Chapter 2: Trollskull Alley
The new base for this odd collective of heroes, Trollskull Manor, is located in an alley called Trollskull Alley.
T1:
Trollskull Manor is located at the North entrance to Trollskull Alley. The party will be able to fully explore it as they see fit in their next posts.
T2:
The Bent Nail. A small wooden sign above this shop’s main door is bare except for a large, bent nail sticking out of it. The front room contains displays of ornate wooden furniture, as well as a selection of bows and crossbows. The wall behind the counter is lined with rows of finely carved wooden canes, quarterstaffs, and shields. A half-elf named Tally Fellbranch runs the shop.
T3:
Steam and Steel. During daylight hours, smoke and steam billow from the many windows around this indoor forge where metal weapons, armor, and tools are made. The forge is owned and operated by a married couple: a fire genasi named Embric and a water genasi named Avi. Both are members of the Most Careful Order of Skilled Smiths and Metalforgers. As an armorer, Avi also belongs to the Splendid Order of Armorers, Locksmiths, and Finesmiths.
T4:
Corellon's Crown. Fala Lefaliir, an herbalist and a member of the Guild of Apothecaries and Physicians, operates out of this stately, three-story town house, the third floor of which has been converted into a greenhouse. Its translucent glass walls allow anyone on the street to see the rainbow of flowers blossoming within.
T5:
Tiger's eye. This private detective’s business is unremarkable on the outside, its only distinguishing mark an orange-and-black sign featuring a cat’s eyes. Inside is a regal apartment dimly lit by flickering oil lamps. The door is locked, and visitors must knock or ring the bell before being let in.
T6:
Book Wyrm's Treasure. The front of this bookstore is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with beautiful hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able to hold. The shop is managed by a short dragonborn of gold dragon ancestry named Rishaal the Page-Turner.
T7:
Sewer Access. At the east end of Trollskull Alley is a removable metal grate that covers an opening. Below the grate, a ladder descends 20 feet into the Waterdeep sewer system.
Homebrew shopping rules and tables!
Buying
The shops do not stock all things. Sometimes they can be made or ordered but will take time to be available. For levels 1-5, roll a d12 and consult the following table to see if the item you are interested in is available. For magical or items not listed in the basic rules (Links:
armor,
weapons,
adventuring gear,
tools and instruments,
trade goods,
mounts and vehicles) , make your roll and I will tell you the cost of the item you seek. Generally, common items will range from 50-100 gp and uncommon items from 101-500 gp, and rare items 501-5000 gp. The price is affected by the properties of the magical item, such as number of uses it has, if it requires attunement, if the magic is always on or use-activated, etc.
d12 result | Common | Uncommon | Rare |
1 | Will take 3 days + 100% cost | Unavailable | Unavailable |
2 | Will take 2 days + 75% cost | Unavailable | Unavailable |
3 | Will take 1 day + 50% cost | Will take 5 days + 125% cost | Unavailable |
4 | Available +50% cost | Will take 3 days + 100% cost | Unavailable |
5 | Available +25% cost | Will take 1 day + 75% cost | Will take 10 days + 150% cost |
6 | Available | Available +75% cost | Will take 5 days + 125% cost |
7 | Available | Available +50% cost | Will take 3 days + 100% cost |
8 | Available | Available +25% cost | Will take 1 day + 75% cost |
9 | Available | Available | Available +75% cost |
10 | Available | Available | Available +50% cost |
11 | Available - 25% cost | Available | Available +25% cost |
12 | Available - 50% cost | Available - 25% cost | Available |
Selling
The shops will buy items they think they can sell, usually at a discounted price. If you do not like the price, you can keep the item to try and sell it to someone else another time. For bartering, you can make a persuasion check DC 15 to add 1 to your d12 roll on the following chart. This check cannot be made with advantage or disadvantage at any time.
d12 result | Offer |
1 | Not interested |
2 | Offers 30% of value |
3 | Offers 40% of value |
4 | Offers 50% of value |
5 | Offers 50% of value |
6 | Offers 50% of value |
7 | Offers 60% of value |
8 | Offers 70% of value |
9 | Offers 80% of value |
10 | Offers 90% of value |
11 | Offers 100% of value |
12 | Offers 110% of value |
13 | Offers 120% of value |
Each *type* of item gets its own roll. So if you have 3 short swords to sell, roll one d12 for the lot.