Gruebeard's D&D Game

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Kitty Sinatra

Edrondol said:
Storm Walk :arrowright: Blazing Starfall
Frostbind :arrowright: Explosive Pyre
I've been making a bunch of pogs tonight (I think I found a way to quickly build my maps!) so as soon as I read this I threw another one together that'll work with both of those!

 
heh, there is a rogue encounter power that lets you cower behind one of your allies for an ac bonus. i wonder how that would work with a dwarf...
 

doomdragon6

Staff member
I know we still have like a week to go, but I supposedly won't have my laptop fixed until Tuesday. I don't have access to Character Builder or anything like that, so could one of you (well actually, I guess it has to be Gruebeard) save my character's Character Sheet and pm it to me?

I'd appreciate it. :D

It'd be my luck the guy comes to fix it when we're ready to play though.

Oh, and Grue: I appreciate you making it, but I think I'll stick with the Greataxe. I feel like the High Crit attribute and the 1d12 (instead of 1d10) are better than a reach of two, especially when I can shift 2 with my at-will.

Then again, anyone ever played with a character with Reach? Dunno how helpful it'd be.
 
K

Kitty Sinatra

yeah, I'm with Gusto on this. I don't think it can be saved to PDF
 
Hey, Grue.
Been gone the past few days so I'm getting back with you about my character.
Yes I would love to play a Warforged Warlord still. (Assuming no one else is playing a Warlord).

The concept I have for him is that he is an ancient soldier from a long abandoned army of warforged used in a past and possibly forgotten war (you can decide how long it's been. As a warforged he can live pretty much forever). He has wandered about since, taking odd jobs (usually military or mercenary based) as they come. Over the many many years he has been forced to use replacement parts as his limbs and mechanisms have become damaged from combat, rust, etc. He now resembles a walking junkpile of mismatched warforged parts which has earned him the nickname "Scrapyard".
He will be played as a well traveled war vet. Whenever something sparks a memory he tends to ramble on and on about it, sometimes forgetting what what was actual fact and replacing it with exagerations that he swears occured. But who is to know what is fact and what is fiction? He certainly doesn't.
 
K

Kitty Sinatra

No, no one else chose a warlord. We've got 3 strikers and 2 defenders, and now a leader. I like this party.
 
K

Kitty Sinatra

Okay, I think I finally have an understanding of how the warforged fit into the game. They've always seemed to me to be totally out of place in D&D . . . but having just read the warforged entry in the Eberron 3.5 guide, I get it. Who knew it only took reading about it!
 
Gruebeard said:
Okay, I think I finally have an understanding of how the warforged fit into the game. They've always seemed to me to be totally out of place in D&D . . . but having just read the warforged entry in the Eberron 3.5 guide, I get it. Who knew it only took reading about it!
I have always interpretted them as magic and iron forged soldiers with arcane created "souls".
 

doomdragon6

Staff member
I always saw them as golem-like creatures.

I've always liked the idea of a golem.. Sounds fun to play. But less humanoid and more bricklike is what I'd play.

Kin'a like this, only less goofy:
 
If you guys ever need a ringer, let me know. I might be available sometimes. (gruebeard could contact me on steam or something)

Just let me know of what classes could be best suited to complement this party as a ringer type and I'll be ready to hop on as needed.
 
While Warforged are in some ways similar to golems they are most definitely not. Golems lack a soul and any kind of free will. They simply do as they are told until the job is finished or until told to stop.
Warforged have a magical soul that gives them a personality and pretty much classifies them as alive.
 
K

Kitty Sinatra

Shawnacy said:
Gruebeard said:
Okay, I think I finally have an understanding of how the warforged fit into the game. They've always seemed to me to be totally out of place in D&D . . . but having just read the warforged entry in the Eberron 3.5 guide, I get it. Who knew it only took reading about it!
I have always interpretted them as magic and iron forged soldiers with arcane created "souls".
It wasn't so much what they are, but who they are roleplay-wise. Or something like that.
 
right now I'm writing a backstory for my rogue,(a decent one not the shitty kind i did for my other char) who is now named rom hallstalker, and jeez its hard. i'm pretty much all the way out of pronouns to use. i dont know how writers do this for a living.
 
K

Kitty Sinatra

Yeah, here'd be a good place for that. Everyone else (except Pojodan!) has also PMed me a copy of their character built with Wizards' Character Builder.

Also: I really liked the name Rat. Why did you change that?
 
Well, i've kind of been skipping around names. first, it was rat but i didnt think that was srs enough so i moved to rom. but after that, i didnt feel it carried the right gravitah so i've now changed it to dryzzt od'wurden which i think more properly reflects the character. per se.

just kidding.

Name: Rom Hallstalker
Gender: Male
Age: 19
Height - Weight: 5'6" - 140lb
Alignment: Chaotic Neutral
Deity: The Raven Queen
Background: All through his childhood in the Bak'tol mountain range, Rom was an insatiable explorer. Breaking into and going through the area's numerous abandoned dwarf halls served as both education and pastime for the young tribesman. On his fifteenth birthday, he was given the usename "Hallstalker" for not only had he amassed a fair amount of gold (and, on one memorable occasion, a small crossbow and magic bolts) but also acquired a large pool of skills. He could detect a spike trap at ten paces, knew how to deal with cave creatures of all shapes and sizes, and had even managed to pick up some dwarven from runes on walls and books.
Sadly, his luck was to take a turn for the worse. One clear autumn night he returned from one of his usual treasure hunts - this one had proven fruitless - to find that his village had been attacked, by goblins. Though more of the green creatures laid dead than tribesmen, counted among the dead were his parents. Morning came slowly for Rom. Though the tribe placed it's faith in the Raven Queen, and though he had been preached to all his life about the inevitability of death, he was despondent about losing his parents.
It was in this conflicted mood that the young shifter was confronted by the village elder. The old man, furious about what he percieved as the youth's abandonment of the village in it's time of need, told Rom to leave. Quietly, Rom gathered his things, took his father's warblade, and set off towards a nearby human village in hopes of finding work.
In the village, called Rybet by the humans, Rom went by his usename, Hallstalker. it was by virtue of this that one night, while working at a local inn, a travelling bard started a conversation with him. When the bard, a man named Gil, learned that the shifter's name was given in recognition of skill, he began to tell Rom about the vast new frontier across the ocean, where he would be sure to find a job. These "Ancient wastes", gil said, were full to the brim with dungeons to explore, treasures to loot, and goblins to kill. Rom set out for a harbour town the next day.
Appearance: A short, lithe shifter. Brown skin, green eyes, dark tattoo running from right cheek around his eye to his forehead. Missing the last knuckle of his left middle finger.
Personality: i will work on this later lol.

alright there you go lol, this is a preliminary summary of my character using the same format as was used in Ed's DnD thread.


see? i can use capitals.

EDITed for formatting. word formatting doesnt carry over to the forums, sorry for the walloftext
 

doomdragon6

Staff member
So wait, we have two Dragonborn, a minotaur, a Razorclaw shifter, a hunk-o-junk warforged, and a dwarf.

:rofl:

A bestial, savage-looking group, and one normal-looking dwarf.

He'll have some splainin' to do.
 
doomdragon6 said:
So wait, we have two Dragonborn, a minotaur, a Razorclaw shifter, a hunk-o-junk warforged, and a dwarf.

:rofl:

A bestial, savage-looking group, and one normal-looking dwarf.

He'll have some splainin' to do.
As my character would say...
"You don't pick your heroes, son. Now which way to the town that needs liberating? Rom! Bring the fire."
 

doomdragon6

Staff member
I'm hopin' I don't feel broken playing a barbarian.

My style is area of effect damage-- hitting as many enemies as possible in one attack. I love nothing more than coordinating myself with the battlefield to hit as many enemies as possible.

With the barbarian, you kinda just hit one at a time. I have that one encounter power where I hit all adjacent, but eh.

Oh well. Being a minotaur'll be badass. :sobad:
 
A Barbarian in the party will be nice with the warlord. If your Melee basic attack is as amazing as it should be then I'll likely be working a lot with you as far as attacks. Instead of my pathetic little attacks I'll just yell "Split em in half!" to the minataur and let him follow directions.
 

doomdragon6

Staff member
Allen said:
doomdragon6 said:
[quote="Allen, who is Quiet":384alj1t]Do you think during rage you'll feel like an udder badass?
As long as my enemies can't moo-ve out of my way.
So long as you milk your damage for everything it's worth, your enemies will cow to any kind of pressure you apply.[/quote:384alj1t]

That's no bull! And it would behoove me to equip the strongest axe I can. Then I can really take charge.

Yeah, I'm running out. :oops:
 
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