Elemental Invasions. The Shattering Nears.

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Patch 4.0.3 was released yesterday, and as of this morning the PTR got shattered. So, it looks like the actual shattering is about a week away, barring major bugs in the 4.0.3/a data.
You mean it will either get released next week with a laundry list of major bugs ruining the experience for everyone, or it will be released in two weeks with half as many bugs. :p
 
J

Jiarn

Currently reading the Shattering. The lore nut in me wants to see the results ingame, but the gamer in me knows there's still too much that needs doing

-sigh-
 
I am just about ready for the xpac. My main is sitting on a mountain of gold, and I have a bunch of heirloom items to spread amongst my alts. The only thing that has me sad is that I have not gotten <Kingslayer> next to my name. My guild has dropped him a couple of times, but I've never got to go the second night since they got him down. We get to him on the first night, then the second night I am with friends or family.
 
I'm a little disappointed that I haven't gotten to see the ICC raid at all. Not exactly a lot of pug raids looking to add a mage with no GS that doesn't know the encounters.
 
Well, I have no gold because I am terrible at saving, but I have the Light of Dawn. Fear me and my lack of a life!
 
It's gotta be soon; Cata's coming December 7th and they aren't going to want to deal with server bugs/crashes from the big patch AND the expansion in the same week.
 
According to MMO-Champion, the shattering will happen tomorrow on live servers. If you are not a mage, set your hearthstone somewhere in Azeroth. :p
 
As far as what the shattering will actually do:

What is not in:

* Creating worgen/goblin characters
* Worgen/Goblin start zones
* Archeology
* Professions past 450 (Illustrious Grand Master)
* Guild leveling
* Guild achievements
* Eastern Kingdoms/Kalimdor flight
* New Zones (80+)


What is in:

* Portals in Dalaran/Shattrath Removed
* Class trainers in Dalaran where portals once were
* New race-class combinations (excluding worgen/goblin)
* New Gnome/Troll starting areas
* Changes to existing zones
* New cata load screens
* New cata intro cinematic
* New cata login screen
* New music
* City Quartermasters, with rep tabards
* Bug fixes
* Class balancing
* Druids, paladins, priests, and shaman will have their talent trees reset
* Experience required to gain levels 71 through 80 is being reduced by 20%
* New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)
 

Dave

Staff member
That's it. I'll be on tonight. But I think it's a pain in the ass how hard it's going to be to get from area to area.
 
Cool, about race class combos. I can finally make my Human Hunter.

I just wish they added Hunter to the Gnomes.

I may just make my hunter a Worgen, and use the name I've reserved for my Human Hunter.
 
Supposedly the elemental invasions have ceased also, though I obviously can't get on to check. Darn work. :'( Hope you all got what you wanted. ;)
 
* Druids, paladins, priests, and shaman will have their talent trees reset
i was unaware of this, what did they to these classes now?[/QUOTE]

Class changes in spoiler tags:

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Death Pact now heals for 25% of maximum health, down from 40%.
Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.

Blood
Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.

Glyphs
Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.

Bug Fixes
Frost Fever critical strikes now apply the correct amount of bonus damage.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Bear Form now provides 10% bonus health, down from 20%.
Nourish no longer consumes Omen of Clarity.
Rejuvenation has had its mana cost increased by 30%.
Soothe now has a 1.5-second cast time.
Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.

Balance
PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.

Feral
Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
Leader of the Pack now heals for 4%, down from 8%.
Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
Swipe (Bear Form) damage has been reduced by 20%.
Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.

Restoration
Empowered Touch now procs from Healing Touch as well as Nourish.
Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.
Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.

Glyphs
Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?

Bug Fixes
Blood in the Water now refreshes Rip to the correct value.
Flight Form now properly appears in the trainer window before Expert Riding is learned.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
All special attacks based on weapon damage (except Scattershot) are now normalized.
Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
Disengage is now available at level 14, down from level 78, and has had its training cost updated.

Glyphs
The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.

Bug Fixes
The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
Certain pets should no longer forget how to Dash.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
Arcane Explosion now costs 15% of base mana, down from 18%.
Arcane Missiles damage has been increased by 5%.
PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.

Arcane
Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
Arcane Specialization again increases arcane damage by 25%.

Fire
Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
Fire Specialization again increases periodic fire damage effects by 25%.
Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
Pyroblast base mana cost is now 17%, down from 22%.

Frost
Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
Frost Specialization again increases all damage against frozen target by 25%.
Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.

Glyphs
Glyph of Evocation now heals for 40%, down from 60%.
Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).

Bug Fixes
Improved Polymorph now correctly shares diminishing returns with controlled stuns.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Exorcism damage has been increased by approximately 50%.
Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
Seal of Truth: periodic damage from Censure reduced by 25%.

Holy
Beacon of Light now lasts 5 minutes, up from 60 seconds.
Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
Protector of the Innocent no longer triggers from self-heals.

Protection
Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.

Retribution
Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
Rebuke no longer initiates Auto Attack.
Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.
Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.

Glyphs
Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Binding Heal now provides roughly double the amount of healing.
Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.

Discipline
Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.
Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
Inner Focus now works with Binding Heal, but no longer works with Heal.
Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.

Shadow
Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.

Bug Fixes
Dark Archangel now correctly increases the damage done of certain abilities by 4%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Deadly Poison base damage and attack power coefficient have been increased by 30%.
Recuperate now restores 2% of maximum health, down from 3%.
Venomous Wounds base damage and attack power coefficient have been increased by 30%.

Combat
Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.

Subtlety
Executioner no longer affects Recuperate.

Bug Fixes
Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.
Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Chain Heal mana cost increased from 17% to 20% of base mana.
Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.

Elemental
Elemental Reach now also increases Searing Totem range by 7/15 yards.
Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Bane of Agony damage has been reduced by approximately 12%.
Bane of Doom damage has been reduced by approximately 12%.
Corruption damage has been reduced by approximately 12%.
Death Coil damage has been reduced by approximately 12%.
Drain Life damage has been reduced by approximately 12%.
Drain Soul damage has been reduced by approximately 12%.
Immolate damage has been reduced by approximately 12%.
Incinerate damage has been reduced by approximately 12%.
Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
Searing Pain damage has been reduced by approximately 12%.
Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
Shadowbolt damage has been reduced by approximately 12%.
Soul Fire damage has been reduced by approximately 12%.

Demonology
Hand of Gul'dan damage has been reduced by approximately 12%.

Destruction
Chaos Bolt damage has been reduced by approximately 12%.
Conflagrate damage has been reduced by approximately 12%.
Shadowburn damage has been reduced by approximately 12%.

Bug Fixes
Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Cleave damage has been reduced by approximately 17%.
Execute damage has been reduced by approximately 17%.
Heroic Strike damage has been reduced by approximately 17%.
Overpower now does 125% weapon damage, down from 150%.
Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
Victory Rush damage has been reduced by approximately 17%.
Whirlwind now does 65% weapon damage, down from 75%.

Arms
Mortal Strike now does 150% weapon damage, down from 185%.
Second Wind now heals for 2/5% of total health, down from 5/10%.
Strikes of Opportunity now does 100% weapon damage, down from 115%.

Fury
Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
Bloodthirst damage has been reduced by approximately 17%.
Raging Blow now does 110% weapon damage, down from 150%.
Unshackled Fury now gains approximately 50% more benefit per point of Mastery.

Protection
Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
Devastate no longer provides bonus threat.
Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.

Glyphs
Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
 
Yes, it appears the invasions are over. I spit at the gods of random for not allowing me a pair of sandals.
 
While I has teh sad about locks getting the 12% nerf, it must be admitted it was necessary. All of a sudden, my poorly-geared lock went from struggling to break 2.5k dps in 5-mans to hitting 4k in 5-mans with regularity, which is enough to hit ICC10 with, if just barely.
 
Dang, maybe I should have spent more time on WoW last week instead of on Minecraft.

Not that missing out on all the elemental tank gear is such a huge loss I guess. I'll just be upgrading gear with quest greens anyway once Cata drops.
 
With the gear progression 80-85, I am mildly concerned that fresh 80s will find the transition from Wrath-Cata content more punishing than previous xpacs.
 
With the gear progression 80-85, I am mildly concerned that fresh 80s will find the transition from Wrath-Cata content more punishing than previous xpacs.
Supposedly, the step from Icecrown to Hyjal/Vash'jir isn't so bad. It's when you get into Deepholm that things begin owning faces and such. By then, you should have quest gear from one of the two "starter" zones.
 
Patch 4.0.3a is available for download. When you finish, you can see the Cataclysm cinematic and new opening screen. However, the servers aren't back up yet (obviously).
 
As should have been expected, the maintenance window for today is extended, for now to 5:00 PST (7:00 Server Time). Could be longer yet pending further information.
 
I will personally be amazed if 5pm PST happens, considering Blizzard's track record with sweeping new content on patch day. ;)
 
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