Marvel vs Capcom 3

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Jiarn

If you honestly think the physical game sales alone is what kept the game going for 10years, I suggest you look at the actual purchases over that course of time and tell me that at the end of the games run, it was physical game sales keeping it the world-wide phenomenom it became. Cmon now.
 
See, this is why we can't have nice conversations. You're so busy belittling people who disagree that you end up obsessing on little points and starting arguments. What the fuck does it matter who spends more money? Am I somehow unimportant to Capcom if I don't play in tournaments? Am I not allowed to joke about not caring about balance issues?
 
J

Jiarn

The reason we can't have nice conversations is that you put words in my mouth. I simply stated, that the casual crowd and physical game sales did not escalate the game to the world wide played game it is.

Let me put it this way, do you think Starcraft got as big as it did today because of physical game sales or because of the community it created? Perhaps in the beginning it was a huge seller, but why did it get a sequel? Because of how rabid and obssessed the community became, how the hardcore created a world around it. They realized it was a cash cow just waiting to burst.
 
C

Chibibar

I think it is both parties that really push any games.

The company wants the physical sales number cause physical sales = money
While the community helps promote it (kinda like free ads) to generate more sales/interest.
 
J

Jiarn

Sure I agree there completely except when you're talking about a game that's had almost no sale for 5 of the 10years of its release.
 
I guess I feel like hardcore players expect a disproportionate amount of attention for games like MvC3. There's a large casual crowd that helps drive sales out there, but the hardcore players I've met and talked to see them as irrelevant (or worse). I also worry that MvC3 is going to be constantly tweaked because hardcore players complain, when casual players find the game to be just fine.
 
Let me put it this way, do you think Starcraft got as big as it did today because of physical game sales or because of the community it created? Perhaps in the beginning it was a huge seller, but why did it get a sequel? Because of how rabid and obssessed the community became, how the hardcore created a world around it. They realized it was a cash cow just waiting to burst.
It got a sequel because it was a huge seller. If it was a non-seller, it wouldn't matter how hardcore the fans were. Netrek has a rabid, hardcore following but I haven't seen any commercial sequels to that. Starcraft sold over 9.5 million copies around the world. Your hardcore component of that is say, 1%? 0.1%? 950,000 gamers buying the disc means Blizzard doesn't even break even on it.

World of Warcraft isn't as big as it is because of the 'hardcore' component. If anything, they're the pain in the ass that actually costs more than they bring in.

Edit: I own MvC2 for PS2 which is actually pretty damn rare.
 
C

Chibibar

It got a sequel because it was a huge seller. If it was a non-seller, it wouldn't matter how hardcore the fans were. Netrek has a rabid, hardcore following but I haven't seen any commercial sequels to that. Starcraft sold over 9.5 million copies around the world. Your hardcore component of that is say, 1%? 0.1%? 950,000 gamers buying the disc means Blizzard doesn't even break even on it.

World of Warcraft isn't as big as it is because of the 'hardcore' component. If anything, they're the pain in the ass that actually costs more than they bring in.
this is what I believe. It has sold a lot in the past and thus, the company wants to crank out another one.

WoW is popular because of the upteen millions of subscribers. They reduce the "hardness" to cater to casual gamers (I know that many of my ex-guild complain of getting too easy since it allow casual to do raids)
 
In addition, mags and storm were good because of their 8 direction air dash mixup into infinite followups, which is actually really hard to do on a stick and impossible on a game pad. I know many complain about it, but i was never able to get the hang of it so i give props to those that can. Sentinel on the other hand, had the highest starting defense in the game, every move did CHIP damage (stupid) and he had the fastest air dash/air cancel in the game (with two plausible assists). AVHB was not the only thing that made cable dumb. But if you look at the entire god tier from MvC 2, it was all marvel. Two of the three best assists were also marvel. My guess is, Capcom will try to up their side in MvC 3 because of their roster non-factor in tournament play from the last game.
I could never triangle jump. I figured it had to do with Fly. My bad. Never played much mvc2. Only reason I care about 3 is because now Lei-lei is in it.

With the characters I listed, I figured I'd just list some of their most visible things that would make your average person hear about it and go "Well, that's retarded."

Only reason I think mvc3 will have some semblance of balance is because the SF4 games turned out pretty all right, balance-wise. Sure there are a couple of stinkers and there were a few things that turned out to be really good that couldn't have been predicted, but nobody had a free ride, AFAIK.

Totally. I mean, the .001% of people that purchased the game completely kept it alive.
After the rest of the people who bought the game moved on, yeah. There's a reason companies will try to have elements that cater to a hardcore crowd. Most of the money will come from the casual crowd, but it tends to be the hardcore players that attract the casual crowd after the initial release.
 
J

Jiarn

I guess I feel like hardcore players expect a disproportionate amount of attention for games like MvC3. There's a large casual crowd that helps drive sales out there, but the hardcore players I've met and talked to see them as irrelevant (or worse). I also worry that MvC3 is going to be constantly tweaked because hardcore players complain, when casual players find the game to be just fine.
Fair enough, I'll agree that a large portion of the more serious "fighting game" crowd tend to be pompous assholes. Seems we need both kind to keep our favorite games coming out.
 
After the rest of the people who bought the game moved on, yeah. There's a reason companies will try to have elements that cater to a hardcore crowd. Most of the money will come from the casual crowd, but it tends to be the hardcore players that attract the casual crowd after the initial release.
That's debatable. I've found hardcore players to be an absolute turn off after the initial release. There's not much fun in playing a game against some douchebag living in his parents basement that has min-maxed every single move down to ultimate lethality. I play games for fun, not to be a prick. I have forums to do that.
 
That's debatable. I've found hardcore players to be an absolute turn off after the initial release. There's not much fun in playing a game against some douchebag living in his parents basement that has min-maxed every single move down to ultimate lethality. I play games for fun, not to be a prick. I have forums to do that.
The attraction to a game doesn't come from playing them if you're a casual player. They're going to beat you, hands down. They're going to be the ones who will tell people this game is really fun. Watching them play people their skill level can be fun, since you're watching a game being played at a high level.
 
The attraction to a game doesn't come from playing them if you're a casual player. They're going to beat you, hands down. They're going to be the ones who will tell people this game is really fun. Watching them play people their skill level can be fun, since you're watching a game being played at a high level.
Yeah no. I don't think I'm a minority in preferring to play a game rather than watching someone else play it at a high level. We already have that it - it's called a 'movie'.
 
O

Overflight

No, even the devs acknowledged the fact that despite initially building him up as the final boss, he'd be a regular character. I think Galactus is a nice fit for final boss.I mean, where do you go after friggin ONSLAUGHT?

Some more minor things I heard about the game:

- The roster is finalized. What we have seen is what we get. That means no Megaman :-( Though there is still a chance that he may show up as DLC
- Apparently Sentinel really IS overpowered: like Akuma and Taskmaster, he must be unlocked. Hsien-Ko too.
 
O

Overflight

...why would you release a TRAILER for the FINAL BOSS? I know there aren't many spoilers to be had in a fighting game but come on.
 
O

Overflight

Interesting video showing what seems to be all opponent specific battle intro quotes:

http://screwattack.com/videos/MvC3-Smack-Talkin-Teams

Two things:

1) "Magneto! Welcome...TO DIE!" XD XD XD
2) Iron Man and Cap just can't get forgive each other for Civil War, huh?
2) ...Iron Man hitting on Tron Bonne? Someone get Chris Hansen on the phone!
 
Hooray! Installed and playing. So pretty. Will give more detailed thoughts later.

Edit: Okay, immediate thoughts.

Snapbacks have been made super, super easy. Which should have some interesting strategic importance.

Load time almost non-existent on PS3. AWESOME. MvC2 was unbearable in places.

Combos are almost a little too easy to get into. There may be a lot of 'watching the opponent kick my ass'.

Graphics are amazing. The music is horrible. Horrible. Like they just remastered SNES midi tunes - and not good ones either. I'd suggest turning off the music and playing your own themes. That said, all the characters are voiced well, and the sound FX is appropriate.

Second Edit: You can change the background music from Classic Mode to Dynamic Mode. Believe me, do it. It makes it somewhat more bearable.

Third edit: Phoenix's inclusion makes up for the lack of Psylocke. Playstyles are verrrry similar.
 
J

Jiarn

Only way I could play this at all would be to get a tournament stick, but that'd be another $300 tossed on top of the cost of the game... -sigh-
 
I'm going to pick this up today, and probably either play it all night with friends, or watch 30 Rock.

I bought the MadCatz stick today, it will be here in a few weeks
 
I almost ordered off of Amazon thinking it wouldn't be available at any stores here. How wrong I was! Walmart had many copies the first day. *contented sigh*
 
Played some MvC2 before I got into my 'fighting game' kick, so a lot of this is completely new to me...but oh. My. GOD this game is awesome.

Best part is that Hulk seems somewhat playable in this game compared to MvC2...and GOTTA love all the little easter eggs they put in.
 
Best part is that Hulk seems somewhat playable in this game compared to MvC2...and GOTTA love all the little easter eggs they put in.
I don't have any links, but I remember an interview where they were talking about making every character viable. True balance is impossible for the format, but they wanted to make sure characters like Hulk could at least hold their own. Assuming they succeeded, that may be the greatest improvement for this sequel over the 2nd one.
 
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