.
It's not your participation, but the emotional level of your response...I understand where you are coming from escushion, and I appreciate it. I just think you are getting the wrong idea about why I am in this discussion.
That's both funny and kinda creepy...I can care less about WoW, I am not even playing it this weekend as I have my 2 year wedding anniversary to plan
I will give you that my passion in regards to the issue may have hurt my arguement, so I will relent to the fact that I simply will enjoy what I will. I have no intention to continue to justify it, as I have no need to feel concerned by what people feel in regards to it. At least it was an interesting discussion.It's not your participation, but the emotional level of your response...
Yeah, and i'm telling you that your kidding yourselves if you think doing the same thing over and over (aka grinding) is something any human enjoys on it's own... we're just not wired that way. But you can get yourself to enjoy almost anything using the right rewards, as per the scientific stuff in the Cracked article...We try to tell you that what you consider "boring" is actually fun for us.
I was talking more about the parts that are less about repetition, not necessarily the end game per se.Of course some of us (I can speak only for myself) that the boring part to you is fun for me. The "good part" (the end game in WoW) is what you consider fun for you is boring for me (the main reason to cause me to quit. It was not fun anymore)
I can say the same thing about anyone selling physically addictive substances... being out to make money isn't something i'd use as an excuse. (Plus, all this stuff is more about keeping your player base, not attracting more players, WoW's popularity stems more from being a Blizzard product).The company is out to make money. People have free will (at least those who believe they do) you make your own decision if you want to play, eat something, watch a show, play a sport, work out, whatever in your life and you can CHOOSE to do it.
See. I think you might be wrong on this. Lets look at the bigger picture. I will use my work as an example since it is something I am more familiar with. People are creature of habits. How this come to be can be factor from many different reasons: upbringing, society, social interaction, chemical, psychological and what have you.Yeah, and i'm telling you that your kidding yourselves if you think doing the same thing over and over (aka grinding) is something any human enjoys on it's own... we're just not wired that way. But you can get yourself to enjoy almost anything using the right rewards, as per the scientific stuff in the Cracked article...We try to tell you that what you consider "boring" is actually fun for us.
I find it's important to know the difference if you really want to be able to choose. It's not like i don't have stuff i enjoy just because i was conditioned to.
Exactly, people prefer stuff already in their conform zone to better stuff that they're not familiar with... and that often gets in the way of progress (even if here it's only about better entertainment).I have upgrade OS, new LMS system, new teaching software and such and EVERY SINGLE time there are large pool of people who totally oppose it even when the software is actually an improvement from the previous version.
The basic things is that everyone is different and not everyone follows the "same human formula" no matter how many psychologist may tell you. IF that was the case, we would be able to cure all the "mental sickness" out there, but alas, I don't see that going on.
Because YOU don't that applies to all Humans? Dude, people do the same shit all the time! Step back and look at your life and tell me every day is different, new and exciting. You watch the same shows, play the same games, go to the same bars. You can hate grinding and some grinding I did hate - go here and kill X monsters. Yet when I'm mining or gathering I like it. I realize that there's really no inherent difference (locate node, mine until depleted) but for some reason I like doing the gathering stuff in MMOs. Always have, always will.your kidding yourselves if you think doing the same thing over and over (aka grinding) is something any human enjoys on it's own
Ah, an even better example... the difference is in what the "reward" is (and i don't mean the stuff you get in-game), and that's what makes one feel enjoyable while the other isn't.You can hate grinding and some grinding I did hate - go here and kill X monsters. Yet when I'm mining or gathering I like it. I realize that there's really no inherent difference (locate node, mine until depleted) but for some reason I like doing the gathering stuff in MMOs. Always have, always will.
again, it is boring to you but not to others. Until the majority of the people consider it boring or discover new way of fun, the same formula will continue to be use over and over and over again cause it makes money.Ii think i already mentioned that yeah, we all do repetitive stuff...
You should read more of the thread for some context methinks... preference in food has really little to do with repetitive tasks that make part of your brain lower it's functioning so you can do it better. (crap, all those bookmarked articles and it's never one i actually need afterwards...)
Ah, an even better example... the difference is in what the "reward" is (and i don't mean the stuff you get in-game), and that's what makes one feel enjoyable while the other isn't.You can hate grinding and some grinding I did hate - go here and kill X monsters. Yet when I'm mining or gathering I like it. I realize that there's really no inherent difference (locate node, mine until depleted) but for some reason I like doing the gathering stuff in MMOs. Always have, always will.
My argument is that there are better ways to get the same "reward" without using the boring methodology... (i have no idea if i'm using the right words btw, 2nd language and all that).
That is pretty much the point. Back in the early days, it is easier to crank out "alternative" games cause it is cheaper.Yeah, like i mentioned before, this isn't about it working...
And innovation takes more thinking then more money (plenty of innovative games cost less then the new game in the CoD series etc.), the reason why they're not doing it is because they don't know if it will sell, like they do with something that already did, so the risk is bigger.
I claim false advertising.incredible NPC AI
I claim false advertising.[/QUOTE]incredible NPC AI
I claim false advertising.[/QUOTE]incredible NPC AI
Also there are botters!!!You know they say they don't have monthly fees, but then they get you with the micro-transactions. You want to have the best armor in the game? You have to pay real money for it! Otherwise how else you going to compete in PVP?
Actually, I heard the PVP is frowned on by the developers anyways, because someone I know said he stabbed and looted another player only to get his character locked for twenty years, and they didn't even allow him to cancel his account or log off!
Plus, do you know how hard it is to balance 56,400 archetypes? The balance must be a nightmare, I can just imagine what the message board looks like.
Also the small group of whiners are ruining the game for everyone else.There's way too much real-money trading in that game, and the devs just don't care enough to make it a sound system.
Only a small handful of the players do it, but they created all these complicated item trading methods without sufficient oversight from the developers (some of whom they were close personal friends with anyway), and then when whole caboodle collapsed, everyone who bought into the game economy at all got screwed except for the guys who knew the devs.
someone quote this coz otherwise Chaz won't see it (there's also a response image if you care to)
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.[/QUOTE]Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.[/QUOTE]Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
Age Sex Location?Good call. I guess there are 2 sides of the same coin. Easy to learn, hard to master (like what yall mentioned), or hard to learn, hard to master (like 40k or EvE or Advanced Squad Leader). The easy to learn, hard to master games have a shorter 1 session play time for myself. I can't stay interested in one of those for more than an hour. But the other ones....man I could read ASL rules for days on end.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.[/QUOTE]Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
Age Sex Location?[/QUOTE]Advanced Squad Leader:Good call. I guess there are 2 sides of the same coin. Easy to learn, hard to master (like what yall mentioned), or hard to learn, hard to master (like 40k or EvE or Advanced Squad Leader). The easy to learn, hard to master games have a shorter 1 session play time for myself. I can't stay interested in one of those for more than an hour. But the other ones....man I could read ASL rules for days on end.
That depends, in some cases the grinding can be covered up with story (as in not having any battles that aren't part of the story progression) and variation in gameplay.I also think its right on the money for JRPGs, Bioware RPGs, and most major commercial releases.
To tell you the truth i barely have the time to play regular games, let alone a MMO.Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
To be honest i don't think there is any game out there that i wouldn't find a flaw in, i just give MMO's a harder time because everybody and their grandmother is playing WoW instead of anything else...You know, I'm somewhat interested in what you consider to be a good game, specifically.
Doesn't matter how much Nutella you spread on a shit sandwich. There's still shit in it.That depends, in some cases the grinding can be covered up with story (as in not having any battles that aren't part of the story progression) and variation in gameplay.
Its true that MMOs can take a lot of time. Personally I don't think that's the case for EvE, but I'm sure some will disagree with me.To tell you the truth i barely have the time to play regular games, let alone a MMO.
HOMM3 was the best of the series. Franchise just went downhill from there. More glam less AI and balance. Still though, its pretty much a baby strategy game. You should check out the Dwarf Fortress thread. From my perspective there are only a couple games that fit the definition of "hardcore" and if you don't have what it takes to play one of those, then most of your opinions on game design are null and void.But right now i had a bunch of fun playing HoMM3 with some mates during downtime while visiting Belgium... which reminds me, i have to see if they want to continue it.
Put enough nutella on it and people won't be able to tell they're eating shit... it's how they do it in the food industry.Doesn't matter how much Nutella you spread on a shit sandwich. There's still shit in it.That depends, in some cases the grinding can be covered up with story (as in not having any battles that aren't part of the story progression) and variation in gameplay.
Frankly i though that HoMM3 made everything too "samey" and lost something of the feeling HoMM2 had.HOMM3 was the best of the series. Franchise just went downhill from there. More glam less AI and balance. Still though, its pretty much a baby strategy game. You should check out the Dwarf Fortress thread.
I for one prefer my games to be fun regardless of the difficulty instead of "hardcore"...From my perspective there are only a couple games that fit the definition of "hardcore" and if you don't have what it takes to play one of those, then most of your opinions on game design are null and void.
So it being "fun" is more important than design, basically "fun" is a justification in and of itself?I for one prefer my games to be fun regardless of the difficulty instead of "hardcore"...
So it being "fun" is more important than design, basically "fun" is a justification in and of itself?[/QUOTE]I for one prefer my games to be fun regardless of the difficulty instead of "hardcore"...
So it being "fun" is more important than design, basically "fun" is a justification in and of itself?[/QUOTE]I for one prefer my games to be fun regardless of the difficulty instead of "hardcore"...
So it being "fun" is more important than design, basically "fun" is a justification in and of itself?[/QUOTE]I for one prefer my games to be fun regardless of the difficulty instead of "hardcore"...
Any large game like that is going to have a variety of activities, and hopefully one of them will be of interest to someone. I tried EvE for two weeks and it never really grabbed me. I think the problem is that when I play games I tend to be more 'intuitive', and EvE is just too full of little details you have to micro-manage to be intuitive. For some people that is frickin' Nirvana, and as I said, more power to 'em.I do like EvE. It is a lot of fun with different variables for players. You can do the following pretty much from the startup (not well, but it is open to you)
You can go mining (good old mining and grinding crowd)
You can go ratting (NPC pirate hunting - progressively harder when you go from 1.0 to 0.0 space)
you can go exploring - There are TONS of unique places to visit and such
You can go trading/hauling - you don't start off with much money, but you can start hauling stuff from place to place (space fedex) for players OR NPC
You can go PvP - I wouldn't recommended in early play, but it can be fun (suck if you lose your ship)
It is pretty open, but it does have its grind.
Lots of things can cover up a grind, but I think for an MMO the most important thing is honestly good company. Even the most long and tedious grind can be made not only bearable but actually fun if you do it with friends. That's the main reason I quit WoW to be honest was when my Guild effectively broke up there wasn't anyone I wanted to play the game with anymore. We didn't even have to be doing anything together in the game, just keeping in touch through guildchat was enough.A good story can cover up the grind. I wouldn't say "shit sandwich + nutella" I am thinking of more of a hot dog. You have all edible parts (they are all edible in most cultures) but you can dress it to make a hot dog tasty and interesting.
I fully agree with the fact that company can make a severely grinding game fun. City of Heroes/villains comes to mind. The only reason I loved that game was for my supergroup at the time. The game itself outside of the character creator is boring as all hell.Lots of things can cover up a grind, but I think for an MMO the most important thing is honestly good company. Even the most long and tedious grind can be made not only bearable but actually fun if you do it with friends. That's the main reason I quit WoW to be honest was when my Guild effectively broke up there wasn't anyone I wanted to play the game with anymore. We didn't even have to be doing anything together in the game, just keeping in touch through guildchat was enough.
The problem is that I don't think that really reflects on his comment at all. I think it has more to do with how you interact with the game, the extent to which you delve into the particular mechanics of the game. When he says he plays a game because 'it's fun', it merely means that he's playing it on a more broader level. Some people are able to just play a game without feeling the need to delve into the underlying mechanics of the game.Nah, my description was really just to get @lien to shoot himself in the foot. Way I see it, as soon as someone says that "its fun" is a reason in and of itself for playing a game, then they no longer have any right to criticize other games, since what is "fun" is entirely subjective. A lot of times people get all sorts of "I'm a serious critic of games" about why they think a certain game is bad, but when pressed the reason they play the games they do it isn't based on anything more than it being fun.
And there's nothing wrong with a game being fun, I mean, that's the end goal right? But anyone who wants to consider himself a game critic never gets to use that as a reason (at least, not on its own.) Its either or.
So it being "fun" is more important than design, basically "fun" is a justification in and of itself?[/QUOTE]I for one prefer my games to be fun regardless of the difficulty instead of "hardcore"...
Are you actually implying that Britney Spears music is better then Johnny Cash because it's more edited on a computer (it's more complex to make)?!Most people rail on Britney, not because of the actual quality of the music, but because they see her as a symbol of something they don't like.
I think i already mentioned that i haven't played much WoW (i think it under 2 hours), mostly because from what i saw it differed little from other MMO's (streamlined as it is).And I think that's what a lot of the WoW hate boils down to.
The one thing, as a critic, you can't convince someone of, is whether or not they find something enjoyable. You just can't have that argument. You can't say "This movie could not have been funny because of this, this, this and this." or "this song won't make you bob your head because it lacks this, this and this".
Uhm, no. I never said anything about Johnny Cash. There is nothing mutually exclusive in this.Are you actually implying that Britney Spears music is better then Johnny Cash because it's more edited on a computer (it's more complex to make)?!
So.......your basing your entire argument off of stuff other people told you and what you filled in yourself, without ever really looking at the product? Yeah......I think i already mentioned that i haven't played much WoW (i think it under 2 hours), mostly because from what i saw it differed little from other MMO's (streamlined as it is).
well, critics does it in less than 5 hours so maybe Li3n is trying to be one of those gaming criticsUhm, no. I never said anything about Johnny Cash. There is nothing mutually exclusive in this.Are you actually implying that Britney Spears music is better then Johnny Cash because it's more edited on a computer (it's more complex to make)?!
So.......your basing your entire argument off of stuff other people told you and what you filled in yourself, without ever really looking at the product? Yeah......I think i already mentioned that i haven't played much WoW (i think it under 2 hours), mostly because from what i saw it differed little from other MMO's (streamlined as it is).
My thoughts exactly. The idea was old when the NES came out.The thing I don't get is how everybody is viewing this as a new concept. MMOs are far from the first type of games to use the skinner-box concept to sell games.
My thoughts exactly. The idea was old when the NES came out.The thing I don't get is how everybody is viewing this as a new concept. MMOs are far from the first type of games to use the skinner-box concept to sell games.
Agreed. There's just different ways TO do it.there isn't really a way to NOT to do it.
Agreed. There's just different ways TO do it.there isn't really a way to NOT to do it.
You said better then ...Uhm, no. I never said anything about Johnny Cash. There is nothing mutually exclusive in this.Are you actually implying that Britney Spears music is better then Johnny Cash because it's more edited on a computer (it's more complex to make)?!
My argument was about MMO's in general, you guys started talking about WoW all the time...So.......your basing your entire argument off of stuff other people told you and what you filled in yourself, without ever really looking at the product? Yeah......I think i already mentioned that i haven't played much WoW (i think it under 2 hours), mostly because from what i saw it differed little from other MMO's (streamlined as it is).
and it's always been boring...The thing I don't get is how everybody is viewing this as a new concept. MMOs are far from the first type of games to use the skinner-box concept to sell games.
[/COLOR]and it's always been boring... to me!!The thing I don't get is how everybody is viewing this as a new concept. MMOs are far from the first type of games to use the skinner-box concept to sell games.
Point: http://forums.gametrailers.com/thread/why-is-a-game-boring-without--/1046760
really? where? (also it's "than", yeah I'm a douchebag)You said better then ...
... includes everything, so i can bring out whoever i want.
The Brittney Spears argument is actually quite ironic. Brittney Spears (the group), is technically exceptional, and most music critics don't argue against that. As far as the PoP/MJ/Madonna genre goes, that group is one of the most technically skilled out there. Here's where its ironic. Most people rail on Britney, not because of the actual quality of the music, but because they see her as a symbol of something they don't like. More often than not it is a different social group that they want to appear to be in rebellion against (generally just to get more status/comfort in their own social group).
Fair enough, but WoW is the archetype for most major MMOs so its kind of transitive.My argument was about MMO's in general, you guys started talking about WoW all the time...
Since we aren't just talking about WoW here, let me bring up the biggest crackhead skinner box game ever made, which is not surprisingly the inspiration for WoW. Diablo. That game is designed around nothing other than clicking as much as you can until you get a reward. And I dunno, that's not boring to me.and it's always been boring...
OK, there are a number of faults to be found in WoW, but a lack of "completeness and complexity of the world" is absolutely not one of them. While the world does not physically change as you play through the game, due to the Massively Multi-player aspect of the game, they still manage to impart a significant amount of story detail as you level up. Not to mention the vast reams of background that is available through the game and through books and comics.Hm. Immersion. I think defining that term is important before we move on, because I think we have different definitions. For me Immersion is about the completeness and complexity of the world I am presented with, which is something I think WoW and its clones fails tremendously at. I think your concept of immersion has to do with sensory input (visual/audio/control). Take for instance Dwarf Fortress. I think that is one of the most highly immersive games around, and its at best a tiled game, at worst its all ASCII.
There's one important aspect you leave out here and that is story. Story can simply be the main story or quest-line, but also the other storylines that are often present (the side-quests, if you will) and honestly to the characters and evironment (is this a place I want to explore/hang out in). Story can be as much a motivating factor to keep people playing as much as anything else.In single player game, the skinner system does work, but probably get boring for some people in a long while. Single Player RPG, what is the carrot? items, level, cooler powers, and, achievements.
MMO's also add an environment to interact in as well as a narrative to share, at least a good MMO does. This goes well beyond PvP. Games like L4D show that players playing co-operatively against the game can be fun.Diablo was a simple version of this. You just play the same 4 areas over and over and over again to get that rare "gold" item drop. raise levels, get powers, repeat.
MMO does add another factor into this. People. AI can only do so much with current technology. Live Players can change the dynamic of a game. Can you imagine playing TF2 with a team of live players VS AI? It can get boring REAL quick. but PvP does bring a nice change of pace and "unexpected" variable into a game.
The extent to which things like Natal will have an effect on immersion will have more to do with removing the barrier of the control scheme between the player and the world. I don't think they will have any real effect beyond that.The problem with current game system (any system) in order to keep a person keep pressing that control button, mouse button, or analog stick button is "loot" the full immersion experience doesn't exist yet. Wii came out with the Wii-mote and it did expand into non-gamers' home.
The new Natal and PS3 technology might bring player to experience MORE of the game rather than the carrot (i.e. levels or powers)
The Holodeck type RPG would change the world of gaming and it will be fun to play for the story than just "getting the next level"
OK, there are a number of faults to be found in WoW, but a lack of "completeness and complexity of the world" is absolutely not one of them. While the world does not physically change as you play through the game, due to the Massively Multi-player aspect of the game, they still manage to impart a significant amount of story detail as you level up. Not to mention the vast reams of background that is available through the game and through books and comics.[/QUOTE]Hm. Immersion. I think defining that term is important before we move on, because I think we have different definitions. For me Immersion is about the completeness and complexity of the world I am presented with, which is something I think WoW and its clones fails tremendously at. I think your concept of immersion has to do with sensory input (visual/audio/control). Take for instance Dwarf Fortress. I think that is one of the most highly immersive games around, and its at best a tiled game, at worst its all ASCII.
Not sure what you are talking about Necronic. The lowest level you kill a "God" like entity is 60, and even those are not really "Gods" in the unlimited, omnipotent sense. Only one "God" exists in WarCraft, Elune, while all the other forces are often spirits, demi-gods, or demons, even the Titans are not considered "Gods", they are called Eternals, but a few people worship them like "Gods".Lore in WoW requires massive suspension of disbelief. Lvl 40 you kill a god. Lvl 60 you kill another god. Lvl whatever you kill another god. Then you kill a lvl 80 orc grunt. Who is stronger than all of those gods you killed. The strength of your enemies according to lore has no correlation to the real strength of them in game. Requiring that suspension of disbelief for the world to work isn't what I would call complete or complex, that's exactly what I was talking about with the Starcraft thing.
Not sure what you are talking about Necronic. The lowest level you kill a "God" like entity is 60, and even those are not really "Gods" in the unlimited, omnipotent sense. Only one "God" exists in WarCraft, Elune, while all the other forces are often spirits, demi-gods, or demons, even the Titans are not considered "Gods", they are called Eternals, but a few people worship them like "Gods".Lore in WoW requires massive suspension of disbelief. Lvl 40 you kill a god. Lvl 60 you kill another god. Lvl whatever you kill another god. Then you kill a lvl 80 orc grunt. Who is stronger than all of those gods you killed. The strength of your enemies according to lore has no correlation to the real strength of them in game. Requiring that suspension of disbelief for the world to work isn't what I would call complete or complex, that's exactly what I was talking about with the Starcraft thing.
Well, yes and no. C'Thun's body was officially destroyed via a quest in AQ40 in classic, but will be resurrected in the Cata lore by the leader of the Twilight Hammer who is using his own body as a nesting ground for C'Thun's spirit. Similarly, Nefarion was confirmed by word of God to be dead when AQ opened, and Blizz has simply not explained how his re-appearance will be achieved in Cata.Whether you kill an NPC in game or not, does not affect the lore at all. EX: Nefarion is still alive in Cata, C'Thun is still alive and in the Emerald Dream. Etc.
Ragnaros is one of the Elemental Lords. He is the equivalent of a elemental version of the Dragon Aspects. The "Stone Mother" you are thinking of is Theradras, and she is not called the Stone Mother, as that is her own mother, Therazane, the Elemental Lord of Earth.Ah, you're right. I could have sworn Ragnaros and that Stone Mother thing (can't remember the name. Is in that lvl 40-ish dungeon.) C'thun is a god though, and apparently weaker than lvl 75 elites. I'm not sure I understand the second part of your statement. If the in game strength of your character isn't considered the strength of your character, that seems like the suspension of disbelief thing again. And also, my Tauren was definitely over 5000. hp.
The presence of hundreds of level 75 orc grunts who are stronger than a god is fridge logic.Necronic said:My argument didn't have to do with killing them. Should have made that clear. I realize that is one item there simply isn't an easy way to avoid. My argument was that the design of the game makes little sense with regard to lore. Why is it that an elite orc grunt, of which there are 100s if not thousands, is stronger than a God?
Unless the definition of exceptional has changed, right there at the start.really? where? (also it's "than", yeah I'm a douchebag)You said better then ...
... includes everything, so i can bring out whoever i want.
The Brittney Spears argument is actually quite ironic. Brittney Spears (the group), is technically exceptional, and most music critics don't argue against that. As far as the PoP/MJ/Madonna genre goes, that group is one of the most technically skilled out there. Here's where its ironic. Most people rail on Britney, not because of the actual quality of the music, but because they see her as a symbol of something they don't like. More often than not it is a different social group that they want to appear to be in rebellion against (generally just to get more status/comfort in their own social group).
Which is why i said nothing until you accused me of not knowing it...Fair enough, but WoW is the archetype for most major MMOs so its kind of transitive.My argument was about MMO's in general, you guys started talking about WoW all the time...
Since we aren't just talking about WoW here, let me bring up the biggest crackhead skinner box game ever made, which is not surprisingly the inspiration for WoW. Diablo. That game is designed around nothing other than clicking as much as you can until you get a reward. And I dunno, that's not boring to me.
hrm.
Actually i don't think we do, i'm pretty sure that if we spend enough time in the game we'd eventually sucumb, the only difference is probably how fast it happens.Can yall think of others? I'm trying to analytically break down the reward structure in WoW to see why some people like myself and @lien react to it so much differently than others.
[/COLOR]and it's always been boring... to me!!The thing I don't get is how everybody is viewing this as a new concept. MMOs are far from the first type of games to use the skinner-box concept to sell games.
Point: http://forums.gametrailers.com/thread/why-is-a-game-boring-without--/1046760
Unless the definition of exceptional has changed, right there at the start.really? where? (also it's "than", yeah I'm a douchebag)You said better then ...
... includes everything, so i can bring out whoever i want.
The Brittney Spears argument is actually quite ironic. Brittney Spears (the group), is technically exceptional, and most music critics don't argue against that. As far as the PoP/MJ/Madonna genre goes, that group is one of the most technically skilled out there. Here's where its ironic. Most people rail on Britney, not because of the actual quality of the music, but because they see her as a symbol of something they don't like. More often than not it is a different social group that they want to appear to be in rebellion against (generally just to get more status/comfort in their own social group).
Dictionary said:1.forming an exception or rare instance; unusual; extraordinary: The warm weather was exceptional for January.
2.unusually excellent; superior: an exceptional violinist.
3.Education. (of a child)
a.being intellectually gifted.
b.being physically or esp. mentally handicapped to an extent that special schooling is required.
[/quote]another dictionary said:1. Being an exception; uncommon.
2. Well above average; extraordinary: an exceptional memory. See Usage Note at exceptionable.
3. Deviating widely from a norm, as of physical or mental ability: special educational provisions for exceptional children.
yet another dictionary said:adj 1: far beyond what is usual in magnitude or degree; "a night
of exceeding darkness"; "an exceptional memory";
"olympian efforts to save the city from bankruptcy"; "the
young Mozart's prodigious talents" [syn: exceeding,
exceptional, olympian, prodigious, surpassing]
2: surpassing what is common or usual or expected; "he paid
especial attention to her"; "exceptional kindness"; "a matter
of particular and unusual importance"; "a special occasion";
"a special reason to confide in her"; "what's so special
about the year 2000?" [syn: especial(a), exceptional,
particular(a), special]
3: deviating widely from a norm of physical or mental ability;
used especially of children below normal in intelligence;
"special educational provisions for exceptional children"
Care to check again?! (and you might want to check out the difference between better and best).I don't see anywhere in those definitions where it is a singular adjective. Who the fuck even uses exceptional like that? It does not mean "The Best", and it never has. It generally means "Uncommonly good". However, you did help me figure out how exceptional can be applied to you, so thanks for that.Dictionary said:1.forming an exception or rare instance; unusual; extraordinary: The warm weather was exceptional for January.
2.unusually excellent; superior: an exceptional violinist.
3.Education. (of a child)
a.being intellectually gifted.
b.being physically or esp. mentally handicapped to an extent that special schooling is required.
Unless you are comparing tits.Nowhere in that is there any implication that Johnny Cash is inferior to Brittney Spears.
heh. I think the confusion came when Britney Spears' music was posted and Li3n post about Johnny Cash (I'm too lazy to go back) but kinda spiral from that.Not in the slightest. Lets recap the whole argument.
Me: "Brittney spears is technically exceptional"
you: "Are you actually implying that Britney Spears music is better than Johnny Cash"
Me: "I never said that"
You: "You said Exceptional! That means she is betterthan everyone else."
Me: "That's not what the definition of exceptional means."
You: "Yes it is! See, I bolded SUPERIOR in there, and we all know what that means"
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Let me recap another way.
You think that something being exceptional means that its better than every other comparable item? That is not the case. In this situation, music, there are hundreds if not thousands of artists who could be considered exceptional/superior. Why? Because there are millions if not billions of artists who are not.
Nowhere in that is there any implication that Johnny Cash is inferior to Brittney Spears.
Not in the slightest. Lets recap the whole argument.
Me: "Brittney spears is technically exceptional"
you: "Are you actually implying that Britney Spears music is better than Johnny Cash"
Me: "I never said that"
You: "You said Exceptional! That means she is better than everyone else."
Me: "That's not what the definition of exceptional means."
You: "Yes it is! See, I bolded SUPERIOR in there, and we all know what that means"
--------
Let me recap another way.
You think that something being exceptional means that its better than every other comparable item? That is not the case. In this situation, music, there are hundreds if not thousands of artists who could be considered exceptional/superior. Why? Because there are millions if not billions of artists who are not.
Nowhere in that is there any implication that Johnny Cash is inferior to Brittney Spears.