That sounds familiar somehow...But they have evolved... just into something you dislike... TRUTH.
It's not exact, but there are demonstrated tendencies.What exactly is the difference between a JRPG and a WRPG?
Actually, Parasite Eve mainly served as a testbed for the graphics and CGI engine for Final Fantasy 8. They were unsure how people would react to the (at the time) very real looking people and decided that it might be wise to do a little "open market testing" to see if they were in the Uncanny Valley or not. Parasite Eve passed on that front, so they kept the engine instead of overhauling all the art.Parasite Eve was Japan's attempt to appeal to American gamers, hence the everything but the kitchen sink gameplay approach.
I find it funny that Parasite Eve was the superior game.Actually, Parasite Eve mainly served as a testbed for the graphics and CGI engine for Final Fantasy 8. They were unsure how people would react to the (at the time) very real looking people and decided that it might be wise to do a little "open market testing" to see if they were in the Uncanny Valley or not. Parasite Eve passed on that front, so they kept the engine instead of overhauling all the art.
That's partly because they ran out of time and money. Originally FF8 was going to be two games: Squall's story and Laguna's story. But because they needed money very badly at the time (and weren't entirely sure how the fans would react to have a direct sequel to a FF game) they nixed the two games idea, instead combining the story into one game... and cutting huge chunks of Laguna's story out. Pretty much all of the plot, pacing, and characterization issues come from the fact that they cut out like 40% of the story.I find it funny that Parasite Eve was the superior game.
I still feel what I said was pretty right, they basically tossed every game system they had developed in the 32 bit era into, ATB, the Vagrant storyish movement, all the upgrading, etc.Actually, Parasite Eve mainly served as a testbed for the graphics and CGI engine for Final Fantasy 8. They were unsure how people would react to the (at the time) very real looking people and decided that it might be wise to do a little "open market testing" to see if they were in the Uncanny Valley or not. Parasite Eve passed on that front, so they kept the engine instead of overhauling all the art.
That seems to be pretty normal for Final Fantasy games. The vast gutting of parts of the game.That's partly because they ran out of time and money. Originally FF8 was going to be two games: Squall's story and Laguna's story. But because they needed money very badly at the time (and weren't entirely sure how the fans would react to have a direct sequel to a FF game) they nixed the two games idea, instead combining the story into one game... and cutting huge chunks of Laguna's story out. Pretty much all of the plot, pacing, and characterization issues come from the fact that they cut out like 40% of the story.
The gameplay problems? That was just shitty design.
Parasite Eve came out in 1998. Vagrant Story wasn't out till 2000 and it's movement isn't AT ALL like it is in Parasite Eve.I still feel what I said was pretty right, they basically tossed every game system they had developed in the 32 bit era into, ATB, the Vagrant storyish movement, all the upgrading, etc.
Meh, most of the time the non light/dark choices are just being an asshole for yourself or just being one for no reason...It's still the binary light/dark thing. It's a God damn Bioware game, since the BG games, it's all they know.
I've actually had some weird ones pop up in the Bounty Hunter arc. For instance, killing one of your targets is a Light Side option. Leaving another to die a rather grisly death in space (instead of letting him out of his cell to fight) is also a lightside option. Asking for money is occasionally a Light Side option as well.Meh, most of the time the non light/dark choices are just being an asshole for yourself or just being one for no reason...