GasBandit
Staff member
Some of the footage has shown vehicles, so that might be a possibility...I would give the Guardsman extra grouping bonuses/buffs.
Or if you wanted to get crazy, let players control a fire-team of guardsmen in real-time tactical fashion with the option to switch between individuals in combat for precision placement shooting. Then instead of a Space Marine just needing to give one guy a love-tap, he's actually fighting 5 guys at once at once who are able to hit him from much farther away and need to be killed in increments.
Then again, a good argument to not make the Guardsmen playable is that it makes wargear-progession balance difficult. They simply don't have the kind of bad-ass gear available to them on an individual-ish basis that the other classes might as they progress- no force-weapons, no storm-bolters, no Terminator armor, no daemon-weapons.
You'd have to let Guardsmen level up to driving battle-tanks...this game is going to be awesome!
My thoughts on how to handle the IG is simple - make the commissar the only "playable" character, but make any damage he takes divide evenly among all the guardsmen "pets" under his command (though any damage dealt to an individual guardsman fully affects that single guardsman). The Commissar can have access to laspistols and bolt pistols, as well as chainswords and 1 handed power weapons. Have the number of guardsmen under the commissar scale with level, have the kit of the individual guardsmen become more diverse as you level (start with just basic guardsmen with lasguns, as you level up have options to have grenadiers, plasma weapons, or meltas in limited numbers). Have a "morale" bar attached to the squad that depletes as it takes damage, but can be increased by getting kills or by the commissar using the "execute squad member for cowardice" ability. Basically, a union between an IG squad in DOW1 and the Mastermind class from City of Villains.
Other Non-Space Marine character class ideas for the imperium - Inquisitor (close range melee DPS), Vindicare (long range DPS/sniper), Sister of Battle, Enginseer, Psyker.
I'm also pretty pumped that they've confirmed (and even got engine footage of) titans being player-controllable and used in combat.