If you could make a game...

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Green_Lantern

Staff member
You could make a game, what it would be like?

my case: something similar to Warcraft or Heroes of Might and Magic series, a faction based game, in a RPG setting of my own creation that revolves arounds 12 elemental guilds (that work with the "secondary elements" such as Ice, Magma, Lighting, Poison, Dust...) and they fight to conquer 3 new sources of powers called Paradox created from the combination of opposites elements: Soul (Ligh and Dark), Matter (Air and Earth) and Energy (Fire and Water)
 
A mixture of Hitman, the Suffering, and the movie Saw/Hostel.

The idea would be you're a hired assassin for the Military (unnamed country), who has visions of demons and other otherwordly creatures that only she seems able to see. Missions can range from either sniping targets from a distance or covertly capturing them for information through torture/mutilation before killing them. The demons become more and more frequent in your characters life as more targets are killed eventually culimating in a long storyline of a bloodline that has been keeping the demon world out of ours, and by killing off these "targets" you've esentially "unlocked" the door.
 
My Game idea? I actually have a big, long thing written out for if I ever get a chance to propose my idea to a company, but the short answer? I always wanted to do a game about being the movie monster out of Horror/Slasher flicks. I'll do a short rundown. You'd make your own character based along one of three types:

Brute: Your typical, run of the mill, unstoppable killing machine. The focus is on intimidation and surprise, with lots of muscle to really mess people up when you manifest (more on that later). Think Jason Vorhees, Michael Myers, or the Alien in Alien.

Spook: You are that which bumps in the night. The focus is on illusions and possessions, so your goal is more about messing with someone's head and killing them by fright than ripping them apart. Think Samara from The Ring or Freddy Kruger.

Manipulator: You literally change the environment into something horrifying, but it's no illusion. The focus here is on manipulating objects, turning the environment into a hellish landscape, or by making them witness things that should not be... in short, your trying to drive them mad. Think Alyssa (or the Town itself) from Silent Hill, or anything from the Cthluhu Mythos.

The actual gameplay is divided into three stages as well:

Stage 1 - Stalk : During this part of the game, your insubstantial and invisable, while you travel to a location to cook up some scares. You basically move around the world, looking for a likely place to gather Fear (which acts as XP to improve your skills, as well as unlock new places to haunt).

Stage 2 - Haunt : Once you have found some victims, you start using your skills to scare them. Your not overtly attacking them... you just trying to build up the Atmosphere of the scene until you've scared them enough to reach the Climax!

Stage 3 - Manifest: In the final phase, you manifest physical and start to unleash your true powers on your unsuspecting victims. Depending on your type, you can ether kill them through violence, scare them into submission/death, or reduce them to jibbering lunatics. Depending on how well you do, you get Fear, with more points being awarded for truely spectacular or cinematic final scenes.

I imagine the player starting out with horny teenagers/children, working up to guys like paranormal experts and priests, and then finally tackling some real threats like Ghost Busters, Final Girls, or Army of Darkness wannabees. I also imagine it as being somewhat sandboxy, with it taking place in a small town.
 

Green_Lantern

Staff member
AshburnerX: WoW that is a really cool and dark idea. Would you game be some sort of "Sim Horror-movie" or it would be something with a defined storyline, it occured to me that the creature could be something similar to that lovecraft monster that is a "color", maybe a presence that fell on the small town in a meteorite and hungers for our fear! xD
 
AshburnerX: WoW that is a really cool and dark idea. Would you game be some sort of "Sim Horror-movie" or it would be something with a defined storyline, it occured to me that the creature could be something similar to that lovecraft monster that is a "color", maybe a presence that fell on the small town in a meteorite and hungers for our fear! xD
I imagined a defined storyline, but one that was open-ended... sort of like GTA 4. I want the player to be able to choose why they are on this roaring rampage of revenge: Perhaps it's a tortured soul who merely wants the truth to come to light? Or perhaps it's an eldritch abomination that's awoken and is... hungry. In the end, I want the player to be able to choose what becomes of town once their influence has full enveloped it too.
 

GasBandit

Staff member
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
 
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? :D
 

GasBandit

Staff member
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? :D[/quote]

Kinda. I did play puzzle pirates, so I know from whence you speak. But it'd be more like a massively multiplayer (and improved) version of Independence War, if you remember that game.

And every player on the ship would be viewing and affecting the fight, not just down in a hold trying to play tetris to patch holes in the vessel so it can move quickly :p
 
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? :D[/quote]

Kinda. I did play puzzle pirates, so I know from whence you speak. But it'd be more like a massively multiplayer (and improved) version of Independence War, if you remember that game.

And every player on the ship would be viewing and affecting the fight, not just down in a hold trying to play tetris to patch holes in the vessel so it can move quickly :p[/QUOTE]

Actually, everyone DID effect the fight. Carpenters repaired damage to the ship's hull during combat, Bilgers kept the water level from slowing down (or sinking) the ship, Sailsmen kept the speed up (allowing the ship to move more spaces in combat) and Powder Monkey's kept the guns loaded. Everyone had an important part to play.
 

GasBandit

Staff member
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
So... it's Puzzle Pirates without the Puzzles? :D[/quote]

Kinda. I did play puzzle pirates, so I know from whence you speak. But it'd be more like a massively multiplayer (and improved) version of Independence War, if you remember that game.

And every player on the ship would be viewing and affecting the fight, not just down in a hold trying to play tetris to patch holes in the vessel so it can move quickly :p[/quote]

Actually, everyone DID effect the fight. Carpenters repaired damage to the ship's hull during combat, Bilgers kept the water level from slowing down (or sinking) the ship, Sailsmen kept the speed up (allowing the ship to move more spaces in combat) and Powder Monkey's kept the guns loaded. Everyone had an important part to play.[/QUOTE]

That's not what I meant, I meant everybody could see what was going on without having to concentrate on.. you know... a puzzle. Puzzle pirates was a puzzle game. What I posit is a MMOFPS spaceflight game.
 
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.
 
J

JCM

A sci-fi detective rpg with a "improve only what you use" RPG system ala Morowind, with the FPS controls, inventory and upgrade system ala Deus Ex/system shock.

Slap it in a blade runner-ish city the size of 2 GTA games, a few gaming virtual worlds acessible within the game (fantasy/cheesy sci-fi/17th century france/etc), and quests that are more adventure-game style, as in finding clues and being a detective, than doing the typical RPG "hey go kill rats"
 
T

ThatNickGuy

Well, aside from this?
http://www.halforums.com/forum/showthread.php?t=9378

1) Friday the 13th: Take the elements of the old NES game and redo it for today. Heck, make it multi-player, with different people controlling different kids. It'd be like a slasher version of Left 4 Dead. Even better, have a second side of the game, ala Alien vs. Predator, where you can control Jason.

2) Noctropolis sequel or remake. Nuff said.

3) Nightshade sequel or remake. Again, nuff said.

4) Hey JCM, for your detective RPG, what if it was a remake of Deja Vu? :D
 
O

Olorin

An action rpg on the Wii that requires the balance board and 2 wiimotes with motionplus. The main character is on a hoverboard (like back to the future 2) which is controlled with the balance board. Lean forward to move forward, lean left or right to turn.

He also has a sword (wiimote with motionplus number 1) and a small shield (wiimote with motionplus number 2) Later on, you'd get new weapons and have the option to use dual swords or axes or a lance. Combat would be all precise motion controlled and physics based.
 
K

Kitty Sinatra

An MMO that mixed GTA with superheroes, where one aspect of pvp would involve the crooks simply trying to operate underneath the heroes' radar.
 

GasBandit

Staff member
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.[/QUOTE]

Except the Star Trek MMO makes you all be federation and there's no PvP.
 
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.[/QUOTE]

Except the Star Trek MMO makes you all be federation and there's no PvP.[/QUOTE]

PvP will be added quickly... even if it's only "Holodecks" or "Starship Simulators". Cryptic isn't so blind as to not provide for a core need of it's players.
 

Green_Lantern

Staff member
It'd pretty much be like EVE but larger ships would require multiple players to crew effectively, and it'd be closer to a MMOFPS with light RPG elements. In fact, a "ship" would be a de facto "group." Captain to pilot the vessel, gunners to shoot stuff (the DPSers of the group), active defense (shield and other countermeasures) coordinators to mitigate damage (the tanks), engineers to repair and buff (the healers of the group), and the largest ships could also even carry fighters that could be piloted by players.

I have another idea for a single player RPG, but I don't want to talk about it because I have a silly notion I might actually want to pursue getting it made for real.
If my nerdy friends are reliable that sounds like what the Star Trek MMO will be.[/QUOTE]

Except the Star Trek MMO makes you all be federation and there's no PvP.[/QUOTE]

PvP will be added quickly... even if it's only "Holodecks" or "Starship Simulators". Cryptic isn't so blind as to not provide for a core need of it's players.[/QUOTE]

So, you would have the possibility of having PvPs in any settings that you like?
 
You can get some kind of Player Vs Player in any setting... it just doesn't always have to be combat oriented. It can be mini-games or other things instead.
 
E

EpicEpileptic

My Game idea? I actually have a big, long thing written out for if I ever get a chance to propose my idea to a company, but the short answer? I always wanted to do a game about being the movie monster out of Horror/Slasher flicks. I'll do a short rundown. You'd make your own character based along one of three types:

Brute: Your typical, run of the mill, unstoppable killing machine. The focus is on intimidation and surprise, with lots of muscle to really mess people up when you manifest (more on that later). Think Jason Vorhees, Michael Myers, or the Alien in Alien.

Spook: You are that which bumps in the night. The focus is on illusions and possessions, so your goal is more about messing with someone's head and killing them by fright than ripping them apart. Think Samara from The Ring or Freddy Kruger.

Manipulator: You literally change the environment into something horrifying, but it's no illusion. The focus here is on manipulating objects, turning the environment into a hellish landscape, or by making them witness things that should not be... in short, your trying to drive them mad. Think Alyssa (or the Town itself) from Silent Hill, or anything from the Cthluhu Mythos.

The actual gameplay is divided into three stages as well:

Stage 1 - Stalk : During this part of the game, your insubstantial and invisable, while you travel to a location to cook up some scares. You basically move around the world, looking for a likely place to gather Fear (which acts as XP to improve your skills, as well as unlock new places to haunt).

Stage 2 - Haunt : Once you have found some victims, you start using your skills to scare them. Your not overtly attacking them... you just trying to build up the Atmosphere of the scene until you've scared them enough to reach the Climax!

Stage 3 - Manifest: In the final phase, you manifest physical and start to unleash your true powers on your unsuspecting victims. Depending on your type, you can ether kill them through violence, scare them into submission/death, or reduce them to jibbering lunatics. Depending on how well you do, you get Fear, with more points being awarded for truely spectacular or cinematic final scenes.

I imagine the player starting out with horny teenagers/children, working up to guys like paranormal experts and priests, and then finally tackling some real threats like Ghost Busters, Final Girls, or Army of Darkness wannabees. I also imagine it as being somewhat sandboxy, with it taking place in a small town.
Holy crap Ashburner, that sounds like a fantastic and unique idea! I'd love to see a game created based on that premise!
 
Hmm... I'd love to play a racing sim like GT or Forza... That wouldn't be too special, I know...

But I'd love to play it with following peripherals:

- 3d goggles (you know, the kind with implemented screens - the technology should be available to use screens which don't give you eye cancer...)
- head tracking device implemented in the goggles
- force feedback racing wheel (inkl. pedals...)
- a racing seat, preferably a mechanicaly improved one so you can somehow feel or at least get a hint of the g-forces.

Then switch into the cockpit view and....

How cool would that be?
 

fade

Staff member
I think the consensus is a horror MMORPG. I also wouldn't mind seeing a survival horror (my favorite genre) as an MMO, but not necessarily as an RPG. The problem I find with RPGs is the linearity. Sure, the monsters get more powerful, but so do you. That's what makes it boring (to me). The nice thing about Silent Hill or RE is you don't get stronger, but the situation gets tougher.

The reasons I like survival horror:
1. MOOD
2. MOOD
3. MOOD
4. Story
5. Puzzles

If you could role that into an MMO (and not like RE: Outbreak, either), I'd play it. Good role model games: RE, Silent Hill, The Suffering, and Sanitarium.

I don't like hard class boundaries in a game like this either, because it takes away from the realism. Everyone can pick up a gun, but some people use it better. Generic skills and classes might be better. There's your RPG aspect, too, if you need it. Damage should be damaging (I know...people never like that). Fatigue should build. People should have to work together in the spirit of the story to solve problems. You shouldn't (as in the RE series) be able to kill everything.

That's my 2 cents. I'm so tired of the lifebar paradigm. I want to shake it up.
 
I think the consensus is a horror MMORPG. I also wouldn't mind seeing a survival horror (my favorite genre) as an MMO, but not necessarily as an RPG. The problem I find with RPGs is the linearity. Sure, the monsters get more powerful, but so do you. That's what makes it boring (to me). The nice thing about Silent Hill or RE is you don't get stronger, but the situation gets tougher.

The reasons I like survival horror:
1. MOOD
2. MOOD
3. MOOD
4. Story
5. Puzzles

If you could role that into an MMO (and not like RE: Outbreak, either), I'd play it. Good role model games: RE, Silent Hill, The Suffering, and Sanitarium.

I don't like hard class boundaries in a game like this either, because it takes away from the realism. Everyone can pick up a gun, but some people use it better. Generic skills and classes might be better. There's your RPG aspect, too, if you need it. Damage should be damaging (I know...people never like that). Fatigue should build. People should have to work together in the spirit of the story to solve problems. You shouldn't (as in the RE series) be able to kill everything.

That's my 2 cents. I'm so tired of the lifebar paradigm. I want to shake it up.
I'd probably throw in something like a real time version of VATS from Fallout 3 for the people who can't aim worth a shit.
 
R

RealBigNuke

I'd make something with the crazy literary and thematic depth of Planescape Torment, with a great and wildly customizable character customization system not too disimilar to GURPS, that's built to translate into real time 3rd person so fluidly you'd think you were playing god of war or something even if you were playing a mage or thief. Oh, and playing a thief and wizard wouldn't suck, but it would make combat like more of a puzzle than an action game. Like Predator mode in arkham asylum.

Oh, and it would be mostly sand box with even several starting zones, but you could actually pick a cause to champion as your main quest and finish the game several ways based on that cause. And different causes would have different morals and themes.

Of course, like any game so ambitious, I'd get in way over my head, run out of funds one third of the way through, try and polish the half-finished product until it kinda looked like a passable game, have abysmal sales, and disband my studio.

Here's a toast to you, Bill Roper. :Leyla:
 
an RPG. Steampunk meets C'thulu.

Starts out, you're playing as a constable on a flying police dirigible, getting ready to start patrolling. Listen to some other officers talking about how the asylums are getting fuller and fuller. Some talk about how the area they're going to has had some rumors of a cult performing sacrifices (I wonder if the protagonist is going to have a run in with them?!). The dirigible touches down.

The city is very green. As you walk through the city, it gradually changes colors to purple. You see somebody running up ahead, and they disappear. Cue the obligatory "Was that...?" Due to murders, there's a curfew, so the constable goes to enforce. You follow the somebody. You catch up, and can see that it's a woman. The protagonist remarks that it looks an awful lot like his dead wife. She runs into a building. The building has clearly been abandoned and is rotting. You follow.

Inside the building, it looks remarkably like something's insides. Very fleshy. Wander around for a while, defeat a few monsters (using your trusty rifle), when you happen upon the person who looks like the dead wife. She is clothed differently, wearing sunglasses, tophat, and a duster. Her arm is made out of brass and she is fighting what appears to be a twisted fetus, tentacles in places, multiple eyes and screaming maws, but definitely in the developing baby shape.

Together you defeat it, and the bodily appearance of the building fades. You're in a dilapidated building. She thanks you for your help, and attempts to go outside. You arrest her for breaking curfew. She protests, you begin to drag her away, when there is a wail. A building a couple of blocks over splits open and a doorway rises out of it. You let the girl go as you watch, she activates a steam-powered jetpack, and flies towards the door. You follow.
 
J

JCM

I think the consensus is a horror MMORPG. I also wouldn't mind seeing a survival horror (my favorite genre) as an MMO, but not necessarily as an RPG. The problem I find with RPGs is the linearity. Sure, the monsters get more powerful, but so do you. That's what makes it boring (to me). The nice thing about Silent Hill or RE is you don't get stronger, but the situation gets tougher.

The reasons I like survival horror:
1. MOOD
2. MOOD
3. MOOD
4. Story
5. Puzzles

If you could role that into an MMO (and not like RE: Outbreak, either), I'd play it. Good role model games: RE, Silent Hill, The Suffering, and Sanitarium.

I don't like hard class boundaries in a game like this either, because it takes away from the realism. Everyone can pick up a gun, but some people use it better. Generic skills and classes might be better. There's your RPG aspect, too, if you need it. Damage should be damaging (I know...people never like that). Fatigue should build. People should have to work together in the spirit of the story to solve problems. You shouldn't (as in the RE series) be able to kill everything.

That's my 2 cents. I'm so tired of the lifebar paradigm. I want to shake it up.
Pretty much Amen.


I´d also love to make an MMO Pokemon game, with wild pokemon in plain view ala DragonQuest Monsters: Joker (and that was on the fucking DS, and looked awesome dammit!).

It would beat WOW, and kill life, because now you not only have a trainer to level up, equipment and clothes with bonuses to find, but you also have 500 pokemon to catch, train, level and enchance.

Add breeding pokemon, fairs with strenght/beauty challenges, a working ranking system in which each area had its champion, who went on to fight other trainers up to the server-wide championship.

Add the whole Gamecube dark pokemon bit, to add abilities and choices.

And to drive the knife in WOW? Put a inter-server championship, streaming live, which every server´s champion fights against the other server´s champions.

.....

Or you can forget about the Dragonquest ripoff (monster training ahs been in DQ since V) and make a Dragonquest MMO.

You can make groups, or if you are the loner type, you can go at it with trained monsters.
 
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