[PC Game] Minecraft HF server info and game discussion

Status
Not open for further replies.

figmentPez

Staff member
YMeanwhile, I'm 99% certain the vast majority of us stocked up on contraband/memory hacked items and hid them away in chests somewhere, so that should tide you over until we get the item spawning straightened out :p
Uh, no. I did not think to do this. Damn, I should have glitched myself up the rest of the cloth blocks I needed while I still can, and squirrel away the more valuable bits of my stuff ASAP!


Are we going to get any sort of /warp capability? It'd be nice to be able to see the world just by going to /fnord and /cheesy and whatnot.
 
Once we get the thing up, established and stable, I'll fiddle around with it a little and figure out some kits and or /give permissions. Meanwhile, I'm 99% certain the vast majority of us stocked up on contraband/memory hacked items and hid them away in chests somewhere, so that should tide you over until we get the item spawning straightened out
Boy howdy.

Looked up what can be done with Minecart Mania, and it looks sweet. I'll miss fiddling about with rail physics, but I'll take reliable boosters any day.
 
Yeah, I never did the memory hacking thing, though I probably should have. I have been trying to figure out what I wanted to build all this time, and today I think I figured out what I will build - but it's going to take a long time, so I'll wait until we get on the new server, then I'll just have to figure out how to get the materials and level an area large enough.
 
Holy block doors Batman!

While that is pretty awesome, considering the pranksters among us (not to be confused with malicious griefers) I could see this being put to evil use.
 
Still surprised no one has discovered the shmuck trap I hid.....guess I hid it too well....considering I cant find it now LOL


Back on topic though I think we should trust our handy dandy server admins to pick a mix of mods that play well together and have minimal chance of abuse. KISS principle basically.
 
Two questions:

- will the new server go up the monday after christmas or is it up now?

- are these mods serverside, i.e. do we have to download them for ourselves separately as well or not?
 
N

noaxark

Two questions:

- will the new server go up the monday after christmas or is it up now?

- are these mods serverside, i.e. do we have to download them for ourselves separately as well or not?
It'll be up whenever the hosting guys get our map up and running and, of course, after notch gets the game itself up and running. Yesterday, Gas submitted a snapshot I took right before the beta update, so it's under way but down for now.

The planned mods are server-side.

Oh and Raidrinn is a friend of Bones', who just now vouched for his good name. Consider him no more suspect than you other yokels on-line at the time :p
 

Dave

Staff member
Good to know. So we've narrowed it down to that other name none of us know. Process of elimination is a bitch!


And for those of you who are wondering about commands...Gas tells me the /home command will work. Or at least it did during testing before Beta.
 
Please consider the SMP GPS mod:

https://github.com/duaiwe/minecraft-gps

It adds a command "!gps" which gives you your current location in the world. Should be helpful in locating things (ie, you have no excuse to forget where your traps are anymore!). "Where's waldo" style games are a little easier to judge as the players can give the locations of each point, rather than do a screenshot, and it would be nice if we could define boundaries in game so that I know, for instance, when my mining is encroaching elsewhere.
 
N

najamesk1

hmmph, quite a few developments since I have been mostly away playing Fallout NV and crashing every 30 minutes...

loged in after i saw Fnord's post about his tree being burned down. when I loged in at the time, i saw a few new player creations, but nothing (other than Fnord's tree) being vandalized.

and now that Beta is out, and the raised price and other restrictions, I'm glad I purchased during alpha.

I guess once the new server is up, and beta is... less buggy. I might rebuild my.... hmm... re...um... yea.. rebuild my "place" or whatever strange thing i built without any planing and totally random idea on the fly....
oh... wait... obsidian fortress wall... this is... going ... to be fun....
wait, i have an idea now, totally random, this will be fun :)
 

GasBandit

Staff member
I'm still waiting to hear back from multiplay support re: the map install... Soon as I get it, I'll fire up the server and give you guys the address. Probably taking a while since it was after business hours in the UK when I submitted the ticket.
 

GasBandit

Staff member
Apparently hey0 has announced hmod won't be updated until the 24th. That means the server will still be running the alpha version until then (though it's still not up yet right now of course).

But once the server is up, if you absolutely can't wait to play any more, here are instructions on how to roll your client back to alpha. Not for the technologically squeamish, as it involves manually updating the files in %appdata% and spoofing your version to minecraft.net. And like I said, our particular server isn't ready yet in any case.. so it might not be worth it for just a couple days of playing.

---------- Post added at 09:22 AM ---------- Previous post was at 09:19 AM ----------

wait? why is the server in the UK?
Because that's where the best deal was, pretty much. Don't worry, ping time is only a factor in things like shooting arrows, and even that is still currently affected more by processing than latency. Remember, I tested both these guys and stienman's server here in the states, and the in game "lag" was mostly identical. Ping time from me in Texas to the server in the UK is usually 180ms or lower.
 
Methinks that once the server is up, you'll need to be placing a "lot" of gold blocks in the common container along with minecart tracks. I think I'm OK on obsidian for launchers for myself though. I figure obsidian plus redstone plus button = launcher.
 

GasBandit

Staff member
Methinks that once the server is up, you'll need to be placing a "lot" of gold blocks in the common container along with minecart tracks. I think I'm OK on obsidian for launchers for myself though. I figure obsidian plus redstone plus button = launcher.
That is correct, but I've had a bear of a time figuring out exactly how it works. I tried using obsidian launchers and it seemed to me that they wouldn't launch what they didn't catch moving already... and for some reason, carts didn't want to come out of the chest moving. Maybe it was because I was trying to launch to the north, and perhaps the southwest rule comes into play here (minecarts get bitchy about doing things that don't involve south or west, in my experience).. but I was able to find a solution in that punching the inside of your stopped minecart will get it moving at about 50% speed (though only once), which is enough to get it over the gold boosters.

Another important change minecart mania makes (this is probably most important to drifter) is that it makes floor triggers act as straight track pieces... IE, they won't stop your cart any more, though they will still power any redstone that pressing the trigger would normally power. I found that putting a stone tile on a block of obsidian in the middle of the track made an empty moving cart stop on the obsidian, and then launch when a player got in it.

Having looked at the block door mod, I worry about lava traps :p so I'm not enthused about it. (skip to :45)



Here's a short demonstration of some things that are possible with minecart mania. skip to 3:27.

 
That is correct, but I've had a bear of a time figuring out exactly how it works. I tried using obsidian launchers and it seemed to me that they wouldn't launch what they didn't catch moving already... and for some reason, carts didn't want to come out of the chest moving
Put the chest one block up?

The potential abuse with Block Door may not be worth it, but how about Push Block? I think it would be really cool to have working showers in my master bathroom.
 

GasBandit

Staff member
That is correct, but I've had a bear of a time figuring out exactly how it works. I tried using obsidian launchers and it seemed to me that they wouldn't launch what they didn't catch moving already... and for some reason, carts didn't want to come out of the chest moving
Put the chest one block up?[/QUOTE]

Tried that. The chest refused to put a cart on a sloping track.

Having looked closer at the design the guys in that video are using, it looks like they have redstone simultaneously going to both the chest and an obsidian block in front of it... maybe that's the key.

The potential abuse with Block Door may not be worth it, but how about Push Block? I think it would be really cool to have working showers in my master bathroom.
is there a video describing it? The only thing I find on youtube has to do with hitting cobblestone with a brick to push it around... and I would not like that.
 
As much as I'd love to have block door, I'd probably vote against it without a lot more notice (ie, blocks which activate, and block which disappear or appear should somehow be noticable and/or marked). It would allow someone to build a disappearing lava block above someone else's wood building, let it sit for a few weeks before completing the trap so it would be difficult to tell who set it up without checking out days, weeks, or months worth of server logs (if things are logged to that detail anyway). Or just putting the trigger in some out of the way random place that will eventually be visited by someone else, completely oblivious to the destruction they've triggered.

As long as it's easy to hold someone accountable for their actions, I'm fine with practically any game mechanic, but if it's hard to figure out who did something destructive, then we need to limit the feature.
 
is there a video describing it? The only thing I find on youtube has to do with hitting cobblestone with a brick to push it around... and I would not like that.
Well, you would just use a shaped block that would act as a valve. The basic concept is shown in this video, for example around the 1:30 mark. Also, you can specify which blocks are able to be pushed, so if you only designate a block which isn't used much (e.g. sponge, clay), any possible griefing would be rendered largely impotent.



Also, I'd love to see that Paint Block mod enabled.
 

GasBandit

Staff member
Ooh, I like paintblock. Doesn't hurt anybody, makes you able to add color to blocks... not just cloth but any blocks! Could'a built my can out of regular stone and just painted it blue, then. That one's a shoe-in I think. We'll have to discuss pushblock more though... I'm a bit leery of anything that can be used to make a trapdoor that's not blindingly obvious. Even if we limited it to sponge you could cover the blocks with sand and have the whole mess fall into a portion that pours lava into the pit.

 

GasBandit

Staff member
Well, I am disappoint, on two fronts. They haven't got our map up yet, and I only noticed it a half hour after their support closed for the day :p So that's one. Two is the block painting mod seen above requires both a server mod AND a client mod... and players without the client mod/hack applied won't see the painted colors. Which makes it worthless in my opinion. Balls.
 
Well, I am disappoint, on two fronts. They haven't got our map up yet, and I only noticed it a half hour after their support closed for the day :p So that's one. Two is the block painting mod seen above requires both a server mod AND a client mod... and players without the client mod/hack applied won't see the painted colors. Which makes it worthless in my opinion. Balls.
I was wondering how they would be able to do that mod without a client hack, since the client can't display arbitrary imagery.

Sounds like these server guys aren't on the ball.
 

GasBandit

Staff member
I'm going to err on the side of the benefit of the doubt and say maybe their time is taken up with trying to get the beta version to work.

Fortunately, if we decide we want to do something else a year DOWN the road, getting the map backed up and downloaded FROM the server is a lot faster and more automated.

---------- Post added at 05:34 PM ---------- Previous post was at 05:23 PM ----------

Well, I guess in the meantime, if anybody wants to tool around on a week-old version of the server (for testing and setup purposes I had been using a backup I made on the 12th or so) to check out the mods as they are implemented and stuff, they can follow the instructions on the previous page and point their minecraft at

.

Make a note of this address even if you aren't going to play yet... I intend to kill that image after a few days.

---------- Post added at 05:36 PM ---------- Previous post was at 05:34 PM ----------

but just because we don't plan on keeping the map that is running there, don't go around blowing up stuff and griefing like hell or anything... but also don't build anything you don't want to have to rebuild when we finally get our "real" map going.
 
I'm a bit leery of anything that can be used to make a trapdoor that's not blindingly obvious. Even if we limited it to sponge you could cover the blocks with sand and have the whole mess fall into a portion that pours lava into the pit.
True, but you can do that already with wired/lava pitfalls.

Bummer about the Paint mod. I am disappoint.

-edit-

In lieu of a properly updated and functioning server, I offer you this special cartograph of the final map save on the old hardware: BEHOLD THIS 400MB BEHEMOTH!
Damn, that's pretty cool.
 
Hold on a minute...there was a way to spawn blocks and also refill the durability on tools? I've been doing things the old school way. No wonder its taken me forever to build anything.
 
Status
Not open for further replies.
Top