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WoW currency system revisions posted

#1

SpecialKO

SpecialKO

Cataclysm: Justice point conversion revised

Interesting...

So Triumph badges are now worth the same as Frost on conversion. So unless you have to have a new piece of gear right now (and depending on when and how Blizz applies justice point requirements for T10+ gear), you're in best shape prepping for Cata by farming heroics.

I wonder how they're planning on converting champion's marks for buying heirlooms.


#2

ScytheRexx

ScytheRexx

I wonder how they're planning on converting champion's marks for buying heirlooms.
Not sure what you mean. Champion Seals are not going away. They are a emblem style unique to the tournament, and won't be converted to any other currency.

Once the patch hits you will be able to buy heirlooms with either Justice Points or Champion Seals.

When Cataclysm finally hits shelves this may change again, since the new head and cloak heirlooms are going to come from Guild Quartermasters after you gain good guild reputation, but we would have to wait and see.


#3

SpecialKO

SpecialKO

From the rumbling I've been hearing, given that the likely Cata street date (judging from Amazon) is January 5, 2011, the powerleveling player might want to spend their Frost and horde their triumphs, to take advantage of Frost's current higher value than Triumph.

It's still a gamble, because we don't know how many JP T10 gear will cost once the currency system gets updated next patch (but before Cata), but since it shouldn't be hard, at all, to hit the JP conversion cap with just Triumphs, spending the Frosts now really seems like a better call.


#4

Baerdog

Baerdog

Amazon's release date is just a placeholder and is, in all likelihood, dead wrong.


#5

SpecialKO

SpecialKO

Could be. Considering that they're still in the middle of beta and are clearly still working on pretty much every class to balance their abilities, dealing with frequent bugs, and supposedly are still working on the general content, November 2nd seems mighty optimistic.

MMO-Champ thinks mid-December, with the Cataclysm event patch (4.03) a week or two before.


#6

Piotyr

Piotyr

The content is basically done. All zones (aside from Silithus, which apparently isn't changing much) are repopulated with new quest flow, all dungeons and heroics are implemented and in testing, and each class aside from rogues has had at least one pass to make sure the class mechanics were at the least sound. Everything else is in number-balancing, which is quick and easy.


#7

SpecialKO

SpecialKO

Everything else is in number-balancing, which is quick and easy.
I suspect that when it comes to WoW, number-balancing is not quick and easy. Plus, I think we can all agree that we prefer they'd not rush that part.

MMO-Champ probably has the right of it for mid-Dec. Their predictor has been pretty spot-on for this sort of thing.

EDIT: MMO-Champ is calling it for Dec 7th, because Arena Season 9 is slated to begin on Dec 14th, and blue has posted previously that Cata would drop 1 week before the new arena season starts.


#8

SpecialKO

SpecialKO

Oh. My. God. They rubbed it in our faces.

That...just....
....
Well played, Blizzard. Well...played. :eek:rly:


#9

Baerdog

Baerdog

Cataclysm is confirmed for a December 7th release. Woo hoo!


#10



Chibibar

Oh. My. God. They rubbed it in our faces.

That...just....
....
Well played, Blizzard. Well...played. :eek:rly:
LOL. That is awesome!


#11

Piotyr

Piotyr

Blizzard revealed how many points each dungeon task will be worth once the switch is made:

Lich King Heroic dungeon boss -- 16 Justice Points
Lich King daily normal dungeon -- 12 Justice Points
Lich King daily Heroic dungeon -- 23 Justice Points
Lich King raid boss -- 23 Justice Points

Cataclysm Heroic dungeon boss -- 75 Justice Points
Cataclysm daily normal dungeon -- 75 Justice Points
Cataclysm daily Heroic dungeon -- 75 Valor Points
Cataclysm 10-player raid boss -- 75 Valor Points
Cataclysm 25-player raid boss -- 105 Valor Points


#12

SpecialKO

SpecialKO

Interesting. Definitely trying to forceably push people out of the old content into the new.

*looks around*

Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.


#13

ScytheRexx

ScytheRexx

Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
You can still get JP by doing the normal Cataclysm daily, which can be done starting at 80. You can't farm JP until you reach heroics, but they didn't really want people farming them anyways when they should be enjoying the new content in the new quest zones, rather then running WOTLK dungeons over and over.


#14



Chibibar

but couldn't people just stop leveling and farm JP? (I have been out of it for a while so I don't remember what features does what) I thought you could "lock your level" and don't level up anymore.


#15

SpecialKO

SpecialKO

but couldn't people just stop leveling and farm JP? (I have been out of it for a while so I don't remember what features does what) I thought you could "lock your level" and don't level up anymore.
You could, but you wouldn't get much out of it compared to leveling normally to 85 and starting the normal dungeons.


#16

Shakey

Shakey

Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
Isn't that how it's always been? Fresh level caps usually can't run heroics unless they are geared up by running normal dungeons and getting quest blues. The only reason they can do it now is because everyone is over-geared for them and can pick up your slack.


#17

SpecialKO

SpecialKO

Apparently, you stop getting JP at all from old content once you level out of it. So Wrath-content will stop giving you JP at 81, which seems a little harsh, since it sounds like they tweaked it so most people won't be capable of the new heroics at all until after they've hit 85 and geared up a bit.
Isn't that how it's always been? Fresh level caps usually can't run heroics unless they are geared up by running normal dungeons and getting quest blues. The only reason they can do it now is because everyone is over-geared for them and can pick up your slack.[/QUOTE]

I think you're misinterpreting my sentence. The issue is that your ability to get JP from the old Wrath content will end entirely at lvl 81, which means that for a few weeks (or w/e) you won't be earning JP until you're geared enough for the new heroics. In which case, given the different in JP rewards anyway, why allow getting JP from the old content at all?

Or they could treat JP just like XP; as you level out of content, you gain steadily less, and less JP from doing what used to be lvl appropriate content, you just need considerably more JP to "level" your gear.

Of course, they could just get rid of the leveling system. It was always gear-comparison by proxy anyways.


#18

Shakey

Shakey

Maybe since they are implementing it before Cata comes out, they want players to feel like they are still getting something if they decide to keep running current content.


#19

SpecialKO

SpecialKO

Maybe since they are implementing it before Cata comes out, they want players to feel like they are still getting something if they decide to keep running current content.
So why stop getting it at 81, then? If it's purely meant as a consolation prize for people who don't buy the new content, why not disable it at 80 for the people who do?


#20

Shakey

Shakey

I dunno, maybe this was easier. Does it really matter? I guess I don't see whats harsh about it.


#21

SpecialKO

SpecialKO

Does it really matter?
Not especially, but since we're in a thread talking about Cata anyway, it seemed topical enough to try to plumb the depths of the designers intentions in how they're wrangling player behavior.


#22

Shakey

Shakey

Oh. Well of course they're going to push us into new content as much as possible. That's how they make money, sell ex-pacs and get people into new content to keep them interested and subscribed. It would be kinda boring if you were expected to go back and do wrath content for easy JP's at 85. If they didn't stop it at 81 that's exactly what would have happened.


#23

SpecialKO

SpecialKO

So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?


#24

Piotyr

Piotyr

So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
Because there are both BC and Wrath vendors that sell level-relevant equipment for JP there. Some people like to turn off experience gain at 60/70/80 and experience as much of the game for that level as possible. Earning points to spend on items at that level makes sense in order to allow people frozen at that level to experience the higher-end content. The consolidation of the emblems into points just gives people something to do with those leftover points once they decide to progress past the content.


#25

Shakey

Shakey

I'd guess it just gives people a small incentive to run content at the appropriate level.


#26

SpecialKO

SpecialKO

So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
Because there are both BC and Wrath vendors that sell level-relevant equipment for JP there. Some people like to turn off experience gain at 60/70/80 and experience as much of the game for that level as possible. Earning points to spend on items at that level makes sense in order to allow people frozen at that level to experience the higher-end content. The consolidation of the emblems into points just gives people something to do with those leftover points once they decide to progress past the content.[/QUOTE]

But that's clearly at odds with turning off the JP gain almost entirely from 81-85. All that's going to do is provide an additional incentive for players to push through the new content as quickly as possible (which is, in and of itself, the opposite of what they stated they wanted last Blizzcon).


#27

Shakey

Shakey

Turning it off forces people to focus on the new content once the level past Wrath, not continue to run old content for easy JP. Why run new 81-85 dungeons for stuff you won't use in a few levels when you can earn JP's by running old content? It may not be much, but it would be more than you would get otherwise. So they just turned it off.


#28

Piotyr

Piotyr

So why do it all, is the thing. If players are able to (very slowly) acquire JP at lower levels that can be put toward the use of purchasing higher levels of gear, why would you curtail that ability upon advancement only to open the floodgates later on?

If the concern is that players will farm old content for more JP, why not disallow the earning of JP for pre-Cata content entirely? If players choose to spend JP they earn now on Wrath gear, then it's not really going to give them much advantage in Cata, and since Cata content is scaled to give more JP anyways, what's the point of turning off their ability to dribble in JP from old content when you're already planning to allow it so players can find alternate methods of gearing up for the new content?
Because there are both BC and Wrath vendors that sell level-relevant equipment for JP there. Some people like to turn off experience gain at 60/70/80 and experience as much of the game for that level as possible. Earning points to spend on items at that level makes sense in order to allow people frozen at that level to experience the higher-end content. The consolidation of the emblems into points just gives people something to do with those leftover points once they decide to progress past the content.[/QUOTE]

But that's clearly at odds with turning off the JP gain almost entirely from 81-85. All that's going to do is provide an additional incentive for players to push through the new content as quickly as possible (which is, in and of itself, the opposite of what they stated they wanted last Blizzcon).[/QUOTE]

The players that are in it for the JP are already pushing through the new content as quickly as possible. Turning off legacy point gain is not going to affect them.


#29

Piotyr

Piotyr

I'm almost positive that patch 4.0.1 is coming tomorrow, so if you still have emblems you want to use, use them tonight.


#30

CynicismKills

CynicismKills

I'm almost positive that patch 4.0.1 is coming tomorrow, so if you still have emblems you want to use, use them tonight.
Also, Hunters sell your ammo! It's going away when the patch hits and pretty much every usual pre-patch sign is upon us (12 hour maintenance and the end of arena season, among others).


#31

Dei

Dei

LAST MINUTE TRIUMPH BADGE FARM ENGAGED


#32

linglingface

linglingface

Still deciding on whether or not I want to go back to WoW... I know how easily I'll be sucked back into it if I start playing again. I'll tell myself I'm not addicted, but I'll know I'm lying.


#33

Baerdog

Baerdog

Do it. Become one of us.

One of ussssssss...........


#34

linglingface

linglingface

I used to raid MC back in the day. It was awful... I'd rush home and kick my fiance off the computer so I could raid and basically ignore him for the rest of the night. If I couldn't make it home in time, I'd ask him to log in for me and get me where I needed to be. Definitely do not miss the raiding days!
I do miss my guildees, though! <3 I took a year break once before and when I went back I was hooked again. It's been about 6 months now and I like how much longer my days are without it.


#35

ScytheRexx

ScytheRexx

It's been about 6 months now and I like how much longer my days are without it.
That is understandable, just if you feel like coming back, then do it, but if you feel your life is better not playing, then don't. If you worry about getting hooked to much, you can always have your husband/fiance set the parental controls. Yes, kind of silly, but it does help force a limit on you.


#36

Gared

Gared

Blizzard can kiss my 80 Prot Pally's light-loving, lily-white ass. I miss being able to solo Vanilla/TBC content. I died in Ramps tonight, on trash. Time to take all of that caster heirloom gear and roll a mage.


#37

ScytheRexx

ScytheRexx

Blizzard can kiss my 80 Prot Pally's light-loving, lily-white ass. I miss being able to solo Vanilla/TBC content. I died in Ramps tonight, on trash. Time to take all of that caster heirloom gear and roll a mage.
I have yet to try tanking a dungeon, but is it really that bad? I am rather surprised since with Sanctuary going towards defense cap I found mostly a boost in all my other avoidance stats.


#38



Chazwozel

I'm playing again, and my mage kicks so much ass.


#39

ScytheRexx

ScytheRexx

I'm playing again, and my mage kicks so much ass.
Mages are downright crazy right now, arcane I hear is pulling out nearly double or even triple the DPS just spamming Arcane Blast. D: They will even out a bit more once the next patch hits and even more once people start leveling to 85, but it still is insane. I hear Balance Druids and Warlocks are also pretty nuts right now.


#40

Shakey

Shakey

I didn't get to play around much with my druid last night, but from what I've heard you're right. I have a feeling mages are going to be the new FOTM until cata hits and people get to 85. They seem to be the kings right now.


#41

sixpackshaker

sixpackshaker

Too bad about mages rocking now. The ones in my main guild suck.

Also my hunter was hitting with feathers last night. Easily doing half my autoshot damage.


#42

Gared

Gared

Blizzard can kiss my 80 Prot Pally's light-loving, lily-white ass. I miss being able to solo Vanilla/TBC content. I died in Ramps tonight, on trash. Time to take all of that caster heirloom gear and roll a mage.
I have yet to try tanking a dungeon, but is it really that bad? I am rather surprised since with Sanctuary going towards defense cap I found mostly a boost in all my other avoidance stats.[/QUOTE]

The main problem I've found (once I got a decent rhythm going for a rotation) is a lack of AoE for more than 3 mobs at a time, and a drop in overall damage dealt. I was able to easily handle H Ramps with my fiancee's hunter tagging along, but I really needed that DPS support to take the larger groups down before I got too many mobs on me and they ganked me. Even then though, it was pretty difficult to keep aggro off of her hunter and her cat, even with the cat's growl turned off.

Now, I haven't tried a full five man group, or even tried anything with a healer, but this is a big enough annoyance to me that it really pissed me off. Up until patch I was able to solo/tank heroics through Zangarmarsh and had managed to drop the first two bosses of MC by myself - and probably could have kept going if I hadn't been bored and tired. Hell, I accidentally dropped Doomwalker solo a few weeks ago, not knowing who he was. My biggest complaint is that, since our little "friends only guild" has only 4 members, it means there's no way in hell we're going to be able to finish off the old world raids before they disappear.

Now, I will say that once I had that hunter in with me I had very few times when I needed to use WoG to keep myself up, and I never had problems with mana. And, overall, I do think Pally tanking in WotLK was a little too easy - unless you had DPS with way too high of Gear Scores pulling aggro off of you by burning all of their cooldowns at once before mobs had a chance to run into your Cons.

If I had to postulate on what actual level 80 dungeons are going to be like, I'd say you'll be ok if you can convince the DPS to avoid blowing their big cool downs before you have a chance to build some threat. I don't think we'll be using Hand of Reckoning to pull anymore, it and Righteous Defense will be our best friends for pulling mobs off of our clothies. It is nice that at least some classes have lost their AoE spells - hunters lost volley - but we're definitely going to be headed back to the days of raid marking targets and gnashing our teeth at DPS who don't follow the order.

Now, strangely enough, Ret pallies may be more viable as off-tanks for large groups of mobs than prot pallies, because of their greater AoE possibilities with Divine Storm, especially if they're running with a big, slow two-hander like they're supposed to. It's something I played with on the PTR and it was much easier to hold and clear large groups of mobs specced Ret and wearing my tanking gear than it was specced Prot and wearing that same gear. I wouldn't want to put a retloladin in the MT slot, and they would definitely need a healer tasked just to them, but it might be interesting to play with if you can't find any other tanks to go along.

And yes, mages are insane right now. Even at the early levels they're much easier now than before.


#43

ScytheRexx

ScytheRexx

I can see how that would be frustrating, but we may just have to wait and see how things smooth out once we get some of our new skills and learn our new skill priorities. We are going through a big change. Like we lost Sacred Shield, but gained the ability for Word of Glory to shield us.

My biggest complaint is that, since our little "friends only guild" has only 4 members, it means there's no way in hell we're going to be able to finish off the old world raids before they disappear.
The only old world raids that are disappearing are ZG (now a questing zone) and AQ20 (being converted into a 10-man I hear), and with four those should be easy to handle even with just a healer and an offtank. Did you think all the 40-mans are leaving? Because they all are remaining in the game and even got dungeon maps.


#44

Piotyr

Piotyr

I can see how that would be frustrating, but we may just have to wait and see how things smooth out once we get some of our new skills and learn our new skill priorities. We are going through a big change. Like we lost Sacred Shield, but gained the ability for Word of Glory to shield us.

My biggest complaint is that, since our little "friends only guild" has only 4 members, it means there's no way in hell we're going to be able to finish off the old world raids before they disappear.
The only old world raids that are disappearing are ZG (now a questing zone) and AQ20 (being converted into a 10-man I hear), and with four those should be easy to handle even with just a healer and an offtank. Did you think all the 40-mans are leaving? Because they all are remaining in the game and even got dungeon maps.
They're not actually changing AQ20, they're just treating it like a 10-man raid for guild achievement purposes (need 8 to complete).


#45

Shakey

Shakey

Speaking of guild achievements... Has that been implemented at all yet? I know there is guild rep listed on the rep screen, but I wasn't sure if it's been fully implemented yet.


#46

Piotyr

Piotyr

Speaking of guild achievements... Has that been implemented at all yet? I know there is guild rep listed on the rep screen, but I wasn't sure if it's been fully implemented yet.
It doesn't look like it, yet. Probably not until the actual cataclysm release.


#47

ScytheRexx

ScytheRexx

They're not actually changing AQ20, they're just treating it like a 10-man raid for guild achievement purposes (need 8 to complete).
Not actually correct, Pio.

What you are thinking about is how all the old raids, for guild achievement purposes, require a total of 10 players. If you notice the list posted in the same thread, Blizzard does not even consider a 20man raid to exist anymore, only 10man, 25man, and 40man. So yes, it is changing, just not on a content level.


#48

SpecialKO

SpecialKO

Mages are probably going to get hotfixed a bit. It doesn't sound like Blizzard intended for every 80 mage player in existence to now be capable of 30k DPS without trying.


#49

Piotyr

Piotyr

They're not actually changing AQ20, they're just treating it like a 10-man raid for guild achievement purposes (need 8 to complete).
Not actually correct, Pio.

What you are thinking about is how all the old raids, for guild achievement purposes, require a total of 10 players. If you notice the list posted in the same thread, Blizzard does not even consider a 20man raid to exist anymore, only 10man, 25man, and 40man. So yes, it is changing, just not on a content level.[/QUOTE]

I guess I just misread this: AQ20 tuning has not changed, it has just been reduced to a 10 player raid.


#50

ScytheRexx

ScytheRexx

I guess I just misread this: AQ20 tuning has not changed, it has just been reduced to a 10 player raid.
What that means is they didn't need to change the content or really alter the bosses for the most part, since changes to class mechanics will probably make us pretty powerful once we hit 60 and thus equal out to what used to be the power of 20man. However, it now can only be done with 10 people. If you try to enter with 11, it will not let the 11th person into the dungeon, which is the big change.

If you want a comparison, think about UPRS. They used to allow 15 people to enter that dungeon due to the difficulty. In a later patch due to better talents and improved scaling, they made it only a 5man, but never re-tuned it because they didn't have to, we were just in general stronger at 60 then we were in vanilla.

I was incorrect about it "disappearing" though. It still technically is the same with a change in max characters allowed.


#51

Gared

Gared

That's a lot better then. One of us will probably get left out of ZG - not sure I can take the Blood God following the patch and she was out of the instance last time I did it, but the only ones I actually need are MC, BWL, and AQ40. That makes me much happier. I'll admit that a lot of my bile about the change was that I didn't think I'd be able to get those achievements on a character I slaved for Loremaster on. I suppose I should know by now to just come to Scythe for clarifications before getting all pissy.


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