doomdragon6
Staff member
Hidy ho, folks.
This thread is for the POTENTIAL DoomDragon game. I'm not 100% yet, but as I see there's some interest and players are already having fun coming up with potentially absurd characters, I can see some fun to be had.
So far players are
Gusto
Escushion
Jay
MindDetective
Rathkor
HC?
All playable races are allowed, and I will happily work with you to do something outside the rules for your character (example: Julie's game where Zeke was a Warforged mod).
I house-rule a lot, and make shit up a lot. If you've memorized the attributes of existing monsters, that will do you no good as they do whatever I feel like they do.
One potential house rule I'm thinking of offering, and I'll leave it to a vote of the players, is a free extra Feat per level.
My game would obviously go very very slowly, and I know that feats create a lot of fun and are often the hardest things to choose, especially since you can only get one every two levels. By offering a free feat per level, I make that tough decision less tough and add some more uniqueness and fun to your character. This is by vote of course. If you guys want this, you can have it.
I make no guarantee that my game will be good. My only experience DMing is around a physical table with physical years-long friends with physical dice and a physical board with physical representations. In my other game I use a lot of facial and physical movements to emphasize an action, which I can't do here. Also, my world knowledge is limited, so half the shit you encounter doesn't make sense if you're an expert in the field.
However, I do pride myself on making interesting and interactive encounters. I can at the very least promise the fights or whatever will be fun and have something for everybody. Very rarely will you be met with nothing but "hit until it's dead".
I'll have to look into it more if anyone can use rituals, but I'm thinking of making rituals at least 50% normal cost, possibly 25%.
I also houserule a lot of items with unique uses. Charged wands or rings are an example. You might find a wand with 5 "Scorching Burst" charges. It allows you to use Scorching Burst as an at-will up to five times at the cost of a healing surge per use. That sort of thing.
Now, after all that, I would LOVE it if Rathkor would post some of his personal favorite highlights of my other game as a sort of demo reel for this one.
Feel free to start creating characters, asking for any special needs, forming relations, etc. I haven't crafted a world or a beginning yet, but I'll let you guys know when I do.
This thread is for the POTENTIAL DoomDragon game. I'm not 100% yet, but as I see there's some interest and players are already having fun coming up with potentially absurd characters, I can see some fun to be had.
So far players are
Gusto
Escushion
Jay
MindDetective
Rathkor
HC?
All playable races are allowed, and I will happily work with you to do something outside the rules for your character (example: Julie's game where Zeke was a Warforged mod).
I house-rule a lot, and make shit up a lot. If you've memorized the attributes of existing monsters, that will do you no good as they do whatever I feel like they do.
One potential house rule I'm thinking of offering, and I'll leave it to a vote of the players, is a free extra Feat per level.
My game would obviously go very very slowly, and I know that feats create a lot of fun and are often the hardest things to choose, especially since you can only get one every two levels. By offering a free feat per level, I make that tough decision less tough and add some more uniqueness and fun to your character. This is by vote of course. If you guys want this, you can have it.
I make no guarantee that my game will be good. My only experience DMing is around a physical table with physical years-long friends with physical dice and a physical board with physical representations. In my other game I use a lot of facial and physical movements to emphasize an action, which I can't do here. Also, my world knowledge is limited, so half the shit you encounter doesn't make sense if you're an expert in the field.
However, I do pride myself on making interesting and interactive encounters. I can at the very least promise the fights or whatever will be fun and have something for everybody. Very rarely will you be met with nothing but "hit until it's dead".
I'll have to look into it more if anyone can use rituals, but I'm thinking of making rituals at least 50% normal cost, possibly 25%.
I also houserule a lot of items with unique uses. Charged wands or rings are an example. You might find a wand with 5 "Scorching Burst" charges. It allows you to use Scorching Burst as an at-will up to five times at the cost of a healing surge per use. That sort of thing.
Now, after all that, I would LOVE it if Rathkor would post some of his personal favorite highlights of my other game as a sort of demo reel for this one.
Feel free to start creating characters, asking for any special needs, forming relations, etc. I haven't crafted a world or a beginning yet, but I'll let you guys know when I do.