It's not just about polish, it's about realizing what things need to be done well. WoW started out with the extreme cohesion and responsiveness I talked about.There's no real way around that then. WoW has been out for almost a decade now. It's going to be more polished than anything else that comes out like it.
The story driven, multiple participant flashpoints were pretty awesome, but there weren't enough of them, and too often they were just combat than the unique mix of choice and roleplaying they could offer.SWTOR made an excellent single player game, I'm just not sure why they launched it as an MMO. I know that EA and Bioware had been promising a Star Wars themed MMO for years, and sure it was good of them to live up to that promise, but there was nothing about SWTOR that ever made me feel like I should play in a group of people, or against another group of people or even against another single person. Nothing about that game said MMO to me, especially the companion system. Why should I wander around with a healer, when I can just use my healer companion?
It seemed like they wanted desperately to not be like WoW and did a pretty good job of it up until the "end game", but had no idea how to offer anything other than a WoW-like experience once people hit max level and then their entire execution fell apart because the systems and gameplay from levels 1 - 50(?) didn't mesh well with a standard Healer + 3DPS + Tank party for raiding. It's like they blew their entire creative budget on the individual class story portions of the game and forgot to make an ending; or like they took an awesome single player game, with room for people to play through the game up to 8 times (at least) to try each individual class, and turned it into an MMO.
My only issue with it was that 98% of all BG was this goddamned map.Also, I really liked huttball.
This got better after 1.3. They put in a new map and made it so you could do same faction PVP if there wasn't enough for a full game of Imps vs. Pubs. After that you barely saw Huttball.My only issue with it was that 98% of all BG was this goddamned map.
I got tired of playing this... even when I dominated the BG.
Huttball would have made an interesting scene on the Clone Wars TV show or maybe as part of a bounty hunter themed movie, but it was just annoying to play. If you didn't have at least 2-3 other people on your team in your vent, you simply had no chance of winning.Fuck I hated Huttball. The combination of a sport-styled bg with traps that could kill you in seconds, were constantly changing states, and a ball that you had to throw to the braindead monkeys on your team, combined with the ability lag that ScytheRexx mentioned, made that the most frustrating pvp I've ever been in. I was honestly just leaving as soon as I loaded into it 80% of the time, because win or lose I knew I was going to be annoyed the whole time I was in there.