Anyone up for some TF2 this Sunday?

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I'm going to be experimenting with running a server on ec2, (see business ideas thread) and wanted to see some real world performance checks.

Figure 5:00p.m. EST Sunday? I'll gladly take peoples suggestions for what map(s) and mode(s) you want to play.
 
No. No. No. No. No.

It took me months to pull myself away from TF2. I fought myself, kicking, screaming, holding onto the door borders while being dragged away from this all consuming game. Even a single drop of this game and I'd be back, knee deep into the addiction.

How could you ask that of me Covar? How?!
 
No. No. No. No. No.

It took me months to pull myself away from TF2. I fought myself, kicking, screaming, holding onto the door borders while being dragged away from this all consuming game. Even a single drop of this game and I'd be back, knee deep into the addiction.

How could you ask that of me Covar? How?!
... can I have your hats?
 
I won't be setting up the server until sunday, but the hostname and port will be tf2.charlescovar.com:27015 (pending issues with the cname).

And unless I get suggestions it's probably going to be 2Fort CTF (shut up I love 2Fort), or Turbine.
 
Make it 32 player instant-respawn 2Fort. Also known as "deathmatch."

(Note: This is not a serious suggestion)

Also, once again I shall whine about being on the wrong side of the planet to play with you guys.
 
Unfortunately I couldn't make it any later, a friend of mine has a birthday Saturday, so we're celebrating Sunday evening.
 
Could you make it earlier? That way I could drop in as well. Also do Badwater Basin, 'cause it's the best map.
 
Could you make it earlier? That way I could drop in as well. Also do Badwater Basin, 'cause it's the best map.
Quite possibly, how much earlier we talking about?

If there's a good step of people Badwater Basin will definitely get put in the rotation.
 
That's the problem with all the Payload style maps: Once the bomb hits a corner, it's really hard to move forward because the defending team can just spam explosives to keep you away.

Honestly, I say go with Turbine, if only because it avoids the problems of most of the point maps and it's pretty simple to learn for people who aren't used to it.
 
No, there is no option against 6 Demo-men, spamming a corner with 'nades other than the entire team rushes together, 8 people die instantly, 2-3 die after and whoever's left alive might kill enough people for the few to push the cart around the corner. Even an "uber" is useless if there's one smart pyro in that Demo-Spam team.
 

GasBandit

Staff member
No, there is no option against 6 Demo-men, spamming a corner with 'nades other than the entire team rushes together, 8 people die instantly, 2-3 die after and whoever's left alive might kill enough people for the few to push the cart around the corner. Even an "uber" is useless if there's one smart pyro in that Demo-Spam team.
Welp, you've played a lot more TF2 than I have, but all I can say is I primarily play on a 24/7 hoodoo server, and have never had that happen. Usually when they can't get past that last turn, it's because of sentries, not demos. Every time there's a ton of demos on the other team trying to protect a point (in this or any other map), they all seem to blow their whole wad on the first scout to come running, then the rest of the team flows through after that one overkill. Also, overfocusing on stickybombing one chokepoint is just asking for 2 or 3 spies to sneak through/come around the flanks and murder half or more of your team before you even know what's happening.

And, as I said, the first part of hoodoo has 2 flanking path options at the final turn, the second has three including an absolutely cherry sniper position, and the third has easy access over the wall to attack from behind from an elevated position.

Sentries aside, 9 times out of the remaining 10 when I've seen a team that couldn't seal the deal on hoodoo, it was because red switched to at least 2 pairs of medics and heavies, usually 3. Can't airblast 'em all.
 
Current Map Rotation so far

ctf_turbine
koth_harvest_final
pl_badwater
pl_hoodoo
ctf_2fort

I'll run the server from Noon to Midnight EDT. Barring the need for an IP address, the server will be tf2.charlescovar.com:27015 (default port).
 
I could probably play some before 7pm CST. Ususally I'd be sleeping then to prepare for class after my overnight shift, but it's spring break, baby!

For the record, I'm a good medic, but a crap everything else.
 
I havent played TF2 in a looonnnnggg time. Im willing to today. Now. It's 1AM damnit and I have work in the morning. I want to pl..zzzZz..
 
Sorry guys, for whatever reason everytime I try and start the server it hangs setting up the network.

I'm creating a local server until I can get this figured out. It should be open same hostname
 

Dave

Staff member
I'll make some lunch while I wait. I've got my headset on and ready to tell someone I'm going to fuck their mother after they kill me. I've played XBox so I know that's how it works.
 
I'm stupid and can't figure out how to join off an address instead of a server in the server list. Halp!
 

GasBandit

Staff member
Heh, no dice, hrm? I remember the ONE time I clicked "Create Server" in the client and the entire world IMMEDIATELY UNRAVELED.
 
what sucks is I had a dedicated server setup on amazon ec2 earlier in the week, follow the exact steps this morning, and boom! hangs during startup.
 
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