My god. No Russian.
WTF was that? Wow.
Just to add on to this a bit.
This is the only game I can think of in recent history that says as the first piece of setup after clicking START
"One of the missions may be upsetting. Do you wish to skip it?"
And then asks the question again, just to be sure you don't want to skip it.
And I can understand WHY.
or at least 15-40% off when they are having a sale!!I've decided I'm going to stop rushing to make PC purchases. It seems like if you just wait a few months you can get them for 20 bucks on steam.
I had a similar conversation to this the other night, except we were talking about nudity in still life, vs. nudity in cinema. I think the basic tenant is the same though: Cinema is more immersive than sculpture, so Dr. Manhattan bothers us more than David. Similarly, video games are more immersive than painting, so are likely to be more affected by 'No Russian' than 'Massacre in Korea.'Getting an emotional response is fine, and one of the reasons we have art...
The problem is when people start accusing people of being sick etc. just because they painted someone getting stabbed, or because they killed some unarmed pixels etc...
Still depends on the person... but i guess you could make a good point that more people will be easier to affect with the interactive stuff.But the point still stands that as a medium, video games have more potential to affect, based solely on how we interact with them.
I remember thinking "I finally managed to shoot them all without getting killed!!! SUCCESS!"I remember finally finishing everything, shooting the guy on the bridge, and just going "It's finally over."
Well from the videos i saw the british PC from mw1 is an npc helping you out, so it's definitely after.I've heard this game takes place 5 years after the first one is that correct?
The official timeline for the game is 5 years after MW1, yeah.I've heard this game takes place 5 years after the first one is that correct?
I'm itching to get it but wont be able to afford it until Thanksgiving break sighs
By far the best post in this thread.That's it?
Modern Warfare 2 PC Hacked for Dedicated Servers
By Tyler Barber | Nov 16, 2009 For now, PC gamers are able to host ranked, dedicated servers.
MTV Multiplayer blog is reporting that modders have unlocked the ability to host dedicated servers in the PC version of Modern Warfare 2. The trick was accomplished by coders unlocking the developer console, allowing them to created ranked, "legal" dedicated servers.
According to a video on Destructoid, modders have already busied themselves, customizing the game's rule-sets to include options like infinite ammo, increased rate of fire, speed and gravity tweaks, and just about anything that you'd expect in an FPS mod. Infinity Ward and Activision have yet to issue a statement regarding the modders.
This news comes after weeks of boycotts and controversy for Infinity Ward's decision to axe dedicated servers in the PC version.
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Tyler says: Mess with the bull, you get the horns. There's nothing a few dedicated (er, maybe obsessed) gamers can't hack. The specifics of software hacking are so foreign to me that in my mind these folks could commandeer satellites orbiting our planet if they wanted. Of course, there would have to be something like a StarCraft II beta locked inside said satellite for gamers to be interested.
Jokes aside, I love the irony of this story. Infinity Ward's IWNet was supposed to circumvent the exact thing that happened here. How will it respond? What repercussions could the hackers face, if any? I'm sure we'll find out soon, as the lack of dedicated servers in MW2 is quickly becoming the biggest PC gaming news story of 2009.