LA Noire

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rathkor

I Own it, and I love Everything about it. I can't wait for the sequel, but I hope it's not rushed out.
Added at: 16:06
Beat it Yesterday. The ending really seemed to fit the story.
 
You're just finishing, I'm just starting over after a storm knocked out our power while the game was auto-saving, erasing the file. Luckily the "completion" files were there so I could skip Patrol, but I'm having to redo all of Traffic to get to partway through the first Homicide, where we left off.

I miss when I could just have a Save option in games, not like this and Assassin's Creed where it's all regulated by the game as to when it wants to preserve itself.
 
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rathkor

I think the lack of a real save feature in this game was intentional. that way you couldnt just save and reload if you messed up. it makes it so you actually have to suffer the consequences of your failures, rather than just using the save feature to get around it. I liked it, and i usually cant stand when games leave out a save feature (like Assassin's Creed 2, which it was my ONLY complaint from that game, outside of DLC complaints.)
 

figmentPez

Staff member
If a game doesn't allow you to make your own saves, it should at least have the decency to have backup saves, just in case of corruption.
 
I think the lack of a real save feature in this game was intentional. that way you couldnt just save and reload if you messed up. it makes it so you actually have to suffer the consequences of your failures, rather than just using the save feature to get around it. I liked it, and i usually cant stand when games leave out a save feature (like Assassin's Creed 2, which it was my ONLY complaint from that game, outside of DLC complaints.)
Uh... no it doesn't. It always saves automatically at the beginning of entering a crime scene, but it doesn't save again until after the scene is complete and you've left the scene. All you need to do is ether finish the interview and select quit before you leave the scene or hit the Xbox button on the controller and exit the game. Both let you redo interviews without completely restarting the case.
 
Finished it up just a few minutes ago...

OK, the final gauntlet to the fire bug was fun, but yeah... finding a flamethrower? I'll buy that. Finding at least 3 functioning ones within a few miles of each other? That pushes my suspension of disbelief. There was and still is no law against owning them, but I do find it a stretch that a guy working in pest control could afford to get 3 of them.

That being said, my only disappointment with the ending is HOW Cole died. There's no real set up for the flood, it just starts raining and then it magically becomes a full on flood. I think they should have set it up more or perhaps had it happen a different way.

BTW... what's the last weapon I need to use for the "Roscoe and friends" achievement? I've used the pistol, Thompson, Chicago typewriter, Garand, Shotgun, and the hidden weapon in the final case... do I need to find a revolver somewhere? If so, what mission?
 
Except it's already sold enough that Take-Two is already talking about doing a sequel, as the considered the release "very successful". Considering how long the first game took and how much money it cost them to make it, that's pretty high praise.

This isn't a matter of porting it to make up sales, this is a matter of Rockstar nearly always making a PC port of it's top games as a matter of course. I know there are already PC ports of all the GTA series (minus Chinatown Wars), Bully, and Red Dead Redemption.
 
You know, the sad thing is, I bought this on its release date and played the hell out of it for a few days...

...and honestly have barely touched it since. I don't know why. I was really enjoying it. Maybe I just kinda found it repetative after awhile. At some point, I'll pick it back up again, I guess.
 
You know, the sad thing is, I bought this on its release date and played the hell out of it for a few days...

...and honestly have barely touched it since. I don't know why. I was really enjoying it. Maybe I just kinda found it repetative after awhile. At some point, I'll pick it back up again, I guess.
Pretty much this. It's a solid game.... just not addicting.
 
I think the episodic nature of the game is both an advantage and a hindrance. On one hand, each story by itself is only maybe an hour... hour and a half, tops. This means it's easy to squeeze in a case when you have some time. On the other hand, it also means that an overarching storyline can take upwards of 5 to 6 hours to complete, which can leave you feeling burned out if you try to marathon it.
 
I'd rather not play it in 6 hour chunks. I want to make it last. Since I bought it, I've played a case on two or three nights a week, like it's a good TV show. I'm enjoying it this way, though there's not enough cases still. I have two traffic cases DLC to go back to, one Vice case still to be released, and then 5 more arson cases... I want more.
 
Finished it up last night.

On the one hand, I did not like the ending. Cole dying came out of nowhere, and to have Roy Earle deliver the eulogy was like spitting in the player's face. On the other hand, it was a rough scene, and nearly everything in the eulogy, for better or worse, was a lie. I kind of need to applaud Rockstar for doing such an ending.

I'm hoping we get a sequel where we play as Jack Kelso. Once his cases began, I saw him as the real noir character, and the story take on a noir feel, as opposed to Phelps being Phelps.

I was disappointed that the last few cases were nearly railroads (DLC excluded), and that the final case was really just finding the clues and then a couple action bits, no real effort involved. That said, the final two flashbacks (one before, one after the credits) were damn good.

Still have 3 DLC cases to go through, including the yet unreleased one. I really enjoyed this game--I keep seeing reviews pick at it for dumb reasons, like GameInformer saying there wasn't enough action -_-. I was pleased. It's one I'll play through again and I hope they do even more DLC for. And I want a sequel too.
 
I rented it last week, played a little bit of it, enjoyed what I had... it's got the same problem for me that GTA itself had - the Sandbox element, while liberating in scope, doesn't mesh well with me for some reason...

I will say this, though... with the street calls going out... L.A.'s petty criminal population was CONSIDERABLY thinned during my time on the streets... headshots going out like they were going out of style. *blows smoke off of .45, caught in the light of a desk lamp*
 
I have a hard time considering this a sandbox game. You're dropped right into the next mission (case) after the previous one ends, and you can let your partner drive you between every scene of interest. There's also not much to do besides the radio call-ins, which are completely skippable.
 
Yeah, in retrospect, calling it "sandbox" would be a gross exaggeration... don't know what to term it, though... for whatever reason, I was just having a hard time clicking with it, which is a shame, because it really does seem to be a well-crafted game.
 
I'm glad I'm not alone in these thoughts. It's not a bad game by any means. It's just...not engrossing.

I'm...actually kind of ashamed to say I'm selling my copy today. :(
 
Yeah, in retrospect, calling it "sandbox" would be a gross exaggeration... don't know what to term it, though... for whatever reason, I was just having a hard time clicking with it, which is a shame, because it really does seem to be a well-crafted game.
Episodic. Each part of the game comes to a narrative close (until the last three missions, and even that's interrupted if you have the arson DLC) so there's nothing urging you to continue right then and there.

For my playstyle, that worked for me. Play a case a night, it had the longevity I wanted and I want more of it. It is a good game, not an addicting one. I'm happy about that. I didn't need another Heavy Rain grasping my attention for six hours straight.
 
L.A. Noire is only a sandbox game in that they recreated a pretty stunning version of California and scattered tons of stuff to find in it.

- 50 Film reels (I've only found -2- they are so well hidden)
- 40+ Landmarks
- 50 Radio missions (some of which have to deal with characters from previous investigations)
- Badges to find (if you have a certain DLC)
- Hidden cars

But unlike GTA, there really isn't any reason to find these things outside of the XP gain.
 
I'd mentioned how I was going to sell it. I went to my usual place (BMV Books) and they were going to give me...$15 for it. Screw that noise! So, figuring I was gonna keep for a bit longer, I gave it a second chance.

...I've become re-hooked on the game. :D
 
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