C
Chibibar
Okay, I'm with you right up until the end. It takes time and effort to fight piracy, and there is certainly a level of diminishing returns. Changing laws takes money, sending letters takes money, hounding ISPs takes money, etc. What I don't follow is how how making a better program stops people from pirating. I understand how making a better service makes for less piracy (like Valve is trying to do with Steam, Steam Cloud, etc.). I understand how better extras make for less piracy (like Telltale is doing with a strong connection between developers and customers, offering physical game discs with commentary for the price of shipping if you've bought the digital version, etc.). I understand how piracy can be made the less appealing choice if there are extra incentives involved with a legal copy.It is a big thing really. No matter what people do, piracy will be there, but I say if people make a quality program, piracy will lower (but never go away) so companies and people can invest their time doing something better.
I can't understand how piracy would somehow lower if the game itself is better, but piracy can get all that for free. Especially if piracy continues to be viewed as a socially acceptable, victimless non-crime. Certainly some of the more intelligent pirates will realize that companies need money to put out good games, but more will just wonder why the company can't make money without having to charge them for the game, and pirate the game because they view charging for software to be an antiquated business model. (and when companies start putting ads in games, pirates will strip out those ads, and wonder why game companies can't make money without advertisements).[/QUOTE]
There are different group of pirates.
I will never buy a game - these people you can't do much about other than hoping to catch them and punish them hard.
I will buy it when it is cheaper - these people pirate cause they don't want to pay the super high price for a new game.
This game is not worth buying but I'll pirate it instead - this is where my quality argument comes into play.
There is a lot of cookie cutter type games out there and people don't know much about it. Also new games cost a bundle, starting price for most games are like what? 60$ right? That is a lot. Granted the cost tied into new gen development (arts, graphics, voices, programming and such are much more complex now)
of course my argument is probably flawed since it is my personal opinion, but If we don't have "trash stuff" then quality game might take several years to make (like Blizzard doing) and not many company can afford 2-3 years development time.