Yeah, I had honestly forgotten I was in the beta.I have so many beta codes that I don't want.
And no one else wants them either.
Maybe that's why Zenimax is sending out 2 apiece to people now, in hopes they'll get others in.
ESO: Slightly higher than expected pop numbers to start. Slightly faster plummet of pop numbers in the following months?They're just throwing more shit on in the hope of getting more money, not realizing how much it's going to break their game.
Well, it was kinda doomed from the get go. "How many people are clamoring for an Elder Scrolls MMO?" "Uhh... zero." "Well... we're making one anyway."Is anyone really looking forward to this? For such a big title, there's a whole lot of meh going around.
They'll still make money.Well, it was kinda doomed from the get go. "How many people are clamoring for an Elder Scrolls MMO?" "Uhh... zero." "Well... we're making one anyway."
I'll be very surprised if it doesn't close up/go F2P within a year or two.They'll still make money.
If by that you mean "they'll make their development and infrastructure (server/bandwidth) budget back," I'm not so sure.I'm certain but I still think they'll make money.
The only way this will make money is if they either under invested in development and/or if they go aggressively F2P/Microtransactions within the first year. This is a textbook case of not understanding your audience.They'll still make money.
Did you use my account or do you have your own key now?I finally played about 2 hours of it.
I'm going to pass.
I don't hate it but I don't love it and if I don't love it. I'm not paying $60 + $15 monthly fees.
It's just... not polished enough for me and running around while 100 other people are running around doing your quests doesn't feel very TES to me.
Oh and the combat is TERRIBLE. Particularly when I can run right through enemies but my melee hits "the air" 30% of the time.
22 megaBytes/sec is too slow for you? I download shit from steam and cap out at 2 (standard for 16 megabit). C'mon, Dave! Talk about 1st world problems!Holy shit this is taking forever. I'm closing down the update now because ain't nobody got time fo' dat!
It fell to 4 mB/sec and then when it "finished" it jumped back to 20+, but then went back to 5% finished. It's cycled from 30% to 0% at least 6 times. I started updating at about 1 pm CST and closed it out at about 3:45.22 megaBytes/sec is too slow for you? I download shit from steam and cap out at 2 (standard for 16 megabit). C'mon, Dave! Talk about 1st world problems!
Ah, so the real issue is that the status bar is a big fat liar (and speeds are inconstant).It fell to 4 mB/sec and then when it "finished" it jumped back to 20+, but then went back to 5% finished. It's cycled from 30% to 0% at least 6 times. I started updating at about 1 pm CST and closed it out at about 3:45.
My own.Did you use my account or do you have your own key now?
Can't agree more.4hrs in and I can already say there are better (more fleshed out and better game mechanics) F2P MMOs out there. This is just a travesty. Which sucks cause I was hoping for more travels in Tamriel.
It already has.I just hope this thing doesn't negatively impact Elder Scrolls 6.
It already has.
Probably by delaying it for half a decade. I wouldn't expect one before 2018 or so.
Yeah really. How's Warcraft 4 coming along, Blizzard?There's no incentive for one while this game is out. If it's moderately successful, odds are, it'll be even longer.
We already know they have Fallout 4 in the works. It's going to be set in Boston, but an official announcement might be a ways off.There's no incentive for one while this game is out. If it's moderately successful, odds are, it'll be even longer.
In all, the whole concept is inane. 20 million copies were sold of Skyrim. 20 million. And rarely that game dropped under $35. If you put a median price of $40 or so to be more on the cheap side, times 20 million, we're talking about sales upwards of 800 million. This doesn't even include their very successful DLCs for the game. AND the game will prolly sell a few million copies more when it starts going on real sales.
This makes TESO absolutely stupid. They'll make money but I think by the end of 2 years, TESO will be said and done. This will cost them more money as they could have been working on a new Fallout, a new TES or heck a new IP.
Making one would limit what they can do with the story in TESO, which is the same reason Blizz doesn't make Warcraft games. It's not that they can't.You think they'll make a new TES game while TESO is still around? You'd be mistaken if you think so.
You won't, unfortunately. I know I am getting to be a broken record here, but nobody wanted TESO, and 90% of us don't give a shit about the overarching "Lore" of Tamriel (if you hadn't used that word in your post, I would have had to google to even remember what it was called, really). We like TES games because of the immersiveness, the "making our own story in a populated, living world" thing. Nothing breaks immersion more than massive multiplayer. My exact quote has been something like, "I didn't want a TES MMO, I wanted 2, maybe 4 player co-op TES. Like Borderlands but in Skyrim. That's all."I don't need the main story to move forward; I don't care about that. I just want to explore Tamriel and have little stories and wandering, BY MYSELF.
ESO takes place WAAAY before Skyrim, Oblivion, Morrowind, Daggerfall and Arena.Making one would limit what they can do with the story in TESO, which is the same reason Blizz doesn't make Warcraft games. It's not that they can't.
And I'd say it was justified, really. That's a long dev cycle, but even with its warts, it's still pretty much the best game, full stop.There was over 5 years between Oblivion and Skyrim.
If it wasn't for TESO, it might have only been five years and we'd be nearing the halfway point in a month. Now it's likely to be much longer.ESO takes place WAAAY before Skyrim, Oblivion, Morrowind, Daggerfall and Arena.
They can do whatever they want.[DOUBLEPOST=1393869087,1393868813][/DOUBLEPOST]Either way, it's still going to be years yet for another Elder Scrolls game proper. There was over 5 years between Oblivion and Skyrim.
I know you're right, but I really wish you were wrong.You won't, unfortunately. I know I am getting to be a broken record here, but nobody wanted TESO, and 90% of us don't give a shit about the overarching "Lore" of Tamriel (if you hadn't used that word in your post, I would have had to google to even remember what it was called, really). We like TES games because of the immersiveness, the "making our own story in a populated, living world" thing. Nothing breaks immersion more than massive multiplayer. My exact quote has been something like, "I didn't want a TES MMO, I wanted 2, maybe 4 player co-op TES. Like Borderlands but in Skyrim. That's all."
Morrowind had worse gameplay but a much better world to explore. As such, Skywind is probably going to be fantastic.And I'd say it was justified, really. That's a long dev cycle, but even with its warts, it's still pretty much the best game, full stop.
Like I said - the immersion is a large part of it. It's a living world that tries to engage with and react to you in a believable fashion, with your actions making changes to that world.Skyrim was a great game despite itself. There are so many things that are so bad, but somehow it still works. The combat and magic are flawed and simplistic, the weapons are somewhat boring, but somehow not. The skill tree seems lifeless. Yet the game itself is so damned addictive and amazing. I don't get it.
I really, really, really wish Red Dead had come out on PC.It's right up there with Red Dead as far as world immersion goes.
This game cannot be praised enough. Holy hell it was worth buying PS3 for.It's right up there with Red Dead as far as world immersion goes.
Red Dead Online, apparently, if every other RPG is apparently setting the precedent.I think the problem with Red Dead though... is where do you go after that? I'd suggest Red Dead Revolution, but a big part of the game is taking part in a Mexican revolution. Maybe something really early on in the West?
Except that would almost work if the world was large enough and it had enough factions. It's not like TESO where are decades of lore and world building to do. You'd just set it somewhere in the American South West near Mexico and hand out guns. Maybe let people make claims and mine/pan for gold. Maybe farms and herds and...Red Dead Online, apparently, if every other RPG is apparently setting the precedent.
I'd buy it.Except that would almost work if the world was large enough and it had enough factions. It's not like TESO where are decades of lore and world building to do. You'd just set it somewhere in the American South West near Mexico and hand out guns. Maybe let people make claims and mine/pan for gold. Maybe farms and herds and...
Jesus, why hasn't someone made this yet? This would actually be good and have tons of stuff to do.
Just in case anyone wasn't clear, TESO is being developed by Zenimax Online, a studio put together by Zenimax to create MMO's, headed by the former lead designer of Dark Age of Camelot. Bethesda studios is not involved at all, though I imagine their name will still be attached due to name recognition.As others have said, the studio developing TESO isn't the same one that has made the rest of the games
Even if it's another studio, with different people, in a different Age, we won't get another TES game as long as ESO is live. Because they know they'd be their own biggest competitor.
I don't know where the 20 million units Skyrim sold came from, but let's assume it's true. let's say 2 million people even try out TES - the hardcore ES Lore fans who can live with the MMO part, and a bunch of MMO fans who want to give another world/game a shot. Maybe 1 million will remain after 6 months - and honestly, that's some very positive numbering there.
The "MMO fans" will more than likely move on to another MMO fairly soon- though the steep up-front price might "force" them to stick around a bit longer to justify the investment, I think most MMO hoppers will simply skip this game because of it.
The TES Lore fans will practically all move on to TES6 the moment it comes out - probably better gameplay, the next step in the story, better visuals, better AI - you know how it goes. Who'll be left? The TES Lore fans with a bad addiction problem? Huzzah.
If they do announce TES6, it'll be concurent with the scrapping of ESO. TES6 would've been 5 times more profitable, but oh well.
This is a false assumption. The kind of people who play TES and the kind of people who play MMOs have some crossover, but it's not 1 for 1. You are never going to convince all the TES people to go to the MMO, especially since the gameplay is going to be so fundamentally different. Therefore it would only make sense to make another TES even while the MMO is active, if only to get the players who aren't playing the MMO. Besides, a standalone TES game doesn't cost the company millions a month to keep running.Even if it's another studio, with different people, in a different Age, we won't get another TES game as long as ESO is live. Because they know they'd be their own biggest competitor.
I know - I explicitly stated they were very different. But from amongst the MMO crowd, the only ones they have a chance of capturing for the long run are the TES fans. Most MMO fans I know are either fairly faithful to one "big" MMO (WoW, mostly, but Guild Wars, LOTRO or EVE can take this spot as well, or some competitive esport-style - and CoH and CoV were this for many people as well), with occasional short forays into other games, or are game-hoppers who like to rush through every new MMO for 6 months or so and then abandon them. The second group accounts for part of the big early "bump" most big MMOs get. The second group is mostly already settled. EESO doesn't have anythign big or special enough to really lure people away.This is a false assumption. The kind of people who play TES and the kind of people who play MMOs have some crossover, but it's not 1 for 1. You are never going to convince all the TES people to go to the MMO, especially since the gameplay is going to be so fundamentally different. Therefore it would only make sense to make another TES even while the MMO is active, if only to get the players who aren't playing the MMO. Besides, a standalone TES game doesn't cost the company millions a month to keep running.