DDI Virtual Tabletop Beta

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Chibibar

I feel that 4.0 is MUCH easier to play than 3.5 or 2.0 BUT it is more of MMORPG style than Pen and Paper. Yes you do need debuff and such but unless the DM really plan to make it "extra hard" to cover all classes, generic quest (I have a few books) can run with a pure team relatively easy. like all cleric or all mages even all fighter. You mix in racial abilities/bonus and you got yourself a "full team" in 4.0

A full class of fighter is weak in 3.5 vs 4.0 I do miss the specialty.

heck, you only need a cleric to get extra heal where everyone can heal (to certain extend) already :(

Back to DDI tabletop.
Pay for EACH POGS?!?!? what the heck?
 
My fighter actually deals terrible, horrible, pathetically low damage, but is good at controlling, not to shabby at healing and is a spectacular meat shield.
Which is exactly what it's supposed to do. It sounds like you've built yourself a pretty solid fighter there.
 
Even my two defenders are radically different. My Fighter focuses on survivability above all else but can dish out a mean craghammer to the face. Due to a multiclass feat and battlerager class features she's fairly similar to a striker against her marked target. My Stormwarden is softer in some ways but can mark multiple enemies and control them from a range. As far as mechanics he's much closer to a controller.
 
Like I said, if you build it, you can do it. 4th edition is very open and many things can be changed to appease any holes a group may have. Should the halfling ranger be built that way? Should the Dwarf fighter be built that way as well? It all depends on the person and the group.

Good? Bad? What does it matter, I'm the dwarf with the craghammer.
 
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