I meant consistently over more then a year or two...All of those at one time or another went above 2 million.
That's the point. You can't base your business plan on something that you might be able to achieve for a while. It's blatantly obvious EA wasn't aiming at 1 or 2 million subs, but 10 million and more. Which was a very foolish thing to do.at one time or another
Well, the Lineages have had huge subscriber numbers for over a decade...in Korea.I meant consistently over more then a year or two...
I've been looking around and from what i can find the first Lineage did have more then 2 mil for a few years, but the 2nd one didn't last as long (can't tell if it's a year or just a few months, small chart and all: http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/)... which explains why Lineage Eternal is closer to the first...Well, the Lineages have had huge subscriber numbers for over a decade...in Korea.
Which is likely why they are releasing these updates for free. They learned from that mistake, which you have to give them some credit for.They will forever be tied to trash, bullshit DLC thanks to horse armor.
Start a shitty trend, let other companies start doing it, and then make amends while other companies catch the hate?They're to blame for starting the whole DLC debacle, they are also one of the first to be releasing month after month of free content in a new world of DLC paid only.
You're talking about Ultimate Super-Duper Hey A New Stage Street Marvel Alphastalkers IV here, man. They've been doing this shit since SNES and people shoving quarters in arcade machines. Instead of already on the disc, they just re-release the whole game over again. Why pay $10-20 when you can pay $50 all over again? On top of that, they'll shit all over one of the most beloved IP's of all time for free!Speaking of DLC, is it just me, or did Capcom really miss the entire point of people being pissed about disk based DLC? Taking it off the disk and putting it on a server doesn't negate the fact that they're charging for already completed content.
No, it's the Street Fighter X Tekken bullshit where the game launched with 12 finished DLC characters on the disc, some of which won't be unlocked or purchasable until the fall. People were furious about this, especially since hackers immediately just unlocked and can already play as these characters.You're talking about Ultimate Super-Duper Hey A New Stage Street Marvel Alphastalkers IV here, man. They've been doing this shit since SNES and people shoving quarters in arcade machines. Instead of already on the disc, they just re-release the whole game over again. Why pay $10-20 when you can pay $50 all over again? On top of that, they'll shit all over one of the most beloved IP's of all time for free!
What I'm getting at is Capcom's done worse forever. They'd re-release the whole game again with a few new characters/stages and still list it at near retail price. The disc thing is shitty too, for sure, and had I bought the game I'd be pissed as hell, but it's just a new fancy way to screw people over. I had friends who were livid about the MvC3 re-release, too, only to get double-boned by this SFxT thing later.No, it's the Street Fighter X Tekken bullshit where the game launched with 12 finished DLC characters on the disc, some of which won't be unlocked or purchasable until the fall. People were furious about this, especially since hackers immediately just unlocked and can already play as these characters.
Asked whether it would be feasible to adapt The Old Republic to a free-to-play model, Lusinchi coyly suggests that the wheels may be in motion for a drastic change.
Lusinchi: The MMO market is very dynamic and we need to be dynamic as well. Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I can’t tell you in much detail. We have to be flexible and adapt to what is going on.
Hey it's better for me, I wanted to play but was unable to justify paying a monthly fee on it. It just does feel a bit sad having the change happen so soon, as MMOs that make the change rapidly are often going through a massive subscription decline. Even LOTRO took two years before making the change if I am remembering correctly.It may not be a bad move. Turbine's done a lot with LOTRO since it went free to play. So has Paragon Studios with City of Heroes. Free to play works, as long as your not giving the paying players a HUGE advantage in PVP.
The problem I have is that it was a really good game, and I lived bring able to live in it, but they tried to mimic WoW in their execution. Tried, and unfortunately, succeeded. All of the problems TOR has are problems WoW had when it was new, and it took them a lot of time and dedication to address those, but that doesn't help when EA and players are comparing TOR in its infancy to WoW after years of maturation.TOR is very similar to Diablo III in a lot of ways. Both have the same basic idea - a single player game with story and whatnot made into MMO. Both seem to struggle with the same problem - people run out of things to do at the end of the story, lack of end game, etc. Neither has fixed it, so far. Diablo's still going to try for a while with item tweaks and upgrades, we'll see.
However, going F2P means that I'll probably end up playing it too, finally - as KoTOR 3, a single player game with a bunch of idiotic NPCs milling about and a chat channel for some reason. Just like D3.
Sad to see the IP fail, glad to see the conversion-to-MMO fail.