There was a screen shot of the Boycott group on Steam, posted up on Kotaku today. It showed nearly everyone on the list playing the gameNo mods/dedicated servers=no buy.
There was a screen shot of the Boycott group on Steam, posted up on Kotaku today. It showed nearly everyone on the list playing the game [/QUOTE]No mods/dedicated servers=no buy.
There was a screen shot of the Boycott group on Steam, posted up on Kotaku today. It showed nearly everyone on the list playing the game [/quote]No mods/dedicated servers=no buy.
You know, while mods might not be supported, it's not like they can do anything to stop modders who actually want to put in the effort... so whenever a dev says "no mods" i want to punch them in the face...No mods/dedicated servers=no buy.
My bet is on "already."Also, who wants to take bets on how long it takes for them to blame piracy for PC sales being lower...
I think it's because people can see the missed potential. The game COULD have had dedicated servers and all that other stuff that makes PC multiplayer gaming more fun, but it didn't. Lots of other games have this function, MW2 does not. Missed potential.I really don't understand how the whole "This game wasn't made the exact way I wanted it to be" mentality means the game is any less fun.
Can someone explain?
(And OH MY GOD I WANT TO PLAY SO BAD)
If they cared they would have never done it in the first place...And yet, for all their bitching, the game went on to be a huge seller. I do not think the publisher really cares much at this point.
If they cared they would have never done it in the first place...And yet, for all their bitching, the game went on to be a huge seller. I do not think the publisher really cares much at this point.
Ugh, the more I hear about blizzard lauding their MMO subscriptions, the more it sounds like Bnet is going to be a pay service.http://www.msnbc.msn.com/id/30501433/vp/33844922#33844922
Surprisingly, MSNBC has done the best review of Modern Warfare 2 I've seen.
8 out of 10 sounds about right. The single player campaign is pretty good but has plotholes the size of planets and the airport mission is very well done but when taken with the rest of the game that feels like a cheap low-intelligence popcorn flick it feels like a poorly done move to generate publicity.
The multiplayer is solid, but could have been improved in several ways, including things that were already in Modern Warfare 1.
Overall, not the strongest entry in the CoD franchise, and certainly not \"10/10 GOTY ALL YEARS\" that everyone is making it out to be. It's really just another somewhat above average FPS that gets popped out at the rate of 1-2 a year.
Also: http://www.computerandvideogames.com/article.php?id=227204
To summarize the article: Activision is paying attention to all of the cries from people who want things in the game that have been in all the previous COD games and are major FPS mainstays. So they're calling them new innovations and saying that players should pay extra for them.
Guess what, thats where most (most, not all though) of the money is to be made from gaming nowadays. and publishers know that and will cater to it. Sad to say, but it is true (there are notable exceptions, but in the overall, it is true)
black friday I'm sure some games will go on sale.I don't play on the console, just the PC. And if the game is that good people will either pay the extra $10 or wait for the price to drop.
Yup. And people are learning how to make mods (for some reason I can't get mine to work properly due to coding library issues. It keep saying it is not there, but I can see the libraries, but others have no problem ) the mods will be awesome cause in the past I have encounter some really talented people pretty much "rework" the game with mods.I thought MW:2 singleplayer was worth it alone + the spec ops.
And yes Chibi...at this point in time I couldn't care less of DA:O had multiplayer or not. It kicks too much ass.
My god. No Russian.
WTF was that? Wow.
Just to add on to this a bit.
This is the only game I can think of in recent history that says as the first piece of setup after clicking START
"One of the missions may be upsetting. Do you wish to skip it?"
And then asks the question again, just to be sure you don't want to skip it.
And I can understand WHY.
or at least 15-40% off when they are having a sale!!I've decided I'm going to stop rushing to make PC purchases. It seems like if you just wait a few months you can get them for 20 bucks on steam.
I had a similar conversation to this the other night, except we were talking about nudity in still life, vs. nudity in cinema. I think the basic tenant is the same though: Cinema is more immersive than sculpture, so Dr. Manhattan bothers us more than David. Similarly, video games are more immersive than painting, so are likely to be more affected by 'No Russian' than 'Massacre in Korea.'Getting an emotional response is fine, and one of the reasons we have art...
The problem is when people start accusing people of being sick etc. just because they painted someone getting stabbed, or because they killed some unarmed pixels etc...
Still depends on the person... but i guess you could make a good point that more people will be easier to affect with the interactive stuff.But the point still stands that as a medium, video games have more potential to affect, based solely on how we interact with them.
I remember thinking "I finally managed to shoot them all without getting killed!!! SUCCESS!"I remember finally finishing everything, shooting the guy on the bridge, and just going "It's finally over."
Well from the videos i saw the british PC from mw1 is an npc helping you out, so it's definitely after.I've heard this game takes place 5 years after the first one is that correct?
The official timeline for the game is 5 years after MW1, yeah.I've heard this game takes place 5 years after the first one is that correct?
I'm itching to get it but wont be able to afford it until Thanksgiving break sighs
Modern Warfare 2 PC Hacked for Dedicated Servers
By Tyler Barber | Nov 16, 2009 For now, PC gamers are able to host ranked, dedicated servers.
MTV Multiplayer blog is reporting that modders have unlocked the ability to host dedicated servers in the PC version of Modern Warfare 2. The trick was accomplished by coders unlocking the developer console, allowing them to created ranked, "legal" dedicated servers.
According to a video on Destructoid, modders have already busied themselves, customizing the game's rule-sets to include options like infinite ammo, increased rate of fire, speed and gravity tweaks, and just about anything that you'd expect in an FPS mod. Infinity Ward and Activision have yet to issue a statement regarding the modders.
This news comes after weeks of boycotts and controversy for Infinity Ward's decision to axe dedicated servers in the PC version.
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Tyler says: Mess with the bull, you get the horns. There's nothing a few dedicated (er, maybe obsessed) gamers can't hack. The specifics of software hacking are so foreign to me that in my mind these folks could commandeer satellites orbiting our planet if they wanted. Of course, there would have to be something like a StarCraft II beta locked inside said satellite for gamers to be interested.
Jokes aside, I love the irony of this story. Infinity Ward's IWNet was supposed to circumvent the exact thing that happened here. How will it respond? What repercussions could the hackers face, if any? I'm sure we'll find out soon, as the lack of dedicated servers in MW2 is quickly becoming the biggest PC gaming news story of 2009.
Yeah that happens to me all the time as well, some guys really have good eyesight and the reflexes to go with it.OK - after years of not giving in, this friggin game is gonna make me break down & buy a HDTV. I play on a 36" tube, and its just a never ending streak of getting sniped before I ever see an enemy. I have a lot of "most killcams watched" accolades... so I watch them just to see how these guys are finding me.. and most of the time I can't even see myself if it wasn't for the big red "YOU" arrow over my head.
Not sure if you heard, but the 30,000 troops they're sending to Afghanistan are only going to have knives and running shoes.What kinda lameass spend their time running around stabbing people??
Yeah that happens to me all the time as well, some guys really have good eyesight and the reflexes to go with it.OK - after years of not giving in, this friggin game is gonna make me break down & buy a HDTV. I play on a 36" tube, and its just a never ending streak of getting sniped before I ever see an enemy. I have a lot of "most killcams watched" accolades... so I watch them just to see how these guys are finding me.. and most of the time I can't even see myself if it wasn't for the big red "YOU" arrow over my head.
I can certainly see where you're coming from, and if it honestly bothers you, then there's no reason for you to keep playing. But I don't think that the 'exploitation' of war, or other traumas that real people go through, are necessarily bad.(Big snip)
Could you expand on that? Seems like the standard open ended comment.This debate reminds me of the canceled "12 Days in Fallelujia"(or w/e) game that was being worked on. Too bad clueless controversy wins out over common sense and hard facts.
I refused to shoot people in the No Russian mission.I picked up this game a couple days ago, and will be writing a full review of it sometime this weekend, but I wanted to read what's been said here about it because for the most part I find this group more mature than the standard gamer type person. So, frankly I am a bit surprised about your attitudes on the No Russian mission, and the implications on the game as a whole.
This is the first time I have ever been disgusted by the path a game took to the point where I may stop playing it permanently. When I played MW1 I was bothered that here I was, making a game out of something that a couple of my friends, who were at the time soldiers in Iraq, went through on a semi regular basis. I was finding enjoyment in something so emotionally traumatising that people often come back from it and aren't able to reintegrate with society.
This issue is something that any war game based on a real war will have to deal with. A friend of mine was playing the Omaha beach scene of a WW2 game and his Grandfather, a veteran who was on one of the beaches was watching him play it. My buddy had a moment of epiphany of what he was doing, enjoying a recreation of his grandfathers worst nightmare, and shut off the game, never played it again.
For WW2 games, and even Vietnam games this issue is less severe, however, as its so far in the past for most of us that we can't really empathize. MW1/2, on the other hand, are set in current times. The reason I finally let myself feel more ok about MW1 was that the combat and action were treated seriously and actually made me empathize with how terrible an experience that would be in real life. It was kind of like watching Black Hawk Down (or for WW2 Band of Brothers).
MW2, on the other hand, feels more like Rambo/Delta Force/Red Dawn/James Bond. There's poorly constructed plot, there's massive holes in the military strategy (eg why would the navy be bombing the gulag that was only a target because of the extraction, that makes no sense as a strategic target), there are fucking SNOW MOBILE CHASES. So Infinity Ward decided to do a lazy execution of this game because all that matters is the action.
The action was intense, no doubt, but it was immature. It was popcorn action, not action with a deep emotional impact, and to make popcorn action that so closely uses real horrors that exist in this world right NOW, deeply disturbs me. Moreover, the general reaction of the gaming media that "our medium can address such weighty issues" (Adam Biessener, game informer), only proves to me the exact opposite, that the level of emotional maturity that exists in our medium is so low that we clearly have no place attempting to address any serious issue.
Of course, many people may respond with "christ dude, its just a game", but you don't get to have it both ways. Its either a piss poor and highly exploitative attempt at a serious message, or its "just a game" that only wants to use these horrors as a form of entertainment for a culture so disconnected from reality that we may be as bad as people in the main stream media often want to say we are.
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What kills me most of all, though, is that for as much as I find the game distasteful, I fucking loved playing most of it. The firefights are great, the action sequences are incredible, I have never played something that was so breakneck all the way through. Frankly its a good thing the game was as short as it was, because if it wasn't I probably would have had an adrenaline overload and would have been found dead at my desk with my hands fiercely locked onto my mouse and gamepad.
Could you expand on that? Seems like the standard open ended comment.This debate reminds me of the canceled "12 Days in Fallelujia"(or w/e) game that was being worked on. Too bad clueless controversy wins out over common sense and hard facts.
And you call yourself a man... harrumph.I refused to shoot people in the No Russian mission.
And I'll be honest, seeing Washington D.C. in smoldering ruins disturbed me to the point where I had to take a break from the game.
Could you expand on that? Seems like the standard open ended comment.This debate reminds me of the canceled "12 Days in Fallelujia"(or w/e) game that was being worked on. Too bad clueless controversy wins out over common sense and hard facts.
I know, I meant to come back and add more to that post, but I kinda forgot. My apologies. :|
And my bad, it's actually Six Days in Fallujah. My memory is starting to go.
Essentially, the game was supposed to be based on a real, especially bloody battle in a town called, you guessed it, Fallujah by U.S. Marines and insurgents. It was completely based on memories and recollections by veterans who came back from the battle who wanted a game as a documentary. Then the press got involved. They started saying things like "too soon", "video games are not art", "video games are not documentaries", and even nutty things like "we don't want to be massacring innocent Iraqis". Apparently this got heavy and influential enough that Konami pulled the plug and cancelled the game completely.