This is why MMO's are ruining PC gaming...

Status
Not open for further replies.
Ok man, chillax, i don't think everything you do in a MMO is boring, i just don't like what you have to do to get to the good parts....
And I am saying that what you call the "good parts" are not always going to be the only good parts. Some of us LIKE what we have to do to get to the points you call the good parts, they are just all "good parts". I am fighting for the right for myself and others to enjoy what we do, rather then be implicated as nothing but rats locked in a box. This goes for games, movies, and anything else that is entertainment (as long as it does not involve hurting anything). I don't care what your opinion of MMOs are, but I want you to respect my right to enjoy something you may find unenjoyable.
If you where really enjoying it why would you care so much about other people's opinion on your enjoyment?

Conditioning experiments pretty much proved that you can get people to end up enjoying anything with the right stimuli (which isn't only loot). The question is, would one still enjoy it without them? Search your feelings, you know it to be true...

Heck, that's one of the reasons why i don't like competitive gaming, sure, winning feels great, but i'm no longer enjoying the game, i'm trying to win...

Except that i didn't say anything, by 12th grade i was already jaded about it... the eye rolling was all internal...
You just said you argued with them about it causing them to defend the music. Now you are saying you never said anything? I am getting mixed signals here.
You do know what jaded means, right?!


What you consider "boring part" some people think that is the highlight of the game. What you consider "the good part" (i.e. raids) to ME is consider WORST part of the game it is all matter of perspective.
Well i wouldn't say good, as it all depends on the system in place and other things... i was just highlighting the difference between time sinking grinding and actually playing with a group (which can actually make the grinding less boring, for a social animal like humans anyway).
 
If you where really enjoying it why would you care so much about other people's opinion on your enjoyment?
Because when one feels strongly about something, one defends it. In the end, I won't even remember this post in a week. I never planned to change your opinion on games, only to put across another point for review.

Conditioning experiments pretty much proved that you can get people to end up enjoying anything with the right stimuli (which isn't only loot). The question is, would one still enjoy it without them? Search your feelings, you know it to be true...
That is funny because life itself is about being conditioned, whether through personal experiences and outside forces. You are conditioned by your parents, you are conditioned by friends, you are conditioned by school, you are conditioned by your environment as a whole.

I am not arguing "conditioning" as I obviously have been conditioned over the years to not find "repetitive" tasks boring. This is not an arguement of conditioning, it is an arguement of enjoyment. The fact I enjoy it for what I get does not make my enjoyment any less credible then your enjoyment in whatever you like. Like I said before, I agree that game companies take into account the nature "carrot on a stick" system, I am just saying such a system is not, in the end, bad unless you don't like that type of play. At which point, you have the choice to not play it.

Can the game be fun without any time sinks? Yes. Does that mean all time sinks are boring? No.

You do know what jaded means, right?!
You know what clarity means, right? If you don't mean to implicate something you did, don't mention it and then retract. Jaded or not, you contradicted yourself.
 
Anyone see today's Penny Arcade?

Scythe, you get pretty prissy about defending this stuff. Can't you enjoy it without caring what others think of it? Why do you need to validate it? If it's actually a game to you, and fun, meaning they should be wrong, why are they getting to you?
 
Can't you enjoy it without caring what others think of it? Why do you need to validate it?
Who says I was trying to validate anything? I was bringing a point to the table that I feel strongly about, I thought that was something we did on discussion boards? Or was I mistaken?

I know what people think. I get "insulted" a lot for my hobbies. I don't care most of the time. There are times however, one must take a stand to get his point of view across, otherwise I can just wallow in the shadows. While that is always the safe route, then no one will ever consider what I have to say. I might as well not exist.

If it's actually a game to you, and fun, meaning they should be wrong, why are they getting to you?
I understand where you are coming from escushion, and I appreciate it. I just think you are getting the wrong idea about why I am in this discussion. I can care less about WoW, I am not even playing it this weekend as I have my 2 year wedding anniversary to plan, but I will not stand silent when I feel someone is being unfair to what people find enjoyable. Maybe its a principle thing.

Either way, I have to much to do to continue discussion, so good weekend all.
 
Anyone see today's Penny Arcade?
I just did, and came here just to post it before bed:



You know what clarity means, right? If you don't mean to implicate something you did, don't mention it and then retract. Jaded or not, you contradicted yourself.
Because it's late i'm i don't want to come across too strong i'll just explain: by saying jaded i meant that by the 12th grade i didn't even feel like gloating over being right anymore... thus implying that at one point i did argue with them... but that point has long passed.

Can the game be fun without any time sinks? Yes. Does that mean all time sinks are boring? No.
Name one that's not boring?!

Also, why i'm arguing is that it always annoys me that people seem to need something they enjoy to be good, and thus tend to ignore the flaws... like i said about Blink-182, i don't think it's necessarily good music (though the crap i've heard it might as well be), but i still enjoy it.

And i'll get to the rest tomorrow, need sleep now... hope this post made sense.
 
That is funny because life itself is about being conditioned, whether through personal experiences and outside forces. You are conditioned by your parents, you are conditioned by friends, you are conditioned by school, you are conditioned by your environment as a whole.
But as human beings we can take a step back and apply some critical thinking on ourselves... that way one can figure out what one enjoys for itself and what one enjoys because they've been conditioned to. Especially for stuff where the enjoyment is purely mental.

I am not arguing "conditioning" as I obviously have been conditioned over the years to not find "repetitive" tasks boring. This is not an arguement of conditioning, it is an arguement of enjoyment. The fact I enjoy it for what I get does not make my enjoyment any less credible then your enjoyment in whatever you like. Like I said before, I agree that game companies take into account the nature "carrot on a stick" system, I am just saying such a system is not, in the end, bad unless you don't like that type of play. At which point, you have the choice to not play it.
The system is bad because it justifies a lack of care for the gameplay as long as the carrot is good enough... repetition being one of the more mild symptoms.

I understand where you are coming from escushion, and I appreciate it. I just think you are getting the wrong idea about why I am in this discussion.
It's not your participation, but the emotional level of your response...

I can care less about WoW, I am not even playing it this weekend as I have my 2 year wedding anniversary to plan
That's both funny and kinda creepy...
 
It's not your participation, but the emotional level of your response...
I will give you that my passion in regards to the issue may have hurt my arguement, so I will relent to the fact that I simply will enjoy what I will. I have no intention to continue to justify it, as I have no need to feel concerned by what people feel in regards to it. At least it was an interesting discussion.
 
C

Chibibar

Li3n: I think the point is that you came out saying "how on earth can anyone find the boring part fun?" At least that is how Dave, Scyth, and I see it. We try to tell you that what you consider "boring" is actually fun for us.

The whole argument (at least it derail to this part) is that you thought the boring part can never be fun and people only "go through it" just to get "to the good part" (in this example WoW) Of course some of us (I can speak only for myself) that the boring part to you is fun for me. The "good part" (the end game in WoW) is what you consider fun for you is boring for me (the main reason to cause me to quit. It was not fun anymore)

We are not arguing about conditioning or anything like that. What we are arguing about is what you consider fun and boring is different to others. While I trying to tell you that, you still consider those part boring and dismiss it (at least it seems like it) I guess that is where Scyth start defending it cause well..... We just want to tell you not everyone enjoy the game the same way.

I guess the bottom line is that companies will continue to use these methods cause it works. The "WoW Formula" (as I call it) works VERY well. It is one of the highest subscription in the U.S. (not sure in the world) in terms of MMORPG. So whatever they are doing, they are doing it right to the majority of the people. Is it wrong? I don't think so. The company is out to make money. People have free will (at least those who believe they do) you make your own decision if you want to play, eat something, watch a show, play a sport, work out, whatever in your life and you can CHOOSE to do it. Sure basic human nature might take over (like the formula from OP) but people should have the will to overcome it, but of course like anything, you always have exception to the rules.
 
We try to tell you that what you consider "boring" is actually fun for us.
Yeah, and i'm telling you that your kidding yourselves if you think doing the same thing over and over (aka grinding) is something any human enjoys on it's own... we're just not wired that way. But you can get yourself to enjoy almost anything using the right rewards, as per the scientific stuff in the Cracked article...

I find it's important to know the difference if you really want to be able to choose. It's not like i don't have stuff i enjoy just because i was conditioned to.

Of course some of us (I can speak only for myself) that the boring part to you is fun for me. The "good part" (the end game in WoW) is what you consider fun for you is boring for me (the main reason to cause me to quit. It was not fun anymore)
I was talking more about the parts that are less about repetition, not necessarily the end game per se.

The company is out to make money. People have free will (at least those who believe they do) you make your own decision if you want to play, eat something, watch a show, play a sport, work out, whatever in your life and you can CHOOSE to do it.
I can say the same thing about anyone selling physically addictive substances... being out to make money isn't something i'd use as an excuse. (Plus, all this stuff is more about keeping your player base, not attracting more players, WoW's popularity stems more from being a Blizzard product).
 
C

Chibibar

We try to tell you that what you consider "boring" is actually fun for us.
Yeah, and i'm telling you that your kidding yourselves if you think doing the same thing over and over (aka grinding) is something any human enjoys on it's own... we're just not wired that way. But you can get yourself to enjoy almost anything using the right rewards, as per the scientific stuff in the Cracked article...

I find it's important to know the difference if you really want to be able to choose. It's not like i don't have stuff i enjoy just because i was conditioned to.
See. I think you might be wrong on this. Lets look at the bigger picture. I will use my work as an example since it is something I am more familiar with. People are creature of habits. How this come to be can be factor from many different reasons: upbringing, society, social interaction, chemical, psychological and what have you.

There are more people who actually enjoy the SAME pattern over and over again. There are some people who even DEMAND same pattern (OCD for example at my work) and do not want to derail from said pattern. Now being, IT, I have to introduce change once in a while to our technological network. I have to upgrade software to keep up with the market (students) I have upgrade OS, new LMS system, new teaching software and such and EVERY SINGLE time there are large pool of people who totally oppose it even when the software is actually an improvement from the previous version. People hate changes, much less drastic changes at my work but some will just adjust and move on. To me, this is a form of grinding. Maybe some will do it for a paycheck, but like others, enjoy teaching (the values that they see what we might not see) cause the paycheck is NOT that good compare to the private sectors.

I will go back to my old Ultima Online days. My friend and I love mining. We just mine all day in and day out. Generally, most people who mine minerals usually make something out of it and sell for in game money (in this case gold if you never play UO) but we never made ANYTHING much out of it. We just mine as much as we could and smelt into ingots and kept it. We did that for 7 years. We may occasionally use some of it to make stuff for ourselves and yet, we do that every day (most days) for the course of 7 years. After many changes of UO, it got boring and we quit. I was the last to go (my friend quit 2 years before me) and I continue to do the same thing. We literally had hundreds of thousands of ingot (max stack allow at the time I can't remember) sitting in bags in my tower (player housing) and I just left it there and unlock my door when I quit (gave it away)

I enjoy the time I spent there. I never regret spending the money (was 10$ a month to like 15$/mo)

am I kidding myself? possible, but to me, I enjoy it. Why would it matter if I was kidding myself? The main point is that it was fun for me at the time. That was the longest MMORPG I have ever played. I'm a crafter in MMO. I love to make things. I don't care if I never be rich like other crafters in other MMO, cause I enjoy making stuff and hoarding them.

I guess the basic question would be, why does MY idea of fun have to match YOUR idea of fun? I mean, heck, there are stuff that some consider fun (bungee jumping, white water rafting, skiing, para-sailing, scuba, racketball and such - these are what I consider fun) while my wife doesn't consider any of the previous activities fun for her at all. She does like snorkel but hate scuba. She loves canoe rides, but not kayak (she like calmer stuff usually) is she wrong? no. I love dancing, and she doesn't, but we both like different type of music.

I have seen that other (in my guilds) just want to make as many level 80 characters in WoW as possible. Not for raid, not for fame, just do it for herself. That is fun for her on the SAME side (thus basically the same story in WoW except starting area for like 20 levels or so) When I met her, she had like 10 at the time (in 2 accounts) until I came along, she never consider raiding at all (she was the one recruited me to the guild) but that is a different story.

As for grinding, I personally believe that people ARE wired that way due to habits. A lot of people just do things. Do they enjoy it? some do, some don't. The basic things is that everyone is different and not everyone follows the "same human formula" no matter how many psychologist may tell you. IF that was the case, we would be able to cure all the "mental sickness" out there, but alas, I don't see that going on.

Anyways. I guess we can conclude on this matter cause we have stumble to a brick steel lined wall. You will be unconvinced on the matter that people are not the same and may like things that you don't (i.e. grinding) while I believe that people are wired differently and some CAN enjoy it while others don't. It is matter of personal fun so to me, it doesn't make any difference if you agree to that person or not. In my case, it was a lot of fun for me at the time and I was willing to shell out money and play it.

In case you never play UO. Everquest was out at the time (my friends called it EverCrack) and I never seem to like it. I think it was lacking the crafting side (mining, gathering materials and such) so never gotten into it.
 
People like pattern because they enjoy feeling safe... like in your example, where the person who recruited you never even considered raiding, meaning she didn't even know if she'd enjoy more or not...


I have upgrade OS, new LMS system, new teaching software and such and EVERY SINGLE time there are large pool of people who totally oppose it even when the software is actually an improvement from the previous version.
Exactly, people prefer stuff already in their conform zone to better stuff that they're not familiar with... and that often gets in the way of progress (even if here it's only about better entertainment).




And the reward stuff is even got into Command and Conquer now... i mean you have to grind a number of MP games to get access to more advanced units in C&C4... luckily EA sucks at making c&c game...

---------- Post added at 01:21 PM ---------- Previous post was at 01:17 PM ----------

The basic things is that everyone is different and not everyone follows the "same human formula" no matter how many psychologist may tell you. IF that was the case, we would be able to cure all the "mental sickness" out there, but alas, I don't see that going on.

Mental sickness, by definition, is a deviation from what one would call a normal human pattern... and it's not like they can just replace the part that's broken to one that meets the requirements for the "same human formula", so that's not a very good argument about being different.

And remember how you said that the formula works?! How is that not proof against people each being such a special little flower?!
 

Dave

Staff member
So wait, because we enjoy it we're either not Human or weird in some way?

your kidding yourselves if you think doing the same thing over and over (aka grinding) is something any human enjoys on it's own
Because YOU don't that applies to all Humans? Dude, people do the same shit all the time! Step back and look at your life and tell me every day is different, new and exciting. You watch the same shows, play the same games, go to the same bars. You can hate grinding and some grinding I did hate - go here and kill X monsters. Yet when I'm mining or gathering I like it. I realize that there's really no inherent difference (locate node, mine until depleted) but for some reason I like doing the gathering stuff in MMOs. Always have, always will.

I hate mushrooms. Some people love them. I love escargot. A lot of people don't. Doesn't make anyone wrong or right, just different. The only way you can be wrong is to tell people they are wrong for believing as they do. So in this I think you are wrong.
 
Ii think i already mentioned that yeah, we all do repetitive stuff...

You should read more of the thread for some context methinks... preference in food has really little to do with repetitive tasks that make part of your brain lower it's functioning so you can do it better. (crap, all those bookmarked articles and it's never one i actually need afterwards...)

You can hate grinding and some grinding I did hate - go here and kill X monsters. Yet when I'm mining or gathering I like it. I realize that there's really no inherent difference (locate node, mine until depleted) but for some reason I like doing the gathering stuff in MMOs. Always have, always will.
Ah, an even better example... the difference is in what the "reward" is (and i don't mean the stuff you get in-game), and that's what makes one feel enjoyable while the other isn't.

My argument is that there are better ways to get the same "reward" without using the boring methodology... (i have no idea if i'm using the right words btw, 2nd language and all that).
 
C

Chibibar

Ii think i already mentioned that yeah, we all do repetitive stuff...

You should read more of the thread for some context methinks... preference in food has really little to do with repetitive tasks that make part of your brain lower it's functioning so you can do it better. (crap, all those bookmarked articles and it's never one i actually need afterwards...)

You can hate grinding and some grinding I did hate - go here and kill X monsters. Yet when I'm mining or gathering I like it. I realize that there's really no inherent difference (locate node, mine until depleted) but for some reason I like doing the gathering stuff in MMOs. Always have, always will.
Ah, an even better example... the difference is in what the "reward" is (and i don't mean the stuff you get in-game), and that's what makes one feel enjoyable while the other isn't.

My argument is that there are better ways to get the same "reward" without using the boring methodology... (i have no idea if i'm using the right words btw, 2nd language and all that).
again, it is boring to you but not to others. Until the majority of the people consider it boring or discover new way of fun, the same formula will continue to be use over and over and over again cause it makes money.

The current WoW formula is working for them. They have enough "boring" tasks for everyone. Different type (mining, hunting X monster, raiding) same repetitive task but different flavor. It works for them and will continue to do so. Granted Blizz is trying to maek a good story too unlike some game like Ragnarok online which is pure grinding (like many KMMO - Korean) but companies STILL churn out those things cause well.... it still sells and make money.

the problem is that it takes a lot of money and risk to break the formula. Many new company can't take too much a risk to make things too innovative in case it failed. I think that is the main issue here. Back in the old days (20 years ago) graphic was simple and thus creating a game was more about stories and simple combat mechanics which may cost less than 100k per game to make (I don't know exact numbers)

Today, making a game is like a movie production. It is costing MILLIONS of dollars in development and that is a lot of money to invest. To make it innovative, takes even longer. A company can only take so long to make a game before they need to turn a profit.

Even looking at Blizzard - They churn out pretty good games and CAN afford long dev time, but look at their formula... the newest toy is Star Craft 2 which base of old formula of SC1 with new units and graphics.
 
Yeah, like i mentioned before, this isn't about it working...


And innovation takes more thinking then more money (plenty of innovative games cost less then the new game in the CoD series etc.), the reason why they're not doing it is because they don't know if it will sell, like they do with something that already did, so the risk is bigger.
 
C

Chibibar

Yeah, like i mentioned before, this isn't about it working...


And innovation takes more thinking then more money (plenty of innovative games cost less then the new game in the CoD series etc.), the reason why they're not doing it is because they don't know if it will sell, like they do with something that already did, so the risk is bigger.
That is pretty much the point. Back in the early days, it is easier to crank out "alternative" games cause it is cheaper.

Now of course a company could crank out games that is alternative and not "as pretty" in terms of graphics (that is where a bulk cost is IMO) but then it would get thrown away in the wayside by the critics. There are soooooooo many games (good and bad) that people don't have time to shell out 50-70$ bucks a game (collectors edition for extra stuff) and hating it and end up selling for 1/4 the price to gamestop or halfprice. (if you are lucky)
 
You know they say they don't have monthly fees, but then they get you with the micro-transactions. You want to have the best armor in the game? You have to pay real money for it! Otherwise how else you going to compete in PVP?

Actually, I heard the PVP is frowned on by the developers anyways, because someone I know said he stabbed and looted another player only to get his character locked for twenty years, and they didn't even allow him to cancel his account or log off!

Plus, do you know how hard it is to balance 56,400 archetypes? The balance must be a nightmare, I can just imagine what the message board looks like.
 
C

Chibibar

You know they say they don't have monthly fees, but then they get you with the micro-transactions. You want to have the best armor in the game? You have to pay real money for it! Otherwise how else you going to compete in PVP?

Actually, I heard the PVP is frowned on by the developers anyways, because someone I know said he stabbed and looted another player only to get his character locked for twenty years, and they didn't even allow him to cancel his account or log off!

Plus, do you know how hard it is to balance 56,400 archetypes? The balance must be a nightmare, I can just imagine what the message board looks like.
Also there are botters!!!

I mean how can I compete with that? I can't into crafting at all without having to invest YEARS of study and equoment cost not to mention need to order some Cash Shop item call License to do these things.
 
There's way too much real-money trading in that game, and the devs just don't care enough to make it a sound system.

Only a small handful of the players do it, but they created all these complicated item trading methods without sufficient oversight from the developers (some of whom they were close personal friends with anyway), and then when whole caboodle collapsed, everyone who bought into the game economy at all got screwed except for the guys who knew the devs.
 
C

Chibibar

There's way too much real-money trading in that game, and the devs just don't care enough to make it a sound system.

Only a small handful of the players do it, but they created all these complicated item trading methods without sufficient oversight from the developers (some of whom they were close personal friends with anyway), and then when whole caboodle collapsed, everyone who bought into the game economy at all got screwed except for the guys who knew the devs.
Also the small group of whiners are ruining the game for everyone else.

(gee.. sounds like many MMORPG isn't it?)
 

Necronic

Staff member
so just to bring this back to the interesting flamefest that was happening:

with regards to the whole Skinner Box thing. I think that's right on the money, for most MMOs. But that doesn't mean all MMOs have to be like that. Maybe you should look into EvE. It doesn't pander to players, its truly dynamic and multiplayer, and most impotantly, its sickeningly challenging.

In regards to the boredome aspect. Yet again, I think that's completely accurate when it comes to WoW clones. I also think its right on the money for JRPGs, Bioware RPGs, and most major commercial releases. There are exceptions, but most games are pretty fucking boring if you remove yourself from the carrot on the stick. The kinds of games that keep me interested are the ones that challenge me intellectually, like Dwarf Fortress or Galactic Civilizations or Sudoku. Games like that actually make me smarter. FPS games can be interesting as well as they keep my reaction time sharp, which is good for long term brain development. That said, FPSs are also almost entirely populated by children and their man-child counterparts, so its kind of a wash.

Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.

You know, I'm somewhat interested in what you consider to be a good game, specifically.
 
Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.
 
C

Chazwozel

Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.[/QUOTE]


Team Fortress 2
 
C

Chibibar

Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.[/QUOTE]


Team Fortress 2[/QUOTE]

Agree :)

L4D series (1 and 2) is pretty easy to learn (point and shoot) but difficult to master unless you play a lot and get use to it.
 

Necronic

Staff member
Good call. I guess there are 2 sides of the same coin. Easy to learn, hard to master (like what yall mentioned), or hard to learn, hard to master (like 40k or EvE or Advanced Squad Leader). The easy to learn, hard to master games have a shorter 1 session play time for myself. I can't stay interested in one of those for more than an hour. But the other ones....man I could read ASL rules for days on end.
 
Good call. I guess there are 2 sides of the same coin. Easy to learn, hard to master (like what yall mentioned), or hard to learn, hard to master (like 40k or EvE or Advanced Squad Leader). The easy to learn, hard to master games have a shorter 1 session play time for myself. I can't stay interested in one of those for more than an hour. But the other ones....man I could read ASL rules for days on end.
Age Sex Location?
 
Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
The problem with 'complicated' is that for some people it has a tendency to drain all of the excitement/fun out of the game. In my experience the best games tend to be of the 'easy to learn, difficult to master' vein.[/QUOTE]


Team Fortress 2[/QUOTE]

Agree :)

L4D series (1 and 2) is pretty easy to learn (point and shoot) but difficult to master unless you play a lot and get use to it.[/QUOTE]Absolutely. I never felt like I was fighting the control scheme, which can happen sometimes even in a good game like Bad Company. What I also like about L4D is that the game actually adjusts to you. Me and a friend of mine would play a lot of off-line campaign and we got a little cocky after beating a few campaigns to try it in advanced difficulty. We promptly got out asses kicked. We went back down to Normal and realized that this was 'just right': not so easy as to be boring, but not so difficult as to be frustrating. That AI director is smarter than you might think... :p

---------- Post added at 11:49 PM ---------- Previous post was at 11:46 PM ----------

Good call. I guess there are 2 sides of the same coin. Easy to learn, hard to master (like what yall mentioned), or hard to learn, hard to master (like 40k or EvE or Advanced Squad Leader). The easy to learn, hard to master games have a shorter 1 session play time for myself. I can't stay interested in one of those for more than an hour. But the other ones....man I could read ASL rules for days on end.
Age Sex Location?[/QUOTE]Advanced Squad Leader:

http://en.wikipedia.org/wiki/Advanced_Squad_Leader
 
I also think its right on the money for JRPGs, Bioware RPGs, and most major commercial releases.
That depends, in some cases the grinding can be covered up with story (as in not having any battles that aren't part of the story progression) and variation in gameplay.

Before you close the books on MMOs, you should give EvE a try, but I'm guessing you don't have the attention span for it. Its generally just too hard for people. But I find it interesting that the people that complain how simplistic the reward structures are in MMOs are often the same people that are unwilling to try out a more complicated one.
To tell you the truth i barely have the time to play regular games, let alone a MMO.


You know, I'm somewhat interested in what you consider to be a good game, specifically.
To be honest i don't think there is any game out there that i wouldn't find a flaw in, i just give MMO's a harder time because everybody and their grandmother is playing WoW instead of anything else...

But right now i had a bunch of fun playing HoMM3 with some mates during downtime while visiting Belgium... which reminds me, i have to see if they want to continue it.
 
Status
Not open for further replies.
Top