WoW currency system revisions posted

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Cataclysm: Justice point conversion revised

Interesting...

So Triumph badges are now worth the same as Frost on conversion. So unless you have to have a new piece of gear right now (and depending on when and how Blizz applies justice point requirements for T10+ gear), you're in best shape prepping for Cata by farming heroics.

I wonder how they're planning on converting champion's marks for buying heirlooms.
 
I wonder how they're planning on converting champion's marks for buying heirlooms.
Not sure what you mean. Champion Seals are not going away. They are a emblem style unique to the tournament, and won't be converted to any other currency.

Once the patch hits you will be able to buy heirlooms with either Justice Points or Champion Seals.

When Cataclysm finally hits shelves this may change again, since the new head and cloak heirlooms are going to come from Guild Quartermasters after you gain good guild reputation, but we would have to wait and see.
 
From the rumbling I've been hearing, given that the likely Cata street date (judging from Amazon) is January 5, 2011, the powerleveling player might want to spend their Frost and horde their triumphs, to take advantage of Frost's current higher value than Triumph.

It's still a gamble, because we don't know how many JP T10 gear will cost once the currency system gets updated next patch (but before Cata), but since it shouldn't be hard, at all, to hit the JP conversion cap with just Triumphs, spending the Frosts now really seems like a better call.
 
Could be. Considering that they're still in the middle of beta and are clearly still working on pretty much every class to balance their abilities, dealing with frequent bugs, and supposedly are still working on the general content, November 2nd seems mighty optimistic.

MMO-Champ thinks mid-December, with the Cataclysm event patch (4.03) a week or two before.
 
The content is basically done. All zones (aside from Silithus, which apparently isn't changing much) are repopulated with new quest flow, all dungeons and heroics are implemented and in testing, and each class aside from rogues has had at least one pass to make sure the class mechanics were at the least sound. Everything else is in number-balancing, which is quick and easy.
 
Everything else is in number-balancing, which is quick and easy.
I suspect that when it comes to WoW, number-balancing is not quick and easy. Plus, I think we can all agree that we prefer they'd not rush that part.

MMO-Champ probably has the right of it for mid-Dec. Their predictor has been pretty spot-on for this sort of thing.

EDIT: MMO-Champ is calling it for Dec 7th, because Arena Season 9 is slated to begin on Dec 14th, and blue has posted previously that Cata would drop 1 week before the new arena season starts.
 
Blizzard revealed how many points each dungeon task will be worth once the switch is made:

Lich King Heroic dungeon boss -- 16 Justice Points
Lich King daily normal dungeon -- 12 Justice Points
Lich King daily Heroic dungeon -- 23 Justice Points
Lich King raid boss -- 23 Justice Points

Cataclysm Heroic dungeon boss -- 75 Justice Points
Cataclysm daily normal dungeon -- 75 Justice Points
Cataclysm daily Heroic dungeon -- 75 Valor Points
Cataclysm 10-player raid boss -- 75 Valor Points
Cataclysm 25-player raid boss -- 105 Valor Points
 
Interesting. Definitely trying to forceably push people out of the old content into the new.

*looks around*

Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
 
Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
You can still get JP by doing the normal Cataclysm daily, which can be done starting at 80. You can't farm JP until you reach heroics, but they didn't really want people farming them anyways when they should be enjoying the new content in the new quest zones, rather then running WOTLK dungeons over and over.
 
C

Chibibar

but couldn't people just stop leveling and farm JP? (I have been out of it for a while so I don't remember what features does what) I thought you could "lock your level" and don't level up anymore.
 
but couldn't people just stop leveling and farm JP? (I have been out of it for a while so I don't remember what features does what) I thought you could "lock your level" and don't level up anymore.
You could, but you wouldn't get much out of it compared to leveling normally to 85 and starting the normal dungeons.
 
Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
Isn't that how it's always been? Fresh level caps usually can't run heroics unless they are geared up by running normal dungeons and getting quest blues. The only reason they can do it now is because everyone is over-geared for them and can pick up your slack.
 
Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
Isn't that how it's always been? Fresh level caps usually can't run heroics unless they are geared up by running normal dungeons and getting quest blues. The only reason they can do it now is because everyone is over-geared for them and can pick up your slack.[/QUOTE]

I think you're misinterpreting my sentence. The issue is that your ability to get JP from the old Wrath content will end entirely at lvl 81, which means that for a few weeks (or w/e) you won't be earning JP until you're geared enough for the new heroics. In which case, given the different in JP rewards anyway, why allow getting JP from the old content at all?

Or they could treat JP just like XP; as you level out of content, you gain steadily less, and less JP from doing what used to be lvl appropriate content, you just need considerably more JP to "level" your gear.

Of course, they could just get rid of the leveling system. It was always gear-comparison by proxy anyways.
 
Maybe since they are implementing it before Cata comes out, they want players to feel like they are still getting something if they decide to keep running current content.
 
Maybe since they are implementing it before Cata comes out, they want players to feel like they are still getting something if they decide to keep running current content.
So why stop getting it at 81, then? If it's purely meant as a consolation prize for people who don't buy the new content, why not disable it at 80 for the people who do?
 
Oh. Well of course they're going to push us into new content as much as possible. That's how they make money, sell ex-pacs and get people into new content to keep them interested and subscribed. It would be kinda boring if you were expected to go back and do wrath content for easy JP's at 85. If they didn't stop it at 81 that's exactly what would have happened.
 
So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
 
So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
Because there are both BC and Wrath vendors that sell level-relevant equipment for JP there. Some people like to turn off experience gain at 60/70/80 and experience as much of the game for that level as possible. Earning points to spend on items at that level makes sense in order to allow people frozen at that level to experience the higher-end content. The consolidation of the emblems into points just gives people something to do with those leftover points once they decide to progress past the content.
 
So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
Because there are both BC and Wrath vendors that sell level-relevant equipment for JP there. Some people like to turn off experience gain at 60/70/80 and experience as much of the game for that level as possible. Earning points to spend on items at that level makes sense in order to allow people frozen at that level to experience the higher-end content. The consolidation of the emblems into points just gives people something to do with those leftover points once they decide to progress past the content.[/QUOTE]

But that's clearly at odds with turning off the JP gain almost entirely from 81-85. All that's going to do is provide an additional incentive for players to push through the new content as quickly as possible (which is, in and of itself, the opposite of what they stated they wanted last Blizzcon).
 
Turning it off forces people to focus on the new content once the level past Wrath, not continue to run old content for easy JP. Why run new 81-85 dungeons for stuff you won't use in a few levels when you can earn JP's by running old content? It may not be much, but it would be more than you would get otherwise. So they just turned it off.
 
So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
Because there are both BC and Wrath vendors that sell level-relevant equipment for JP there. Some people like to turn off experience gain at 60/70/80 and experience as much of the game for that level as possible. Earning points to spend on items at that level makes sense in order to allow people frozen at that level to experience the higher-end content. The consolidation of the emblems into points just gives people something to do with those leftover points once they decide to progress past the content.[/QUOTE]

But that's clearly at odds with turning off the JP gain almost entirely from 81-85. All that's going to do is provide an additional incentive for players to push through the new content as quickly as possible (which is, in and of itself, the opposite of what they stated they wanted last Blizzcon).[/QUOTE]

The players that are in it for the JP are already pushing through the new content as quickly as possible. Turning off legacy point gain is not going to affect them.
 
I'm almost positive that patch 4.0.1 is coming tomorrow, so if you still have emblems you want to use, use them tonight.
 
I'm almost positive that patch 4.0.1 is coming tomorrow, so if you still have emblems you want to use, use them tonight.
Also, Hunters sell your ammo! It's going away when the patch hits and pretty much every usual pre-patch sign is upon us (12 hour maintenance and the end of arena season, among others).
 
Still deciding on whether or not I want to go back to WoW... I know how easily I'll be sucked back into it if I start playing again. I'll tell myself I'm not addicted, but I'll know I'm lying.
 
I used to raid MC back in the day. It was awful... I'd rush home and kick my fiance off the computer so I could raid and basically ignore him for the rest of the night. If I couldn't make it home in time, I'd ask him to log in for me and get me where I needed to be. Definitely do not miss the raiding days!
I do miss my guildees, though! <3 I took a year break once before and when I went back I was hooked again. It's been about 6 months now and I like how much longer my days are without it.
 
It's been about 6 months now and I like how much longer my days are without it.
That is understandable, just if you feel like coming back, then do it, but if you feel your life is better not playing, then don't. If you worry about getting hooked to much, you can always have your husband/fiance set the parental controls. Yes, kind of silly, but it does help force a limit on you.
 
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