And the project after that, when you can't enlarge the Z axis any more.... are you going to just double the X and Y and make a DeathAdvil?Another Adammon MegaSphere Project underway. This one is twice the size of the current Death Globe. (Which means I had to only build the top half for now...hahahaha, evil.
And the project after that, when you can't enlarge the Z axis any more.... are you going to just double the X and Y and make a DeathAdvil?[/QUOTE]Another Adammon MegaSphere Project underway. This one is twice the size of the current Death Globe. (Which means I had to only build the top half for now...hahahaha, evil.
And the project after that, when you can't enlarge the Z axis any more.... are you going to just double the X and Y and make a DeathAdvil?[/QUOTE]Another Adammon MegaSphere Project underway. This one is twice the size of the current Death Globe. (Which means I had to only build the top half for now...hahahaha, evil.
And the project after that, when you can't enlarge the Z axis any more.... are you going to just double the X and Y and make a DeathAdvil?[/QUOTE]Another Adammon MegaSphere Project underway. This one is twice the size of the current Death Globe. (Which means I had to only build the top half for now...hahahaha, evil.
Correct.I just want to make sure I'm understanding this correctly... the h32 lighting bug only pertains to SUNLIGHT, right? Not artificial light sources such as torches, australium or lava, yes?
And the project after that, when you can't enlarge the Z axis any more.... are you going to just double the X and Y and make a DeathAdvil?[/QUOTE]Another Adammon MegaSphere Project underway. This one is twice the size of the current Death Globe. (Which means I had to only build the top half for now...hahahaha, evil.
Correct. Sunlight goes exactly straight down, and it's only this type of light that matters.Sunlight is calculated as going straight down, yes? IE one shouldn't have to worry about 'spillage' from adjacent and higher uncovered blocks?
I don't know about Adammon, but I use these templates:What are you guys using to calculate your circles/spheres/cylinders?
When I was building my rooftop garden in single player I was kinda bummed to find that out as well, but then I just built a staircase of dirt from the ground up to the top of my tower and waited for the grass to spread all the way up.I was sad to find out there is no way to grow grass if you have no grass around your dirt patch. I wish I could find grass sed to get it started when I start a new little spot of dirt or something.
When I was building my rooftop garden in single player I was kinda bummed to find that out as well, but then I just built a staircase of dirt from the ground up to the top of my tower and waited for the grass to spread all the way up.[/QUOTE]I was sad to find out there is no way to grow grass if you have no grass around your dirt patch. I wish I could find grass sed to get it started when I start a new little spot of dirt or something.
Pretty sure. I have my tower of earth and sky (goes from bedrock to the top block possible) capped so that this problem can't occur.Sunlight is calculated as going straight down, yes? IE one shouldn't have to worry about 'spillage' from adjacent and higher uncovered blocks?
Done! Sorry about the long interval, but I blame everything on recent bodily injury.Yep I think it's time for a screenshot update!
"Image could not be displayed because it contains errors"Done! Sorry about the long interval, but I blame everything on recent bodily injury. Also, it seems I kept the original chunks from the forest fire, so it's still there >.< Will fix when I'm able.
"Image could not be displayed because it contains errors"[/QUOTE]Done! Sorry about the long interval, but I blame everything on recent bodily injury. Also, it seems I kept the original chunks from the forest fire, so it's still there >.< Will fix when I'm able.
Heh, tell her to use the cartograph before heading too far out. Even though I haven't restricted it (yet) I'd rather not have any more terrain generated. I'm sure there's plenty of space already available to find a remote locationI know. She's not happy. Probably going to move. She THOUGHT she was out in the boonies. Apparently not!
Well, she kinda was... but she also built next to the largest body of water currently on the map... surely a popular destination.I know. She's not happy. Probably going to move. She THOUGHT she was out in the boonies. Apparently not!
Ad, read the conversation about Dirona's place last page.
Edit: and btw, who has the flaming "X" and stuff that's across the pond almost directly east of my place? Kinda between my place and the "large" field of wheat, but even further east. Just wondering, as it's kinda "by itself" out there.
Heh, tell her to use the cartograph before heading too far out. Even though I haven't restricted it (yet) I'd rather not have any more terrain generated. I'm sure there's plenty of space already available to find a remote location [/QUOTE]I know. She's not happy. Probably going to move. She THOUGHT she was out in the boonies. Apparently not!
Was that your one lane highway? that was damn handy for me!Sure. I move my highway and now she's going to be staring down at THE HUGE FUCKING DOME FROM HELL!!!
She just can't win.
No, there isn't, though I've heard you can hack the server to turn off autogeneration.Is there even a server command to do that? I didn't think you could stop terrain generation. Even if you can, I don't think it is a good idea.
I had considered that already, but it would make the cartographer maps really boringI just had a deliciously evil thought. Perhaps my next project shall be a cobblestone ceiling at height 127. Stretching out forever. I WILL TAKE THE SKY FROM YOU! HA HA HA HA HA