The final session of our eighteen-month-long Changeling: The Lost campaign was today. It ended quite violently; the queen we had thought our benevolent ruler and ally showed her true colours, effectively mind-raping our characters into pursuing their passions at the expense of anything else. Why? Well, she was envious of our recent successes in dealing with a neighbouring Kindred population. Unfortunately, for Amelie, our haughty beauty, her deepest passion meant being worshipped - which led into her trying to assassinate the queen and then being killed by her guard. My character and the other player were on a wild goose chase at the time, and my character arrived barely in time to try and save Amelie (his sister, mind you). But, he was too late. And the queen? Well, the characters didn't know it was she who set the events in motion, so she played the part of a fellow mourner, saying she had no choice but to have Amelie killed.
In the post-game chat we discussed what the surviving characters would do afterwards. Mine and the other surviving character decided to leave town; my character because of sorrow for his killed sister, the other character because he was getting tired of vampires hanging about in the club we ran. The ST suggested that in time our characters might find out that it was the queen who drove Amelie into such lunacy. "This story shall also be told", in the final words of Conan the Barbarian.
A somewhat drastic ending, but it also served as a final reminder why C:tL is called "the game of beautiful madness": backstabbing, treachery, the use of fae magic for personal gain. It also helped me bring something new out of my own character. He had been the party's joker, the social bastard with a quick smile and a knack in making allies. But he also felt deeply attached to his sister, his only family left in this world. So when she died, he was thoroughly devastated; the smiling devil breaking into cries of anguish and loss.
A bittersweet end to a fine, enjoyable campaign.
Tl;dr: A long roleplaying campaign ended bittersweetly. Felt like venting.