COD: Modern Warfare 2

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MW1 had a CS like thing going on, but i didn't see what was all that great... it was just a good FPS... those used to be a dime a dozen once...
 
My god. No Russian.

WTF was that? Wow.

Just to add on to this a bit.

This is the only game I can think of in recent history that says as the first piece of setup after clicking START

"One of the missions may be upsetting. Do you wish to skip it?"

And then asks the question again, just to be sure you don't want to skip it.


And I can understand WHY.
 
My god. No Russian.

WTF was that? Wow.

Just to add on to this a bit.

This is the only game I can think of in recent history that says as the first piece of setup after clicking START

"One of the missions may be upsetting. Do you wish to skip it?"

And then asks the question again, just to be sure you don't want to skip it.


And I can understand WHY.
No Russian shows you that the best way to teach people that acts of terrorism are wrong is to make people perform them themselves. The only way they could have done it better is to make you gun down the unarmed people, instead of just letting your allies do it. You can justify it if your getting shot back at, but it's a lot harder to do it when you see people running for cover.
 
C

Chibibar

I've decided I'm going to stop rushing to make PC purchases. It seems like if you just wait a few months you can get them for 20 bucks on steam.
or at least 15-40% off when they are having a sale!! :)
 
I find it incredible that this 'No Russian' mission could be so affecting. I don't mean that in a flippant way, but it has to be very significant that we're at the point where massacring a crowd of people who don't exist can elicit an emotional response.

I mean ... I've felt drawn into a game before. I remember in Halo 2 when I met Commander Keys' daughter. My first thought was 'Your father was a great man.'
 
Getting an emotional response is fine, and one of the reasons we have art...

The problem is when people start accusing people of being sick etc. just because they painted someone getting stabbed, or because they killed some unarmed pixels etc...
 
Getting an emotional response is fine, and one of the reasons we have art...

The problem is when people start accusing people of being sick etc. just because they painted someone getting stabbed, or because they killed some unarmed pixels etc...
I had a similar conversation to this the other night, except we were talking about nudity in still life, vs. nudity in cinema. I think the basic tenant is the same though: Cinema is more immersive than sculpture, so Dr. Manhattan bothers us more than David. Similarly, video games are more immersive than painting, so are likely to be more affected by 'No Russian' than 'Massacre in Korea.'

Not saying it's acceptable or good. In fact, I hesitate to make a decision on it at all. But at the very least, it's understandable.
 
Well that depends on the person... to me a well done painting can certainly resonate more emotionally then any video-game... mostly because slaughtering the innocent in video-games is old hat already.
 
I'll agree that a particularly well executed painting is potentially more affecting than 'any' video game. But the point still stands that as a medium, video games have more potential to affect, based solely on how we interact with them.
 
I really enjoyed what I played with my buddy Matt, who owns it. We traded off on missions and got through maybe half of it. I'm not too sure. I think we stopped right after

the nuke gets launched and kills the astronauts

I really enjoyed it and enjoyed (for a while) the difficulty of the missions. The multiplayer was pretty great too.


As far as getting an emotional response from me, both this and MW 1 got one from me. In this one during No Russians, and also seeing all those Russian troops just constantly parachuting into that neighborhood.

In the last one it got me at the end when

the main bad guy is just executing all your teammates

and also at the start on the boat when Price knifes one of the guards. For some reason to me it just occurred to me that this guy might not have actually done anything wrong. He might just be a soldier guarding a ship with no idea what's on it. It made me sad that we had to kill him in a way that is usually reserved for slasher films. It was weird.
 
I have to admit that the end of Modern Warfare (the first one) was another thing that inspired some response. I remember finally finishing everything, shooting the guy on the bridge, and just going "It's finally over."

I mean, I loved the game. But it just felt like we had averted a crisis, after going through hell and back.
 
But the point still stands that as a medium, video games have more potential to affect, based solely on how we interact with them.
Still depends on the person... but i guess you could make a good point that more people will be easier to affect with the interactive stuff.


I remember finally finishing everything, shooting the guy on the bridge, and just going "It's finally over."
I remember thinking "I finally managed to shoot them all without getting killed!!! SUCCESS!"
 
Having now finished MW2, I really have to give Infinity Ward credit for actually putting effort into the scripting of the game. Each time I thought X would happen and Y would follow, they actually took it off in another direction.

For example

The nuke detonating over Washington, which we kinda already saw in a different locale in the first one...except this wasn't a regular nuke

Or

Who the big bad actually is

Or even

The Empire Strikes Back ending

Hell, the entire mission "Wolverines" (Which is a distinct clue to what it actually entails) is something I've been wanting to see in a game for a long time.

It kept me entertained on Single Player, and the Multiplayer continues to engage me. If only I was better at MP, I'd probably enjoy the game even more :)
 
A

Alucard

I've heard this game takes place 5 years after the first one is that correct?
I'm itching to get it but wont be able to afford it until Thanksgiving break sighs
 
T

The Pumes

The beginning was intense,

the whole we don't have clearance to fire on anyone unless they fire first while you're trapped in a humvee

No Russian made me wonder all the design intentions they made into it, like the walking calmly whilst civilians are being gunned down. Was it really just a cheap trick for you to watch the atrocities or maybe it was supposed to add to the edge that they were literally just strolling through the airport gunning people down like no one's business.

So far my favorite levels in the entire game were the Brazilian and American ones. It was quite interesting to see the pace from old MW1 of 'America F*** YEAHHHH' to this when the intro levels of the American side are 'MERICA FU-...oh what the balls man, those russians'.
 
Well in the 1st one the american guy died in a nuke, so the US getting screwed wasn't unexpected.
But the russians invading over some dead people in an airport?! the US ins't some 3rd world country one can just invade at the drop of a hat, no way thy would start what amounts to WW3 over that. They should have just used high tech terrorist attacks on US soil or something.

Oh, and man was that annoying how Makarov was unkillable during No Russian. Even more annoying that they would turn on you even if you just threw a flashbang too close to them.
 
Picked it up yesterday. 'No Russian' didn't really have the emotional impact for me it seemed to have for other people. I was actually a little bored by it, though I think it would've been better if they'd waited a little longer in the story.

I've been loving the rest of the game, though. Every level gets the blood pumping, and I really didn't see the twist when you were busting into
the Gulag
. It should've been obvious who it was, but as soon as I saw who Prisoner 627 was, my immediate reaction was
CAPTAIN PRICE!!!!!! :D
 
Yeah, that part was pretty good. Only realised it was him a couple of seconds before they said it...

And i totally loved the
Who the hell is Soap!
comment.
 
Gonna be playing some MW2 multiplayer tonight on Xbox 360 (probably around 6:30 or 7 PST). If anybody's interested, let me know; my gamertag is IOnceWasLegend.
 
Fight the power:

Modern Warfare 2 PC Hacked for Dedicated Servers

By Tyler Barber | Nov 16, 2009 For now, PC gamers are able to host ranked, dedicated servers.


MTV Multiplayer blog is reporting that modders have unlocked the ability to host dedicated servers in the PC version of Modern Warfare 2. The trick was accomplished by coders unlocking the developer console, allowing them to created ranked, "legal" dedicated servers.

According to a video on Destructoid, modders have already busied themselves, customizing the game's rule-sets to include options like infinite ammo, increased rate of fire, speed and gravity tweaks, and just about anything that you'd expect in an FPS mod. Infinity Ward and Activision have yet to issue a statement regarding the modders.

This news comes after weeks of boycotts and controversy for Infinity Ward's decision to axe dedicated servers in the PC version.
______________________________
Tyler says: Mess with the bull, you get the horns. There's nothing a few dedicated (er, maybe obsessed) gamers can't hack. The specifics of software hacking are so foreign to me that in my mind these folks could commandeer satellites orbiting our planet if they wanted. Of course, there would have to be something like a StarCraft II beta locked inside said satellite for gamers to be interested.

Jokes aside, I love the irony of this story. Infinity Ward's IWNet was supposed to circumvent the exact thing that happened here. How will it respond? What repercussions could the hackers face, if any? I'm sure we'll find out soon, as the lack of dedicated servers in MW2 is quickly becoming the biggest PC gaming news story of 2009.

And BTW, playing the L4D2 demo by mistake once with one player being the host the difference between that and the dedicated servers is huge.
 
i'm having a lot of fun playing mw2 multi but something irks me to no end.

why the fuck can't i have a mvt detector and a scope on the same gun. GEEZ.
 
J

Joe Johnson

The Bling perk allows two "things" to be mapped to your gun. I currently have a scope and a silencer on my FAMAS.
 
ah sweet. i have not unlocked it yet. i'll look at that tonight

Do you actually like the Famas? i can't kill shit with it and it's 3 round burst.

I like the scar-H but i can't wait for the next in line unlocked at level 20.
 
J

Joe Johnson

I LOVE the famas. I was an M16 guy from cod4, and love the 3 round burst weapon. It sucks close range - but is great at medium and semi-long. I'm using stopping power right now, so it has a little extra oomph. I'm hoping the FMJ bullets will add even more to that.

I also use a machine pistol as backup - that gets me out of trouble at close range stuff.

---------- Post added at 03:19 PM ---------- Previous post was at 03:18 PM ----------

The next gun is pretty nice, too. Can't remember the name - but it's another fully auto weapon.
 
J

Joe Johnson

I'm going to stick with the FAMAS until I "max" it out - ie, have all the attachments (I don't need all the camo).
Then, I'll start on something else, maybe I'll move to the SMGs for awhile. I'm a terrible sniper, so I usually don't bother doing much with those.

This damn game is so addictive now - it's an RPG for meat-heads.
 
not yet. Grenade launcher and red dot at the moment.

I'll switch to dot/silencer when i unlock the ninja perk.

my favourite game is ffa deathmatch and being invisible there is a huge asset.

When i play team dm or domination, it will indeed probably be detector/red dot with stopping power
 
J

Joe Johnson

I just unlocked the FMJ. I need 25 more "through the wall" kills with FMJ, and I'll get the "all attachments" bonus for the FAMAS. I need to do some research and see what the difference between FMJ and stopping power is, and if there is a point in using both. I unlocked the shotgun for the FAMAS earlier last night, but haven't gotten around to using it.

As to red dot, you may as well use the holographic site - I think it's an identical site, but with a slightly larger red dot - meaning you have a slightly larger "hit" area.

Personally, I'm going ACOG, but I know that annoys some people due to its size.
 
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