Warhammer 40,000: Dark Millennium Online

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I'm cautiously optimistic?

I don't know... I don't think the Warhammer 40k world will translate well into an MMO. I really want to be excited over this... but I just have a bad feeling it won't be very good.

I'll still try it of course :).
 
I'm cautiously optimistic?

I don't know... I don't think the Warhammer 40k world will translate well into an MMO. I really want to be excited over this... but I just have a bad feeling it won't be very good.

I'll still try it of course :).
I am cautiously optimistic. I don't think it will have trouble translating, though.

Excited about that Great Unclean One :)
 
I'm just worried about game balance... and how they're going to handle a player who's a space marine fighting against a lowly guardsman or equivalent.

You would be excited about Papa Nurgle... ;)
 

figmentPez

Staff member
Yeah, a bunch of my friends and I are waiting with baited breath for this.
Just don't hold that baited breath. I don't think you'd make it to 2013.[/QUOTE]

It's aiming for Christmas 2012, I think. But we may get it sooner.[/QUOTE]

E3 2010: Interview with Warhammer 40K's Mark Downie

"So what about a time frame for release?

"Mark: I should qualify this by saying our primary goal is getting the game right. THQ fully supports us in this regard, and isn't breathing down our necks saying, "You must ship by a certain date!" They are nurturing this project and we are true to this project so that when we deliver it, it will be everything we want it to be and the community wants it to be.

"With that in mind, we're shooting for right now to have the game shipped by the end of Quarter 1 of 2013. "

That's what they were saying at E3, I first heard 2013 quoted on the Weekend Confirmed podcast.
 
Yeah, I'm not sure that either the Tyrannids or the Necrons, to say the least, would fit much into the Order vs Chaos faction set up that they stuck with for WAR. The Necrons are looking to exterminate Life itself as an existential concept, and th Tyrannids are just looking for dinner.

---------- Post added at 03:28 PM ---------- Previous post was at 03:27 PM ----------

Keep in mind that they may be talking in fiscal years, which isn't necessarily the same as calenday years. A lot of game companies count the holiday season as Q1 or Q2 of the next fiscal year.
 
If this is PVE based, count me in.
It will have both PVE and PVP in it from what we can tell so far.


From the trailer videos and interviews it looks like playable races include Imperials, Eldar, Orks and Chaos.

Here's some bullet points from a THQ press release:

-Focus both on Melee and Long range Combat
- covering system
- 29 Zones (21 claimable, 8 invadeable)
- Open-World
- PvP around resource gathering and taking strategic points
- center zone features a conquerable stronghold
- Tyranids as full fighting PvE-Faction

Again... I'm cautiously optimistic. We will see how the actual implementation goes.
 
O

Oddbot

Have they announced how many playable factions there will be yet? If it's two, then the game may fall into many of the same pitfalls of Warhammer Online where one faction will inevitably dominate the other 90% of the time, creating a pretty shitty experience for the losing team. Conversely, if there's three than the game will hopefully recapture the awesomeness of DAOC's RvR where the three sides went a long towards balancing themselves out, and large scale battles were much more interesting and dynamic, due to having three sides instead of just two.
 
I'm just worried about game balance... and how they're going to handle a player who's a space marine fighting against a lowly guardsman or equivalent.

You would be excited about Papa Nurgle... ;)
This is simple... I see the Class breakdown as follows: (Probably won't be all of these)

- Space Marine: Tank (Can take a beating and do decent damage)
- Daemonhunter/Grey Knight/Inquistor: Melee DPS (Get better melee options, but aren't as tough as Marines)
- Guardsmen: Ranged DPS with AOEs (Dies if you sneeze on him, but brings to bear nice weapons and can call in support)
- Adeptus: Buffer/Debuffer with Pets/Off Ranged DPS (Uses his prayers to bolster the effectiveness of your hardware. Brings fun toys to the party)
- Sister of Battle/Ecclesiarchy Warpriest: Healer, with some single target buffs (Faith protects the faithful)
- Commissar: Off Melee DPS with nice Group buffs (Increases fighting ability through fear and Leadership)
- Sanctioned Psyker: Single Target DPS with control (Uses Warp to control battlefield and fry minds)

Those are just some suggestions... Also, yo can already fight a Great Unclean One in Warhammer Online. It's a pretty fun fight, as he actually eats you at one point and you have to cut your way out before he digests you.
 
@ Oddbot: I would think that having more than two factions would make the population imbalances even worse than just two factions. Besides... you already know that whichever side gets Space Marines will suffer from a dispproportionate amount of people playing on it.

@ AshburnerX: The problem is that a normal human, however well trained and equipped would almost never pose even a remote threat one on one with a space marine. I'm not worried about the balance for PVE... that's easy to do... I'm worried about maintaining the Warhammer 40k flavour and still having balanced fights in PVP.

If I'm a space marine and you're a guardsman... you're going to need like 5-6 other dudes backing you up to have a chance. Maybe they will let certain races/classes have minions (kind of like in City of Villains?) to make up for this? Who knows. All I know is... if I'm playing a Khorne berserker... I should be able to kick the living shit out of puny humans and they need to have numbers to bring me down. If they have it so an Imperial guardsman can beat a marine one on one (equal level and gear)... then there's no way I'm playing this game.
 
@ AshburnerX: The problem is that a normal human, however well trained and equipped would almost never pose even a remote threat one on one with a space marine. I'm not worried about the balance for PVE... that's easy to do... I'm worried about maintaining the Warhammer 40k flavour and still having balanced fights in PVP.

If I'm a space marine and you're a guardsman... you're going to need like 5-6 other dudes backing you up to have a chance. Maybe they will let certain races/classes have minions (kind of like in City of Villains?) to make up for this? Who knows. All I know is... if I'm playing a Khorne berserker... I should be able to kick the living shit out of puny humans and they need to have numbers to bring me down. If they have it so an Imperial guardsman can beat a marine one on one (equal level and gear)... then there's no way I'm playing this game.
First off, it's completely canon for exceptional Guardsmen to be able to compete with Space Marines. If Ciaphis Cain (HERO OF THE IMPERIUM!), Yarrick, and Ibram Gaunt can go mono-a-mono with an Ork Warboss, Daemons, and other such awful things and win (something even Space Marines have trouble with) then it's within the realm of possibility for a Guardsmen to take out a Marine. Secondly, a Guardsmen COULD potentially have things like Meltas or Plasma to even the odds in a fight, even if it's not likely. Thirdly, your not accounting for the influence of the Emperor, who just LOVES to help out guys like the Guard.

What you need to remember is that in an MMO, you are generally playing as an exceptional member of your kind. If your a Space Marine, you are already exceptional by fact of being one, but if your a Guardsmen, it likely means you have notice of the Emperor himself and he's helping you even the odds.
 
@ Oddbot: I would think that having more than two factions would make the population imbalances even worse than just two factions. Besides... you already know that whichever side gets Space Marines will suffer from a dispproportionate amount of people playing on it.
While multi factions won't with certainty guarentee population balance, IMO, it adds more soltuins for the populace to use to address the problem. By having more factions that have different flavours you can possibly split the playerbase into more pie sections. So that 60/40 split could more readily become 40/30/15/15 lets say which means 2-3 factions could in theory gang up on the bug fish who is picking on them(Happened in DaoC on occasion.) Even in a worst case scenario such as a 60/14/13/13 where the big fish still outman all the small guys combined, the small guys depending on the PvP zonage could opt to avoidn the big fish as much as possible and fight other similar sized factions.
 
First off, it's completely canon for exceptional Guardsmen to be able to compete with Space Marines. If Ciaphis Cain (HERO OF THE IMPERIUM!), Yarrick, and Ibram Gaunt can go mono-a-mono with an Ork Warboss, Daemons, and other such awful things and win (something even Space Marines have trouble with) then it's within the realm of possibility for a Guardsmen to take out a Marine. Secondly, a Guardsmen COULD potentially have things like Meltas or Plasma to even the odds in a fight, even if it's not likely. Thirdly, your not accounting for the influence of the Emperor, who just LOVES to help out guys like the Guard.

What you need to remember is that in an MMO, you are generally playing as an exceptional member of your kind. If your a Space Marine, you are already exceptional by fact of being one, but if your a Guardsmen, it likely means you have notice of the Emperor himself and he's helping you even the odds.
Well, you're right of course... but playing devil's advocate... if you're playing a heroic guardsman... what do you think a heroic space marine character would be like? Off the charts by my calculations (like Yarrick versus Marneus Calgar? Yarrick has almost no chance). Also, space marines have access to the same exotic weapons that the guard have and often many more.

I'm basing abilities more off of the Dark Heresey and Inquisitor role playing lines where a terminator armoured chaos lord is an absolute juggernaut of destruction (he can take on a few standard space marines by himself and countless guardsmen/inquisitors).
 
First off, it's completely canon for exceptional Guardsmen to be able to compete with Space Marines. If Ciaphis Cain (HERO OF THE IMPERIUM!), Yarrick, and Ibram Gaunt can go mono-a-mono with an Ork Warboss, Daemons, and other such awful things and win (something even Space Marines have trouble with) then it's within the realm of possibility for a Guardsmen to take out a Marine. Secondly, a Guardsmen COULD potentially have things like Meltas or Plasma to even the odds in a fight, even if it's not likely. Thirdly, your not accounting for the influence of the Emperor, who just LOVES to help out guys like the Guard.

What you need to remember is that in an MMO, you are generally playing as an exceptional member of your kind. If your a Space Marine, you are already exceptional by fact of being one, but if your a Guardsmen, it likely means you have notice of the Emperor himself and he's helping you even the odds.
Well, you're right of course... but playing devil's advocate... if you're playing a heroic guardsman... what do you think a heroic space marine character would be like? Off the charts by my calculations (like Yarrick versus Marneus Calgar? Yarrick has almost no chance). Also, space marines have access to the same exotic weapons that the guard have and often many more.

I'm basing abilities more off of the Dark Heresey and Inquisitor role playing lines where a terminator armoured chaos lord is an absolute juggernaut of destruction (he can take on a few standard space marines by himself and countless guardsmen/inquisitors).[/QUOTE]

Space Marines don't have the same kinds of stores that the Guard does. Space Marine chapters are roughly a 1000 fighting members strong, with enough weapons for them all to be equipped with SOMETHING. This is compared to the average Regiment of Guardsmen, which is usually more like 2-10k and which has weapons coming out the wazoo (mainly because they expect to lose the majority on the battlefield when a Guardsmen dies), especially if it's a Heavy Infantry Regiment (in which case everyone has Hellguns, Carapace, and every Squad will have AT LEAST one Plasma weapon, if not many more).
 
Space Marines don't have the same kinds of stores that the Guard does. Space Marine chapters are roughly a 1000 fighting members strong, with enough weapons for them all to be equipped with SOMETHING. This is compared to the average Regiment of Guardsmen, which is usually more like 2-10k and which has weapons coming out the wazoo (mainly because they expect to lose the majority on the battlefield when a Guardsmen dies), especially if it's a Heavy Infantry Regiment (in which case everyone has Hellguns, Carapace, and every Squad will have AT LEAST one Plasma weapon, if not many more).
What are you basing this on? You make it sound like the space marines are a poor man's fighting force that barely has enough weaponry to equip their companies. I highly doubt that's the case. As far as I know they have armouries full to the brim with ammunition and weaponry including master crafted items and artificer armour.

I can tell you're a big Imperial Guard buff which is cool... but nearly all sources including most black library books (with precious few exceptions) show that space marines can wade through hordes of lesser troops with near impunity and deal out death on an unprecedented level. That is why an Imperial regiment has 10,000 men to a space marine chapter's 1000. They typically win engagements with superior numbers (and hopefully sound tactics)... no individual skill. That's why the balance issue is sticky for me and I'm sure I'm not the only one.

That said... THQ can mitigate such things by starting space marine players out as neophytes with armour no better than front line infantry. The progression through initiate and eventually promotion to a scout will keep their power level down but I'm not sure what to do once their black carapace is fully mature and they earn themselves power armour (and God forbid... terminator armour).
 
I

Iaculus

Problem: Space Marines causing balance issues.

Solution: especially badass members of other factions.

I'm expecting Inquisitors and high-level rogue psykers as PCs, not Guardsmen and cultists. Marines are tough, but not invincible.
 
Problem: Space Marines causing balance issues.

Solution: especially badass members of other factions.

I'm expecting Inquisitors and high-level rogue psykers as PCs, not Guardsmen and cultists. Marines are tough, but not invincible.
I'm fairly certain we'll be getting Guardsmen, if only because of how important they really are to the Imperium in the lore. It would be stupid to keep them out, especially considering how popular they and the Commissars are.

It definitely looks like we're getting Adeptus Mechanicus PCs at least: The rust red and white robes signify members of it, and at least two people in the gameplay parts of the video (not counting the one with the book in opening) where wearing them.
 

GasBandit

Staff member
I'm following this one very closely. I'll probably be playing it. I hope to be a commissar, and I hope they're basically a multipet class, like the Mastermind from City of Villains.
 
I'm following this one very closely. I'll probably be playing it. I hope to be a commissar, and I hope they're basically a multipet class, like the Mastermind from City of Villains.
That's exactly the class that I can picture you as. The multipet thing is how I'm hoping they handle the perceived power differences between normal humans and superhumans.
 
Really hoping they break some new ground with this property, the one way to handle Space Marines and it will probably piss folks off is as a type of Hero Class, maybe along the lines of the WoW Death Knight. I want to try a Tech-Priest, hail the Omnissiah!
 
I'm following this one very closely. I'll probably be playing it. I hope to be a commissar, and I hope they're basically a multipet class, like the Mastermind from City of Villains.
That'd be pretty fun and I'd be all for it. Toss in the ability to call in Artillery strikes and supply drops and it'd be perfect.
 
I would give the Guardsman extra grouping bonuses/buffs.

Or if you wanted to get crazy, let players control a fire-team of guardsmen in real-time tactical fashion with the option to switch between individuals in combat for precision placement shooting. Then instead of a Space Marine just needing to give one guy a love-tap, he's actually fighting 5 guys at once at once who are able to hit him from much farther away and need to be killed in increments.

Then again, a good argument to not make the Guardsmen playable is that it makes wargear-progession balance difficult. They simply don't have the kind of bad-ass gear available to them on an individual-ish basis that the other classes might as they progress- no force-weapons, no storm-bolters, no Terminator armor, no daemon-weapons.

You'd have to let Guardsmen level up to driving battle-tanks...this game is going to be awesome!
 
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