A RISK thread. Risky buisness perhaps?

Status
Not open for further replies.
We can change the title later if this thread survives.

Ok, so I figured we could talk about RISK and maybe get some games going or something on Warfish, if anyone here has heard of it.

Otherwise I may just use this as a rant thread for talking about games that go on forever on where I get screwed over. Perhaps other can too!

So here's the game I'm playing right now.



The map is the Dallas/Fort Worth area, and it's both huge and confusing because each suburb is a different continent and not all of them are connected.

I'm dark blue, and currently get 9 armies per turn due to having 3 territories that give me a +1 bonus. It's red's turn, and he has 4 cards, which at this point if he can turn them in are worth I think 36 armies. after him is grey/blue who has 5 cards so he HAS TO turn in cards to get either 36 or 38.

It looks like this could be the end for me, if both of them decide to attack. I'll still probably live through the round though, just because even if they both go after me I doubt they'll get my whole main force plus my one satellite country out there. Rebuilding would be more or less impossible though, so who knows how long I have.

I might still have a shot though, if I get lucky defense rolls or if the two of them don't just gang up on me. Even then though, me and Red will just go back and fourth like we have trying to take over my territory.

8 players and no teams. This game has gone on for weeks. UGH.
 
I love Risk. And it never occurred to me to play it on a city scale.

I will have to investigate this for my annual Risk! night.
 
Warfish has a lot of custom made maps. I've played one that was just Italy and the surrounding area, so lots of the islands in unexpected ways.

This one is NYC, and what's interesting about it is that the three airports all connect to one another, but defend on a 7 sided dice.




There's even a zombie map that has 4 human players that all start out with a small number of armies in few territories and one zombie player that starts off with almost everything else. They take away the Xcounties/3 bonus so you only get more troops by holding ares like the diner, the cemetery, the shed etc. You get defense bonus if being attacked through a window and so on.


If you'd like, I could invite you into warfish ( I think, they have kinda weird rules it seems) but because I'm not a paying member, I don't have access to the specialty maps, which you have to buy for like 2 bucks each. Maybe we can get a halforums game going.
 
A

Alucard

where can I find to download this? Looks like fun.
Can you do a whole of the state your in as well or of the world?
I need a fun relaxing game to play on
 
Nothing to download, it's all online. The way it works is that you get invited via e-mail and then get additional e-mails when it's your turn or when you've been eliminated or if you're on a team, when your team has won.

As far as maps go, the players make the maps and sell them for between one and two dollars each. There's one for Gotham City, the human brain, middle earth, the mansion from resident evil, the state of texas, the roman empire and so on. It just depends on what people have taken the time to make.

I still have a dollar in my paypal account. I could buy a cheap map and invite some people into play I think.
 
B

BoringMetaphor

warlight.net is completely free and just as awesome.

I have no help for you on the game, sorry!
 
hmm, warlight seems kinda cool. I kind of like some of the extra features, but it looks like you can't take over a territory and then instantly attack from that place? That would make games much longer.

It's up to y'all I guess though. I found 3 maps on warfish I'd be willing to get, each with their own set of rules, if people are interested in playing a game.
 
B

BoringMetaphor

You can enable multi-attack in multiplayer, if you were just playing single player

Id be up for a game of risk !
 
Ok, so it looks like we have maybe 6 people who have shown some interest (not 100% about Juski, so it might only be 5). I think based on that there are a few maps we can use, depending on what kind of game we want to play.

First candidate is ROSKO. Classic RISK but with a few minor twists. Good for 4-6 people if that's what we turn out with. cards are 4,6,8,10 and 1 fortification.

DescriptionROSKO! is inspired by the vintage Risk board that I grew up playing with dear old Dad.
A few notable changes to the board: The old continent of Asia has been broken up into three subcontinents: Russia (+3) Greater Middle East (+1) and Southeast Asia (+3). It is my hope that this will enable more interesting and imaginative play.
There are also a few minor boundary changes that affect East Africa and New Guinea that you may or may not notice.
Good luck and good dice.
Or we could do New York City. I've played this map and it's pretty fun. It's a kinda big map with lots of areas that give bonuses. The airports are a fun addition, but don't always come into play all that often because of their placement. I think it should be good with 6 players. Cards are 5,6,7,8,9,10 and 1 fortification.



DescriptionIt's the battle for New York! Fight through the boroughs of New York City and eastern New Jersey in your quest for domination of Liberty City.
The airports can attack other airports but defend with 7 sided dice.
The continent bonuses are color coded. In addition, owning an entire borough (identified by the color coded mini-map) gives an additional bonus of 5. Players will need to modify their strategy and scramble to prevent others from obtaining big bonus reinforcements.
The cards are New York crime family bosses, and the wild card is the infamous John Gotti.
If you'd like to change the rules or make a mod of this board, become a plus member.
Check out my profile for a list of my other boards. Feel free to leave me a comment or, if you are feeling really generous, donate to the FadeToOne board making fund.
The state of Texas. This map is HUGE. It's going to come down to turning in cards for 50 troops and completely eliminating someone on one turn to take their cards and get another 50+ troops the next turn. Minimum army bonus is 4, you divide your contries by 5 to figure out your army bonus, and you get 5 fortification moves.



DescriptionPossibly the most epic battle in the current history of Warfish. 254 countries and over 600 borders. If you like massive maps that will take forever, this is the map for you.
The bonuses for each region are defined in the minimap.
If you'd like to change the rules, or make a mod of this board, become a plus member.
Check out my profile for a list of my other boards. Feel free to leave me a comment or, if you are feeling really generous, donate to the FadeToOne board making fund.
Viking risk. I've heard it's a quick and fun map. The seaways add a fun element because of how they attack and defend. I think if we don't have a lot of players this would be a good one to use. Card turn in is 4,6,8,10.... only 1 fortification move.



DescriptionVÍKINGR attempts to recreate the numerous raids and invasions of the British Isles during the Viking Age (793-1066 AD). The VÍKINGR map is based on a combination of historical maps from different times within this period. Some alterations have been made to facilitate better overall flow and gameplay.
The most notable feature of the map is the network of sea lanes throughout the North Sea. During this era, Viking raiders swept through these sea lanes en route to surprise attacks along the coasts of the British Isles. To celebrate the spirit of these punishing raids, all sea lane territories on the VÍKINGR board defend at -2 and attack (against all coastal territories) at +1. As a result of these modifiers, sea lanes are best used for sweeping attack maneuvers to other coasts.
Also note that sea lane territories do not count toward troop bonuses for any continent.
Good luck and good dice.
Reverse Earth. Take a map of earth, but swap out the land and oceans for one another. What was 75% water is now 75% land. Card turn in is 4,6,8,10..... and you get a 5 army bonus for player elimination and 5 fortifications.

Earth Reversed
Imagine if the land were ocean and the ocean were land. As if in some parallel dimension everything was geographically backwards. This is what it might look like.
I used names from undersea ridges, basins, etc and other bodies of water for country and continent names. Some of them are pretty strange. Most of the city names are made up though.
The cities start with an appropriate number of neutral units to balance out the bonuses.
*v1.1 update
I changed the neautral units on cities to be a little easier to get. I noticed every time we played it no one even tried the cities until near the end of the game. I also made North Atlantic worth +7 instead of +6 since it's proven to be a little harder to defend.
*v1.2 update
I fixed a broken border and removed the country names from the display.
*v1.3 update I fixed the graphic to denote the city names to correspond with the legend so you know what city is worth what.
 
Oh. Did you interpret my response as me wanting in? That's not how I meant it, but I am definitely game if there's still room.
 
New York and Texas both sound promising, I will admit. But I won't be entirely broken up if we just use a standard map.
 
B

BoringMetaphor

I vote for normal map or New york
texas sounds too big for a first time
 
e-mails have been sent out, so check your inbox and maybe spam folder for the invite.

also, last call for anyone who wants to play. we have 5 right now, so only like one or two more could really get up in here. PM me your e-mail address or post it here if you want in.
 
Is Shannow going to join? Like, ever?
He must have watched WarGames recently ... :ninja:

---------- Post added at 04:57 PM ---------- Previous post was at 04:49 PM ----------

A thought, though, is that once this gets started, we could update this thread with progress reports/screenshots, unless screens will reveal too much to other players ...

Or, maybe nobody will care about how our game goes. But I did always love reading the Dwarf Fortress game thread ...
 
S

Soliloquy

A thought, though, is that once this gets started, we could update this thread with progress reports/screenshots, unless screens will reveal too much to other players ...

Or, maybe nobody will care about how our game goes. But I did always love reading the Dwarf Fortress game thread ...
Ooh, and we could write the updates in the style of WWII-era propaganda films!
 
B

BoringMetaphor

NEWSFLASH

Hiter's armies race across Europe! Are you prepared to fight?

Mr. Roosevelt asks the nation to stand up to the Nazi menace. Well Mr. Roosevelt, we'll stand up to Hitler when you stand up for the American people.
 
Am I the only one envisioning this game as a Battle of Stalingrad-esque ordeal? I get the impression that it's supposed to be a mob war, but I'm envisioning it as street-to-street fighting in a New York under Siege.
 
B

BoringMetaphor

I think I just screwed up my first turn cause I didnt understsand how to play
whoooo
 
OK!

So it's been a week and blackcat has yet to go. If you're in the game, click on "waiting for players"--->cldwinter----> vote to boot.

then maybe Soliloquy can take his first turn.

THIS IS GOING TO BE SO MUCH FUN!
 
B

BoringMetaphor

whooa shit
sorry, didnt get an email about this

---------- Post added at 12:22 PM ---------- Previous post was at 12:20 PM ----------

wait its not my turn :(
 
S

Soliloquy

no, see, you're supposed to vote to boot CldWinter, so we can actually get around to playing.
 
Status
Not open for further replies.
Top