I was suspicious of this to be honest. I'm using expert level stuff and having a hard time killing things with it.Post level 30, destruction magic is awful.
Have you ever tried a Staff of Stormcalling? You point it at the ground and it makes a wall of lightning that does 50 points of damage a second. Sounds like it'll eat through soul gems but it certain has the damage you need. I believe I got mine in one of the Barrows that has a fragment of an amulet... I know I went there because of a letter I received too.I was suspicious of this to be honest. I'm using expert level stuff and having a hard time killing things with it.
The wall spells are fucking awful in practice, they barely work.Have you ever tried a Staff of Stormcalling? You point it at the ground and it makes a wall of lightning that does 50 points of damage a second. Sounds like it'll eat through soul gems but it certain has the damage you need. I believe I got mine in one of the Barrows that has a fragment of an amulet... I know I went there because of a letter I received too.
Yeah, but he'll have awesome games for life (or the life of the company).
That kid will have some serious psychologist bills.
Pretty sure it had to have been squeezed personally out of your own particular hamwallet... and even if you did it now, it'd be too late.If I "aquire" a child and "name" it thusly, will I recieve such gifts?
Did you play on Rallos Zek? I started out SK, but four little words changed me to a monk- "target resisted your harmtouch." Every. Time. Then six more changed me to a druid - "your feet adhere to the ground."EQ? I played a SK. I harmtouch massacred mages so I can't comment there.
I've been saying that since I first found the Bow Damage items. Part of the reason I kept going as far as I did was to point out and see just HOW broken it is. Thinking of maybe doing a post on their official forums or something to bring up the issue. Thinking of calling it "How I Became One with the Arrow".Yeah Ash, but you have to admit that it's a bit unbalanced that a Bow can do 300%+ damage and 2-6shot most anything, yet the most powerful Archmage in all of Skyrim has to cast 15 spells to down a bandit?
Again, Shego the Witch is on complete standby till the leveling mod is put up.
So did you play on Rallos? Or were you on Tallon/Vallon? Just curious if we ever fought is all.Well yeah GasB, a resist pretty much meant I was toast. I was mostly talking about the "naked mages".
A fully geared Druid though? Yeah that was pure bullshit...
I have not gotten very far yet but two-handers seem to smack things down pretty good but I don't have tons of modifiers yet, though against Casters I tend to just cross check them with the Shaft or hilt of my weapon as it shuts them up for a few seconds but also does some damage.I've been saying that since I first found the Bow Damage items. Part of the reason I kept going as far as I did was to point out and see just HOW broken it is. Thinking of maybe doing a post on their official forums or something to bring up the issue. Thinking of calling it "How I Became One with the Arrow".
They REALLY need to ether nerf bows or buff everything else. A simple fix would be to reduce the amount of + Bow Damage you can get on a single item to maybe 10% and/or to remove the ability to add it to rings, bracers, or helmets. Alternatively, they can add in more + Weapon Damage locations and a + Magic Damage bonus.
Do we have any fighters using melee who could chime in on their damage potential? Kinda want a comparison.
I'm also going to look at enchanting a good set of armor for casters... see how much magicka bonus and magic regen I can stick on armor, so we can see how viable they are in the end game. What's the best magic chest piece? I've only seen expert's robes with +125%. Is there anything better than that?
It basically gives you more ammo to work with and better regen, along with more room to carry pots for magic. Like I said, I'm not really familiar with the Master levels of Destruction, so I don't know how much damage a master level spell causes. However, 80% cost reduction means you can cast them 5 times more often and the increased magic and regen means less time not casting spells.And what in all of that, helps damage?
If you do it too often, the guards will politely ask you to stop because your scaring the townspeople.And I'm sticking with arrows. I wanted to do an arrow person, so I guess it worked out for me. I'm not uber-powerful as it is, since I don't have any arrow bonuses or enchants.
I love how fluid this game is. I accidentally used my Shout in Windhelm when trying to use my Transmute spell (fortunately it hit a wall). When I get back to Whiterun, a courier gives me a letter referencing that, and telling me a place to go. That's where I'll be heading next. Love this stuff.
In 20 years:
That gets stupidly expensive after awhile. It goes up ether 100 or 50 gold for each point you have... so to go from 90-100 would be like 25-50 grand, easy.So I suppose the way to go would simply be to pay master trainers for 5 ranks/level. Or something.
Perhaps, but you also need to remember that sometimes imbalances are intentional. However, the biggest problem is simply that the Devs can't afford a large enough team to really tackle all the issues they need in a 2-3 year cycle. There are only SO many hours a day someone can play and you can't really have justify paying for a huge staff of testers for a SINGLE GAME.All these significant imbalances make me wonder if some sort of mathematical modeling is the next big step for complex video games. Get some math geniuses to figure out how to make an algorithm that analyzes the overall skill/item/level/whatever progression possibilities and identify peaks and valleys to smooth out. Right now it seems like it's done by intuition and play testing, and it seems like there has to be a better way that can be automated.