HCGLNS 4th Ed Game: Rise of the Drow

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Yeah, I gathered that. Your version won't run, unfortunately. However, I DID get it to run only after deleting some of those custom images. That tells me the build you are using is flaking out when loading one or more of those custom images. When I just put the PNGs in there, it will load up and run. Connecting seems to be a separate issue.
I have similar issues with pogs and underlays of very large size.
 
R

rathkor

HC, i thought you were nutters before the spikey furball came along. lol
 
So vent and jay's verison of gametable work for me fyi. Or I can get them running at least. Connecting may be a different issue but we can work on that bridge later.
 
Downloaded the file Gusto uploaded, unrar went without issue and all files are there. Double clicked Gametable.jar and it opened within 3 seconds without problems. This on my NEW computer and I didn't even open MY Gametable since I installed it 2 nights ago. All I have is the latest version of Java and all is well.

If you downloaded the file and didn't manage to open it, it's your computer/os. Time to lift your sleeves and see why it is not winning.
 
Also I just uploaded my MACROS file. Once you get Gametable open, feel free to open/import my sample macros to have a general idea on how to set them up.

Remember, Gametable will NOT save your macros unless you specifically press SAVE.
 

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If Far was running it on a newer computer, I am guessing it is some kind of Java update conflict. Since Apple updates Java themselves, I will have to try the work laptop tomorrow. The connect issue is a whole other ballgame but I am guessing that if I connect from work, I will have a better chance anyway.
 
Jay's version of GameTable works on my work laptop! I also loaded his sample macro file and can see what I'll need to do for my own macros. I'll work on that this weekend.

Unfortunately I cannot load Ventrilo on my work laptop with jumping through a lot of administrative hoops, but I can run it on my mac, I think. It will be an elaborate but functional set-up.
 
I took a grading break and started putting my macros in. I have most of the damage ones in as well as initiative and skill checks. The attack rolls I am a little confused on. When it says Attack 6 vs. AC, what does that mean, exactly? The bonuses seem to be applied based on the method of attack afterwards but I'm not exactly sure how to put in the macro for the attacks.
 
Attack 6 = d20 + 6 is your attack roll, and it's against the defense type AC. So if you roll 13 + 6, it's a 19. If that meets or is higher than the enemy's AC, you hit.
 
OK, I thought it was a bonus, but the different weapon choices also seem to add in their own attack bonuses. So if it was Attack 6 vs. AC and the club gave a +4 to attack would it be d20+10?
 
Hmm, so I'm having trouble reading the At-Will attacks, then. It says Attack 6 vs. AC and then it lists all of the possibilities below, such as club, shuriken, or unarmed attack (all using my Ki focus or not). They each have different attack bonuses. Do I use the bonus listed with the weapon instead of the Attack 6 vs. AC then? Is 6 just the maximum possible with the weapons available?
Added at: 14:24
Hmm, it can't be the maximum because some of the weapons have higher bonuses than the one listed at the top of the At-Will card. Now I'm really confused!
 
R

rathkor

oh, ok. you use the bonus next to the weapon or focus you are using. i appologize.
 
So the At-Will has Attack 6, that means d20+6 and then if I used my unarmed attack with Ki focus, it adds another +6? d20+12? damn. That seems high but having never played 4e I couldn't be certain.
 
R

rathkor

yeah, if youre using the ki focus, just look at the numbers next to it. if youre using the club, look at the totals next to the club.
Added at: 14:31
you shouldnt have to add anything. it should have it automatically added in.
 
That image means that if you use that attack with your fist, gaining the enhancement bonus of your magic ki focus, you would roll 1d20+6 for the attack roll. The weapons/ki focus list at the bottom just lists all the possible ways you can make that attack. Obviously you wanna go for the higher attack values, which in this case, are either your club or monk unarmed strike, augmented by your +2 ki focus.
Added at: 16:21
Also please note that those listed possibilities also have the damage rolls that they're granting. So while it says next to "Hit:" 1d6+4 damage, it'd actually be 1d6+6, since your +2 ki focus also adds it's enhancement bonus to damage.
 
That power is melee touch and does not involve a weapon, so equiping a weapon does nothing for you.

It is a DEX vs REFLEX attack, so all you bonuses to attack will have your +4 for 18 DEX, equipping a weapon will do nothing, if you choose to equip your magic ki focus, you gain an additional +2 to attack.

Since the power card lists 1d6+DEX damage, you will do 1d6+4 damage as a base, if you equip the magic ki focus, you will do 1d6+6 damage.

Equipping any magic weapon or any type of weather will do nothing for you. I chose to display all the options on the card so that you can see how equipping various items changes the attack.
 
So the attack value at the top is simply the maximum possible? The basic melee attack confuses me, then, because it has one that is higher in the bottom list than at the top of the card:

Melee Attack Example.png


Finally, do I just need to make an attack macro for the basic attack possibilities and not one for each at-will, daily and encounter (since they are all attacks that use available weapons).
Added at: 15:29
Also, thanks for your patience! Hopefully I will be less newbish soon. :oops:
 
What I do is list the attack rolls and damage rolls for each attack, knowing that in most/almost ALL cases I'll only be attacking with what works best. That way, I can list bonus effects in the macro name as well.

So, like, my daily Stirring Shout as an effect that goes off hit-or-miss, and hitting just does damage. So my macro titles are:

DAILY: Stirring Shout (attack)(CHA vs. Will)(ranged 10)(allies gain 4 hit points when hitting target for the rest of encounter)
DAILY: Stirring Shout (damage)

For attacks/powers that only do effects when I it the enemy, I put the effect in the title of the damage roll.

It may just be the standard CHA-based shortbow roll for me, 1d20+6, but my macro is much more informative of what I'm actually doing than just ATTACK: Shortbow.
 
So your macros will all basically be same but the titles let you know additional bonuses that might occur and which dailies and encounters you've used, etc.
 
So the attack value at the top is simply the maximum possible? The basic melee attack confuses me, then, because it has one that is higher in the bottom list than at the top of the card:

View attachment 1930

Finally, do I just need to make an attack macro for the basic attack possibilities and not one for each at-will, daily and encounter (since they are all attacks that use available weapons).
Added at: 15:29
Also, thanks for your patience! Hopefully I will be less newbish soon. :oops:
The melee basic attack assumes that you are using equipment first; so it listed attacking with everything equipped first, then attacking with the monk unarmed attack second, then foolishly listed you attacking as if you were not a monk last. Either way since it is a MELEE WEAPON attack that is STR vs AC, you apply your STR bonus and any weapon proficiency bonuses to the attack roll. Damage is resolved by the weapon chosen.
 
I am good to go schedule wise for Tuesday.

MD your macro might look something like this;

DLY Whirling Mantis Step a (SHIFT my speed, slide 1 any enemy whose square I enter, attack those enemies)[Melee touch, DEX vx FORT]
DLY Whirling Mantis Step d (Target is slowed SE, MISS: 1/2 dam, target is slowed EoMNT)
 
Is that two macros or one? It looks like the a and d are referring to the hit and miss components of the Daily. Sorry, it is a bit of a crash course for me learning 4e and GameTable all at once!

Also, the At-Will stances have an optional move component. Do those need macros separate from the attack component?
Added at: 16:06
Ah, I see, a = attack, d = damage. I was typing that out (following Jay's example)
 
Moves don't need macros because they don't require roles.

And that's two macros; the first is the attack roll, the second is the damage roll and includes context for the miss condition.
 
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