It's been a long time since I bothered reading a "critical" game review. When I want to know about a game now, I go on youtube and look for gameplay videos. If people are playing it and it looks fun and awesome, I'll be more interested in it. If it looks annoying, really twitchy, or extremely demanding of qualities I don't have, I lose interest.
One of the problems with critics in general is that it's hard to trust that they're giving an honest opinion instead of crafting an image - ie the whole hipster mindset: "Yeah, I'm sure a lot of casuals or people who don't know any better like it, but it just doesn't meet MY standards. I demand more of a game than regular people." etc. Then there's the question of what a critical number score even means. What's the difference between a 7.8 and a 9.1? Between a 6.0 and a 7.8? Is it some sort of exponent of quantified fun? Is it an expression of technical achievement, regardless of subjective fun? And then there's the critics who basically miss the fucking point: people who criticize sandbox games for not being linear, people who criticize JRPGs for being anime-flavored and grindy, people who criticize retro side-scrolling beat'em ups for having an excuse plot.
A reviewer who explains their subjective experience is a lot more valuable to me than someone who gives a brief summary of what they didn't like and a number. I have no idea if Gran Turismo 6 is a 6.5 or 7.4 or 8.8 - I do know that it's a visually stunning game with a humongous variety of vehicles to experience, with a few flaws that are noticeable even if most of the time they don't ruin the experience (with one major exception). The car roster, for instance, has almost 1200 cars - but when you look, there's almost 20 varieties of Mazda RX-7, half a dozen Toyota Vitz's, at least 4 different versions of the fucking Prius, and yet some glaring omissions: the Pontiac GTO is a 64 Le Mans Tempest or the 5.7 2004 GTO that was a rebadged Holden Monaro, not the 69 Judge (which would be the one to have); none of the cool British Fords like the Escort or Sierra Cosworth or Capri; no Hennessey hypercars... And the programmer who decided to include Kart racing instead of drag racing should be fed alive to a pool of lampreys.