I imagined a defined storyline, but one that was open-ended... sort of like GTA 4. I want the player to be able to choose why they are on this roaring rampage of revenge: Perhaps it's a tortured soul who merely wants the truth to come to light? Or perhaps it's an eldritch abomination that's awoken and is... hungry. In the end, I want the player to be able to choose what becomes of town once their influence has full enveloped it too.AshburnerX: WoW that is a really cool and dark idea. Would you game be some sort of "Sim Horror-movie" or it would be something with a defined storyline, it occured to me that the creature could be something similar to that lovecraft monster that is a "color", maybe a presence that fell on the small town in a meteorite and hungers for our fear! xD
So... it's Puzzle Pirates without the Puzzles?It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? [/quote]It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? [/quote]It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? [/quote]It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
Well, aside from this?
http://www.halforums.com/forum/showthread.php?t=9378
/QUOTE]
yes, and I noted that you haven't respond there yet.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.[/QUOTE]It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.[/QUOTE]It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.[/QUOTE]It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.
I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
Holy crap Ashburner, that sounds like a fantastic and unique idea! I'd love to see a game created based on that premise!My Game idea? I actually have a big, long thing written out for if I ever get a chance to propose my idea to a company, but the short answer? I always wanted to do a game about being the movie monster out of Horror/Slasher flicks. I'll do a short rundown. You'd make your own character based along one of three types:
Brute: Your typical, run of the mill, unstoppable killing machine. The focus is on intimidation and surprise, with lots of muscle to really mess people up when you manifest (more on that later). Think Jason Vorhees, Michael Myers, or the Alien in Alien.
Spook: You are that which bumps in the night. The focus is on illusions and possessions, so your goal is more about messing with someone's head and killing them by fright than ripping them apart. Think Samara from The Ring or Freddy Kruger.
Manipulator: You literally change the environment into something horrifying, but it's no illusion. The focus here is on manipulating objects, turning the environment into a hellish landscape, or by making them witness things that should not be... in short, your trying to drive them mad. Think Alyssa (or the Town itself) from Silent Hill, or anything from the Cthluhu Mythos.
The actual gameplay is divided into three stages as well:
Stage 1 - Stalk : During this part of the game, your insubstantial and invisable, while you travel to a location to cook up some scares. You basically move around the world, looking for a likely place to gather Fear (which acts as XP to improve your skills, as well as unlock new places to haunt).
Stage 2 - Haunt : Once you have found some victims, you start using your skills to scare them. Your not overtly attacking them... you just trying to build up the Atmosphere of the scene until you've scared them enough to reach the Climax!
Stage 3 - Manifest: In the final phase, you manifest physical and start to unleash your true powers on your unsuspecting victims. Depending on your type, you can ether kill them through violence, scare them into submission/death, or reduce them to jibbering lunatics. Depending on how well you do, you get Fear, with more points being awarded for truely spectacular or cinematic final scenes.
I imagine the player starting out with horny teenagers/children, working up to guys like paranormal experts and priests, and then finally tackling some real threats like Ghost Busters, Final Girls, or Army of Darkness wannabees. I also imagine it as being somewhat sandboxy, with it taking place in a small town.
I'd probably throw in something like a real time version of VATS from Fallout 3 for the people who can't aim worth a shit.I think the consensus is a horror MMORPG. I also wouldn't mind seeing a survival horror (my favorite genre) as an MMO, but not necessarily as an RPG. The problem I find with RPGs is the linearity. Sure, the monsters get more powerful, but so do you. That's what makes it boring (to me). The nice thing about Silent Hill or RE is you don't get stronger, but the situation gets tougher.
The reasons I like survival horror:
1. MOOD
2. MOOD
3. MOOD
4. Story
5. Puzzles
If you could role that into an MMO (and not like RE: Outbreak, either), I'd play it. Good role model games: RE, Silent Hill, The Suffering, and Sanitarium.
I don't like hard class boundaries in a game like this either, because it takes away from the realism. Everyone can pick up a gun, but some people use it better. Generic skills and classes might be better. There's your RPG aspect, too, if you need it. Damage should be damaging (I know...people never like that). Fatigue should build. People should have to work together in the spirit of the story to solve problems. You shouldn't (as in the RE series) be able to kill everything.
That's my 2 cents. I'm so tired of the lifebar paradigm. I want to shake it up.
I understand that. I'm simply saying that Deadlands is a setting that can definetely be played like that.I didn't make Deadlands.
Pretty much Amen.I think the consensus is a horror MMORPG. I also wouldn't mind seeing a survival horror (my favorite genre) as an MMO, but not necessarily as an RPG. The problem I find with RPGs is the linearity. Sure, the monsters get more powerful, but so do you. That's what makes it boring (to me). The nice thing about Silent Hill or RE is you don't get stronger, but the situation gets tougher.
The reasons I like survival horror:
1. MOOD
2. MOOD
3. MOOD
4. Story
5. Puzzles
If you could role that into an MMO (and not like RE: Outbreak, either), I'd play it. Good role model games: RE, Silent Hill, The Suffering, and Sanitarium.
I don't like hard class boundaries in a game like this either, because it takes away from the realism. Everyone can pick up a gun, but some people use it better. Generic skills and classes might be better. There's your RPG aspect, too, if you need it. Damage should be damaging (I know...people never like that). Fatigue should build. People should have to work together in the spirit of the story to solve problems. You shouldn't (as in the RE series) be able to kill everything.
That's my 2 cents. I'm so tired of the lifebar paradigm. I want to shake it up.