Yeah, they got rightly review bombed for that. But companies are going to keep burning down the planet if it means a minor increase in profits.I've always been curious about the game, but it's also an online game, which...yeah, that's almost never my thing.
But any interest I had in the game was killed when they jumped on the NFT train.
.Dead By Daylight fans unhappy Hellraiser model is an NFT
www.eurogamer.net
I bought it on Steam when it first came out. Never played it. I'd be willing to give it a go, time permitting.Also, would anyone be willing to play this together? It's pretty much the only way I'll ever be coerced into playing survivor
I discovered it's only on sale for console. I don't have any consoles (that can play it).
--Patrick
The demo is fun, it's got some neat perks tooI played a round as the Demigorgon and it was less annoying than I remember. Actually I wiped out the whole team.
If you don't mind grinding, all of the killers in that pack can be earned through in-game currency, only the licensed kilelrs are real money onlyI want to play a few more rounds before I decide to drop money on the killer pack though.
As the killer, red auras are objectives, meaning generators, the hatch (if you've discovered it), and hooks (if you're carrying a survivor). Orange marks event things, such as each map during this halloween event will have one orange generator and one orange hook to give bonuses. Yellow is hooks that you've used or generators that you've recently kicked. You won't know know if a generator is being interacted with by aura unless you have a perk that gives you that information, for example the pig has a perk that marks a regressed generator in white and it will turn back yellow when someone starts to repair it.One thing I've forgotten that I cant remember or seem to find info for the life of me, is that the different aura colors mean when you're playing killer. Is a red aura generator one that hasn't been repaired yet? Is a yellow aura'd generator one that's already been fully repaired? Mind, I'm not talking about the physical color, but the color of the generator you see as killer when you see them at a distance across the map.
As the killer, red auras are objectives, meaning generators, the hatch (if you've discovered it), and hooks (if you're carrying a survivor). Orange marks event things, such as each map during this halloween event will have one orange generator and one orange hook to give bonuses. Yellow is hooks that you've used or generators that you've recently kicked. You won't know know if a generator is being interacted with by aura unless you have a perk that gives you that information, for example the pig has a perk that marks a regressed generator in white and it will turn back yellow when someone starts to repair it.
Yes. Only generators that have some progress can be kicked. When you kick it it will begin regressing, eventually getting back down to zero. Survivor's need to begin repairing it again to stop the regression.Yeah I was wondering because I spawned on a map that had a yellow aura generator already near me and I was like wtf.
Also, I can only damage generators that have been repaired in some way already, correct?
Spirit is real good, even after her nerfs.
It seems to me that survivors shouldn't be able to do that, like there should still be an attack mechanic or something.bodyblocked me so I couldn't move
There is. I can still melee while holding someone, but when you melee as a killer, there's a windup between swings and unless a survivor is already injured, all getting hit will do is put them in an injured state and give them a burst of speed. It's not *too* bad if its just one dude doing it, but when it's two or three, it's annoying as hell. The game is heavily survivor biased, imo, which is great if you like playing rounds with your friends. Too bad we don't have 5 of us owning it where we could play a custom map against each other.It seems to me that survivors shouldn't be able to do that, like there should still be an attack mechanic or something.
Owl get you for thisHmm, I've been thinking about getting this, I'd no doubt be highly active in multiplayer. Just found out the Demogorgon is no longer in the game, though, and he was easily the character I was most excited about. If only someone had told me about this I'd have bought it sooner, now... Well, guess I'll pass. Too bad, really.
So, there are two perks as killer that can really punish this. Mad Grit is a legion perk that gives you no cooldown on your attack while carrying a survivor. Hitting someone while carrying will also pause the wiggle timer for 4 seconds.Well I got out of bronze, but the higher I go, the more insufferable and toxic the survivors get. What topped the cake earlier was a group of survivors that would follow me if I downed someone, bodyblocked me so I couldn't move, and then broke the hook I was trying to use, followed with a teabag. Fantastic.View attachment 39497
Jokes on you, I've got stranger thing codes left so I can still get you the demogorgon. So ha!Hmm, I've been thinking about getting this, I'd no doubt be highly active in multiplayer. Just found out the Demogorgon is no longer in the game, though, and he was easily the character I was most excited about. If only someone had told me about this I'd have bought it sooner, now... Well, guess I'll pass. Too bad, really.
What he's describing is a pretty common growing pain among baby killers. I encountered it too early on. As you get better it doesn't work as well because you know that you don't need to immediately pick up. If the other survivors are close by you're better off chasing them, either downing someone else or just forcing them to retreat so they can't attempt a flashlight save or a body block.It seems to me that survivors shouldn't be able to do that, like there should still be an attack mechanic or something.
I main legion, love them.I did it. I hit Iridescent rank 1, the highest rank you can go. I am king of killers. And I did it on Legion of all people.
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Yeah but I can tell you within a minute of the match if I'm playing high or low MMR. Although I've never been too clear If MMR is killer specific or across the board. I played a rotation of legion/spirit/nurse through gold and iridescent. I want to level up clown for a few of his perks but I only really feel comfortable taking on high mmr survivors with the usual assortment of tryhard perks with those killers.I main legion, love them.
I shouldn't be far behind, iri 3 atm but Endwalker is taking up most of my time. Ranks are fun, they get you bonus blood points every month at the rank reset, but they don't really mean a whole lot. They're basically a show of number of games played since you can no longer go lower in rank
There's no hard data on how mmr works, but for killers it's believed that each killer has a separate mmr but is raised a certain amount by your highest among killers.Yeah but I can tell you within a minute of the match if I'm playing high or low MMR. Although I've never been too clear If MMR is killer specific or across the board. I played a rotation of legion/spirit/nurse through gold and iridescent. I want to level up clown for a few of his perks but I only really feel comfortable taking on high mmr survivors with the usual assortment of tryhard perks with those killers.
I more of less stopped running ruin. Hex perks are useless after survivors break the totem which in my games is roughly a minute. I could run undying, but I feel like I'm better off running other perks. Thay being said, for less experienced teams, Hex ruin is devastating. I just feel like boons have made hex perks riskier to run.There's no hard data on how mmr works, but for killers it's believed that each killer has a separate mmr but is raised a certain amount by your highest among killers.
You can also just play whatever you like and put those bloodpoints into clown. You don't have to play clown to level him up, but I actually find him pretty comfortable to play. And pop is super strong for slowdown (so is ruin from Hag)
Yep, got him to rank 40 just to grab that one lol.Also, I don't know if you've bothered to purchase leatherface, but he really does have the most impactful teachable perk. BBQ&Chili is not just a good perk for seeing survivor auras, but it also earns you double blood points
Hex Ruin is good on Hag and Demo, who can both easily defend the totem. But even in builds that won't be able to protect it I still find it valuable. Combine it with corrupt intervention and you manage to slow down the first couple of minutes of the game, where the killer is at the weakest. And even if it only survives one or two minutes that's still time where you aren't getting genrushed and can pressure the survivors.I more of less stopped running ruin. Hex perks are useless after survivors break the totem which in my games is roughly a minute. I could run undying, but I feel like I'm better off running other perks. Thay being said, for less experienced teams, Hex ruin is devastating. I just feel like boons have made hex perks riskier to run.
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Yep, got him to rank 40 just to grab that one lol.
I personally prefer Mad Grit. It's the legion perk that gives you no cooldown on attack while carrying someone and pauses the wiggle timer every time you hit someone. Combine it with agitation, the trapper perk that makes you move faster while carrying, and you can be ultra aggressive. Turn someone into a backpack while you hunt their friends.Good ol' Starstruck. I wasn't even trying to do this, but clicky-clicky squad tried to swarm.
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you will lose the ability to play as Demogorgon and use its powers if you don't purchase it before the 17th.
As it turns out, no one bought any of Netflix's games. Guess removing their IPs from all other popular games was a bad move.
Huh.
--Patrick