figmentPez
Staff member
Knights of the Frozen Throne releases August 10th!
Hmm. Rotface into Rotface?I look forward to the highlight clips:
I can tell they haven't released official art yet... just trying to look at that gives me a headache.I look forward to the highlight clips:
The official one's online elsewhere; I don't know why this one's so blurry.I can tell they haven't released official art yet... just trying to look at that gives me a headache.
When they can manage to not have upside down cards in spectator mode, a bug that has existed as long as spectator mode has, I will remove the practically beta.could you please remove (Practically Beta) from the post about a game that was released years ago?
Wow, that is surprisingly amateur.When they can manage to not have upside down cards in spectator mode, a bug that has existed as long as spectator mode has, I will remove the practically beta.
The card was originally revealed in a video, the post I grabbed it from must have put that up before the official art was released.The official one's online elsewhere; I don't know why this one's so blurry.
Only neutral beast, you mean.Eh, he's the only one that's a Beast.
0 cost 8/8 is better than 4 cost 7/7.The first class Giant:
Yeah, but that 7/7 is coming out turn 4. What is the earliest you could possibly play the 8/8 for zero? The earliest you could play it at all?0 cost 8/8 is better than 4 cost 7/7.
If it works like I think it will, it means one free attack against a minion...any minion (even one behind a taunt)...and then the weapon returns to the hero's hand without having consumed the hero's one attack that turn.This card is awesome:
I'm not sure if it's good, but it's awesome.
So the question really is, "What's the fastest you could overload 11 mana?"What is the earliest you could possibly play the 8/8 for zero? The earliest you could play it at all?
That is not how the card is printed. The way it's printed, it should remove your weapon, deal it's damage to a minion, and then return the weapon as a card to your hand. It basically allows you to refresh a weapon if it is on its last durability, because durability will return to full when it's turned back into a card, and then you can pay the mana to reequip it (and swing with it immediately if you haven't already attacked with your hero)If it works like I think it will, it means one free attack against a minion...any minion (even one behind a taunt)...and then the weapon returns to the hero's hand without having consumed the hero's one attack that turn.
1. That's more than 10 mana, even with stuff you can already have on the board.
And something else that Trump pointed out about this card. At 11 mana, this provides an evolve/devolve bridge between 10 and 12 cost minions.The first class Giant:
You know, I was reading "to your hand" to mean "re-wielded" (i.e., to your hero's hand) completely forgetting about the fact that you, as the player, have a "hand" (full of cards).That is not how the card is printed. The way it's printed, it should remove your weapon, deal it's damage to a minion, and then return the weapon as a card to your hand. It basically allows you to refresh a weapon if it is on its last durability, because durability will return to full when it's turned back into a card, and then you can pay the mana to reequip it (and swing with it immediately if you haven't already attacked with your hero)
The card you described actually already exists, kinda. It's called savagery and no druid has ever run it since beta.
I expect its other use case is not "how fast can it get one out there" so much as "how fast can I overload enough so as to be able to play two of them on the same turn."something else that Trump pointed out about this card. At 11 mana, this provides an evolve/devolve bridge between 10 and 12 cost minions.
Yep, I wonder what they broke while patching.Dammit Blizzard, this repeat of a Brawl is literally unplayable.
I think you a word.
Shush, I'm on vacation and lazy too.I think you a word.
--Patrick